pie chart

We are Myr. Resistance is futile.

Casual Budget Casual Combo W/U (Azorius)




When I first saw the little and cute Myr, I instanly fell in love with them. I even tried to compromise a deck of them, centered around such horridnesses as Alpha Myr , Omega Myr and Myr Prototype . Needless to say, that deck sucked, and sucked badly.

But the optimistic idea of creating a Myr tribal deck that would suck lesser and be fun to play still resided somewhere in my mind. So here it is, the idea implemented. I hope you'll enjoy it!

This deck is willing to deploy the whole hand early and then crush your opponent with loads of pumped Myr. As I found out, it plays very fast and easy, being able to dish out the Myr Battlesphere turn four, which acts like a finisher. The infinite mana combo can be assembled without Palladium Myr, who's too slow for my tastes, using two Galvanizers and two mana Myr. Then it could be used to make Lodestone Myr as big as you want, or to make Golem Artisan make your Myr as big as you want. (The Lodestone variant requires only one mana myr).

Gold Myr , Silver Myr : Both of these are a neccessary mana ramp to Myr Battlesphere. Four of them is a must.

Dispatch: The awesomiest (if such word even exists, but whatever) removal spell for artifacts out there. Nuff said.

Myr Reservoir: This thing helps ramp for a Myr Battlesphere in turn 4, recurs killed Myr. Definitely a 4-of.

Myr Galvanizer: A must-have Myr Lord. Two of these and two mana myr provide an infinity mana combo. Even one Myr Galvanizer with some mana Myrs provides more mana acceleration.

Tempered Steel : For mere each artifact creature under my control gets +2/+2? Wonderful! These little Myr tokens are no longer little and cute - they become the size of an Elephant!

Lodestone Myr : Beware the Orange Toucan Diesel Parrot! When he attacks, tap all your Myr excluding Galvanizer, use Galvanizer's ability, tap the Myr again. Boom! Opponent takes a big amount of damage!The Orange Toucan Diesel Parrot can be used on defense too: he can block, tap himself and other artifacts, even blocking ones, and eat an huge attacker. The reason why I didn't include four of them is because I don't want more than one im my starting hand - without a developed board, he's just a four-mana 2/2.

Thoughtcast: This card is the best draw spell for an artifact deck running blue. I usually early run out of gas, and this helps me refill my hand. Sometimes I get another Thoughtcast with this, which leads to two more cards.

Golem Artisan : One of the most recent updates, this guy helps me sink infinite mana if I assemble the combo and giving trample to the Battlesphere so it could finish opponent in one single attack.

Myr Battlesphere: While Myr Galvanizer is the Lord of All Myr, this is the Beatstick of All Myr Summoning More Myr. With a Reservoir, you can deploy the battlesphere on turn 4 - which is a dangerous threat. Even if it gets removed, you still get 4 Myr tokens. And I'm perfectly fine running a playset since it never hurts to have an additional copy. Also, in conjunction with Myr Galvanizer: attack with everything including Battlesphere and excluding Galvanizer, trigger from sphere's ability goes on stack, Galvanizer untaps all the myr, sphere's ability resolves, tap all attacking myr again to buff Battlesphere and deal damage to defending player.

Tomb of the Spirit Dragon : Really, Wizards should put an errata on this and rename it to "Tomb of the Myr Dragon". Estabilishing board position can take some time, and this one is here to help you survive that long. Activate this after a Myr Battlesphere landed and you have most likely regained enough life to survive and crush your opponent next turn. Or at least bring them closer to a crushed condition.

Irrigated Farmland: I believe this one works the best here. If I play it turn one, I don't need it untapped anyway, and late game chances are that I don't need land anymore. So, I'll gladly trade mostly unnecessary flexibility of Hallowed Fountains and such for the ability to cycle away the land when I don't need it.




Nemesis says... #1

Hiya! So looking through your deck, I've come up with a few suggestions. First, reducing the total cards in your deck from 65 to 60 will offer up a little more consistency to your draws. As far as card suggestions, have you considered Myr Superion and Dispatch?

March 24, 2016 12:23 p.m.

JediCat says... #2

Thank you very much for your suggestions! I want to reduce the card count down to 60, but I don't know what I should remove.

Dispatch is great, but it's just too expensive for me to buy a playset. Myr Superion is also expensive money-wise, and I found him not fitting the deck. Sure, he is big, but most of the time I would rather have a Myr Battlesphere or a Lodestone Myr.

If you have thoughts what cards I should remove, I would love to hear them!

March 24, 2016 5:48 p.m.

Kamau says... #3

Have you consider to use [Palladium Myr]? If you have it with two [Myr Galvanizer] can make infinite colorless mana, another good one is [Superior Myr].

April 3, 2016 2:10 a.m.

JediCat says... #4

I considered playing Palladium Myr, but he turned out to be too slow. Either I have already too much mana, or he comes too late to fix anything. I would rather have a Myr Reservoir instead. It loses a 2/2 body but can be used right away. Since most cards are Myrs, the restriction rarely hurts.

Infinite mana is unneccessary, I don't have any mana sinks to dump the mana into. Including them would mean changing the deck completely.

Anyway, thank you for suggestions. It's heartwarming to know that someone cares about my deck!

