My fiance wanted a Merfolk tribal deck, so this is what I made for her on the first attempt.

In essence, the deck looks to control the board state by using the various tap effects of Merfolk creatures and gain value from those effects. As such, the more untap effects the better: Seedborn Muse , Paradox Engine , Quest for Renewal , etc. will be your best friends.

For now, the wincons are standard for creature based decks that run green:

Beastmaster Ascension

Triumph of the Hordes

At some point in the future, I'll likely look to add Craterhoof Behemoth and Temur Sabertooth to take advantage of the absurd amounts of green mana that can be generated (by Gaea's Cradle and Growing Rites of Itlimoc  ) to further the win by combat damage, but for now it's mostly playtesting the list as is to see where it stands.

Any and all suggestions are welcomed


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100% Competitive

Date added 6 months
Last updated 2 weeks

This deck is not Commander / EDH legal.

Highlight illegal cards
Cards 100
Avg. CMC 2.09
Tokens 3/3 Beast, 1/1 Merfolk, 1/1 Merfolk
Folders Uncategorized
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Revision 1 See all

2 weeks ago)

-1 Paradox Engine main
+1 Merfolk Skydiver main