My fiance wanted a Merfolk tribal deck, so this is what I made for her on the first attempt.

In essence, the deck looks to control the board state by using the various tap effects of Merfolk creatures and gain value from those effects. As such, the more untap effects the better: Seedborn Muse , Paradox Engine , Quest for Renewal , etc. will be your best friends.

For now, the wincons are standard for creature based decks that run green:

Beastmaster Ascension

Triumph of the Hordes

At some point in the future, I'll likely look to add Craterhoof Behemoth and Temur Sabertooth to take advantage of the absurd amounts of green mana that can be generated (by Gaea's Cradle and Growing Rites of Itlimoc  ) to further the win by combat damage, but for now it's mostly playtesting the list as is to see where it stands.

Any and all suggestions are welcomed

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100% Casual

Competitive

Revision 1 See all

(4 years ago)

+1 Merfolk Skydiver main
-1 Paradox Engine main
Date added 5 years
Last updated 4 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

6 - 0 Mythic Rares

35 - 0 Rares

24 - 0 Uncommons

17 - 0 Commons

Cards 100
Avg. CMC 2.09
Tokens Beast 3/3 G, Merfolk 1/1 U, Merfolk 1/1 U w/ Hexproof
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