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We are Myr. Resistance is futile.

Modern Budget Casual Combo W/U (Azorius)



When I first saw the little and cute Myr, I instanly fell in love with them. I even tried to compromise a deck of them, centered around such horridnesses as Alpha Myr , Omega Myr and Myr Prototype. Needless to say, that deck sucked, and sucked badly.

But the optimistic idea of creating a Myr tribal deck that would be mildly competitive and fun to play still resided somewhere in my mind. So here it is, the idea implemented. I hope you'll enjoy it!

This deck is willing to deploy the whole hand early and then crush your opponent with loads of pumped Myr. As I found out, it plays very fast and easy, being able to dish out the Myr Battlesphere turn four, which acts like a finisher. The infinite mana combo can be assembled without Palladium Myr, who's too slow for my tastes, using two Galvanizers and two mana Myr. Then it could be used to make Lodestone Myr as big as you want, or to make Golem Artisan make your Myr as big as you want. (The Lodestone variant requires only one mana myr).

Gold Myr , Silver Myr: Both of these are a neccessary mana ramp to Myr Battlesphere. Four of them is a must.

Dispatch: The awesomiest (if such word even exists, but whatever) removal spell for artifacts out there. Nuff said.

Myr Reservoir : This thing helps ramp for a Myr Battlesphere in turn 4, recurs killed Myr. Definitely a 4-of.

Myr Galvanizer: A must-have Myr Lord. Two of these and two mana myr provide an infinity mana combo. Even one Myr Galvanizer with some mana Myrs provides more mana acceleration.

Tempered Steel : For mere each artifact creature under my control gets +2/+2? Wonderful! These little Myr tokens are no longer little and cute - they become the size of an Elephant!

Stoic Rebuttal : It would be silly to have no counters in a partially-blue deck, and this one would be a Counterspell most of the time. The double blue in the mana cost may hurt, though.

Lodestone Myr : Beware the Orange Toucan Diesel Parrot! When he attacks, tap all your Myr excluding Galvanizer, use Galvanizer's ability, tap the Myr again. Boom! Opponent takes a big amount of damage!The Orange Toucan Diesel Parrot can be used on defense too: he can block, tap himself and other artifacts, even blocking ones, and eat an huge attacker. The reason why I didn't include four of them is because I don't want more than one im my starting hand - without a developed board, he's just a four-mana 2/2.

Thoughtcast: This card is the best draw spell for an artifact deck running blue. I usually early run out of gas, and this helps me refill my hand. Sometimes I get another Thoughtcast with this, which leads to two more cards.

Golem Artisan: One of the most recent updates, this guy helps me sink infinite mana if I assemble the combo and giving trample to the Battlesphere so it could finish opponent in one single attack.

Myr Battlesphere: While Myr Galvanizer is the Lord of All Myr, this is the Beatstick of All Myr Summoning More Myr. With a Reservoir, you can deploy the battlesphere on turn 4 - which is a dangerous threat. Even if it gets removed, you still get 4 Myr tokens. And I'm perfectly fine running a playset since it never hurts to have an additional copy. Also, in conjunction with Myr Galvanizer: attack with everything including Battlesphere and excluding Galvanizer, trigger from sphere's ability goes on stack, Galvanizer untaps all the myr, sphere's ability resolves, tap all attacking myr again to buff Battlesphere and deal damage to defending player.

Tomb of the Spirit Dragon : Really, Wizards should put an errata on this and rename it to "Tomb of the Myr Dragon". Estabilishing board position can take some time, and this one is here to help you survive that long. Activate this after a Myr Battlesphere landed and you have most likely regained enough life to survive and crush your opponent next turn. Or at least bring them closer to a crushed condition.

Port Town : You may replace this one with Sejiri Refuge if you want to budgetize the deck even more. Wont hurt the deck much. Alternatively, if you're feeling rich and/or already have Hallowed Fountains, they can be added to smooth everything to the extreme.




Nemesis says... #1

Hiya! So looking through your deck, I've come up with a few suggestions. First, reducing the total cards in your deck from 65 to 60 will offer up a little more consistency to your draws. As far as card suggestions, have you considered Myr Superion and Dispatch?

March 24, 2016 12:23 p.m.

JediCat says... #2

Thank you very much for your suggestions! I want to reduce the card count down to 60, but I don't know what I should remove.

Dispatch is great, but it's just too expensive for me to buy a playset. Myr Superion is also expensive money-wise, and I found him not fitting the deck. Sure, he is big, but most of the time I would rather have a Myr Battlesphere or a Lodestone Myr.

If you have thoughts what cards I should remove, I would love to hear them!

March 24, 2016 5:48 p.m.

Kamau says... #3

Have you consider to use [Palladium Myr]? If you have it with two [Myr Galvanizer] can make infinite colorless mana, another good one is [Superior Myr].

April 3, 2016 2:10 a.m.

JediCat says... #4

I considered playing Palladium Myr, but he turned out to be too slow. Either I have already too much mana, or he comes too late to fix anything. I would rather have a Myr Reservoir instead. It loses a 2/2 body but can be used right away. Since most cards are Myrs, the restriction rarely hurts.

Infinite mana is unneccessary, I don't have any mana sinks to dump the mana into. Including them would mean changing the deck completely.

Anyway, thank you for suggestions. It's heartwarming to know that someone cares about my deck!

April 3, 2016 6:29 a.m.

dahhahm says... #5

what's your opinion on Vedalken Archmage and Semblance Anvil?

June 16, 2016 3:26 a.m.

JediCat says... #6

Thanks for your comment and suggestions! I'll give a try to Vedalken Archmage. As for the Semblance Anvil, I believe Myr Reservoir fills its role better. The same two mana without the neccessity to exile a card with a restriction of once per turn.

June 18, 2016 3:08 a.m.

CaptSillva says... #7

Would you be willing to splash black for Heartless Summoning? If so Myr Retriever, Myr Superion, and Palladium Myr become much better options.

June 23, 2016 3 a.m.

Tremaininator says... #8

Dispatch is less than a dollar

June 23, 2016 3:28 a.m.

JediCat says... #9

@CaptSillva:Thank you for spending some time to comment. I tried splashing black earlier, although not for Heartless Summoning, and I found too much incostistency with manabase. Also Heartless Summoning will outright kill my Myr without buffs or at least weaken them, making overwhelming with myr tokens harder.

June 23, 2016 5:54 a.m.

Happymaster19 says... #10

July 17, 2016 5:11 a.m.

JediCat says... #11

Oh hell, I completely missed that! Thank you very much for pointing that out! I'll replace the angel with something more suitable like Hovermyr or Myr Servitor.

July 17, 2016 6:52 a.m.

dracoarmy says... #12

if budget isnt a thing. All Is Dust

May 13, 2017 9:12 a.m.

JediCat says... #13

Unfortunately, budget is a big and hurtful thing. But thank you)

May 15, 2017 10:53 a.m.

Captainheppo says... #14

So I actually built a very similar deck to this, which was centered around Fling and Myr Battlesphere. It was possible to get all four copies of battlespere relatively quickly and kill opponent as early as turn 4.Still love this deck, definite up vote

May 17, 2017 10:39 p.m.

JediCat says... #15

@Captainheppo: Thank you much for commenting, I appreciate that! Glad you liked the deck!

May 18, 2017 12:13 p.m.

loopsorspool says... #16

Drop Sejiri Refuge and one basic of each color, replace them with 4x Nimbus Maze. It will take you to sixty and give you more color consistency.

August 11, 2017 3:31 a.m.

JediCat says... #17

Yeah, and four Nimbus Mazes cost twice as much as the whole deck. Casual decks can trade some efficiency for the possibility of remain in budget.

August 11, 2017 5:14 a.m.

aleister23 says... #18

You could improve your mana base with Aether Hub and Port Town they are cheap and still slightly better then basics.

Also Cranial Plating could be great, even without adding black

August 15, 2017 2:50 a.m.

JediCat says... #19

Oh well. I'll just put Port Town in there and pretend I'll buy them someday. I'll let this version be a perfectionized one.

August 15, 2017 3:22 p.m.

Terry8242002 says... #20

If you use gold myr or silver myrs abilitie, do you pull a manna from the deck or like a token just tack one from off the sideline? Thank you I enjoy this deck and all the other decks you build keep doing what you are doing thank you!!!!!

August 16, 2017 12:26 a.m.

JediCat says... #21

First of all, I'm very glad to hear that!

And second of all, I'll try to explain about the Myrs.

Look, lands such as Plains or Island produce mana. Mana is not a land. It's like the virtual money of the game which is used to pay for spells. Gold Myr and Silver Myr produce mana too. They don't search your library for lands, nor do they create a token of a land. They just act like an additional land, but in form of creature. They of course retain all characteristics of creatures, such as summoning sickness (can't attack or tap for an activated ability on the turn it was summoned).So:

LANDS provide MANA (by tapping)

MANA is a virtual resourse which is used to pay for spells.

Myrs are CREATURES which can also provide MANA (by tapping).I hope that helps! Have a nice day)

August 16, 2017 2:48 a.m.

Terry8242002 says... #22

Thank you so mutch I'm just starting out in magic and I'm looking for a cheap deck to play with my freinds your explanation was very helpful and thanks again for answering my question!!!!

August 16, 2017 8:31 p.m.

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Compare to inventory
Date added 1 year
Last updated 2 days

This deck is Modern legal.

Cards 62
Avg. CMC 3.42
Tokens 1/1 Myr
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