April 3, 2016 6:29 a.m.

dahhahm says... #5

what's your opinion on Vedalken Archmage and Semblance Anvil?

June 16, 2016 3:26 a.m.

JediCat says... #6

Thanks for your comment and suggestions! I'll give a try to Vedalken Archmage. As for the Semblance Anvil, I believe Myr Reservoir fills its role better. The same two mana without the neccessity to exile a card with a restriction of once per turn.

June 18, 2016 3:08 a.m.

CaptSillva says... #7

Would you be willing to splash black for Heartless Summoning? If so Myr Retriever, Myr Superion, and Palladium Myr become much better options.

June 23, 2016 3 a.m.

Tremaininator says... #8

Dispatch is less than a dollar

June 23, 2016 3:28 a.m.

JediCat says... #9

@CaptSillva:Thank you for spending some time to comment. I tried splashing black earlier, although not for Heartless Summoning, and I found too much incostistency with manabase. Also Heartless Summoning will outright kill my Myr without buffs or at least weaken them, making overwhelming with myr tokens harder.

June 23, 2016 5:54 a.m.

Happymaster19 says... #10

July 17, 2016 5:11 a.m.

JediCat says... #11

Oh hell, I completely missed that! Thank you very much for pointing that out! I'll replace the angel with something more suitable like Hovermyr or Myr Servitor.

July 17, 2016 6:52 a.m.

dracoarmy says... #12

if budget isnt a thing. All Is Dust

May 13, 2017 9:12 a.m.

JediCat says... #13

Unfortunately, budget is a big and hurtful thing. But thank you)

May 15, 2017 10:53 a.m.

Captainheppo says... #14

So I actually built a very similar deck to this, which was centered around Fling and Myr Battlesphere. It was possible to get all four copies of battlespere relatively quickly and kill opponent as early as turn 4.Still love this deck, definite up vote

May 17, 2017 10:39 p.m.

JediCat says... #15

@Captainheppo: Thank you much for commenting, I appreciate that! Glad you liked the deck!

May 18, 2017 12:13 p.m.

loopsorspool says... #16

Drop Sejiri Refuge and one basic of each color, replace them with 4x Nimbus Maze. It will take you to sixty and give you more color consistency.

August 11, 2017 3:31 a.m.

JediCat says... #17

Yeah, and four Nimbus Mazes cost twice as much as the whole deck. Casual decks can trade some efficiency for the possibility of remain in budget.

August 11, 2017 5:14 a.m.

aleister23 says... #18

You could improve your mana base with Aether Hub and Port Town they are cheap and still slightly better then basics.

Also Cranial Plating could be great, even without adding black

August 15, 2017 2:50 a.m.

JediCat says... #19

Oh well. I'll just put Port Town in there and pretend I'll buy them someday. I'll let this version be a perfectionized one.

August 15, 2017 3:22 p.m.

Terry8242002 says... #20

If you use gold myr or silver myrs abilitie, do you pull a manna from the deck or like a token just tack one from off the sideline? Thank you I enjoy this deck and all the other decks you build keep doing what you are doing thank you!!!!!

August 16, 2017 12:26 a.m.

JediCat says... #21

First of all, I'm very glad to hear that!

And second of all, I'll try to explain about the Myrs.

Look, lands such as Plains or Island produce mana. Mana is not a land. It's like the virtual money of the game which is used to pay for spells. Gold Myr and Silver Myr produce mana too. They don't search your library for lands, nor do they create a token of a land. They just act like an additional land, but in form of creature. They of course retain all characteristics of creatures, such as summoning sickness (can't attack or tap for an activated ability on the turn it was summoned).So:

LANDS provide MANA (by tapping)

MANA is a virtual resourse which is used to pay for spells.

Myrs are CREATURES which can also provide MANA (by tapping).I hope that helps! Have a nice day)

August 16, 2017 2:48 a.m.

Terry8242002 says... #22

Thank you so mutch I'm just starting out in magic and I'm looking for a cheap deck to play with my freinds your explanation was very helpful and thanks again for answering my question!!!!

August 16, 2017 8:31 p.m.

Sick Borg reference, bro.

How 'bout a Throne of the God-Pharaoh? Great synergy w/ Lodestone Myr and Myr Battlesphere.

August 18, 2017 6:28 p.m.

JediCat says... #24

Hmmmm, Throne of the God-Pharaoh seems very nice! Being legendary hinders it a bit, but as a two-of, I suppose, it could work! After all, my Myr need a God to worship. I'll try it, thank you)))

August 19, 2017 6:33 a.m.

Airakk says... #25

meh =.=

your deck lost a best of five against my myr deck 0:3

your deck lost a best of five against my cheapest deck 0:3

i see that its a budget deck.

but i could instantly build a cheaper deck which is better than yours... and building cheap decks is not my speciality

my opinion:

crap, overrated.

this deck can actually do nothing but try to be a bit of white, a bit of blue and a bit of colorless

...sorry, dude

August 20, 2017 8 a.m.

Airakk says... #26

i think you should focus on colorless/artefact cards to have a support

and you should know that artefact decks are often expensive

if you realy love myr (i like them too) you should try to build a better deck to have fun with your myrs... and not seeing them losing all the time =(

August 20, 2017 8:17 a.m.

JediCat says... #27

Hello Airakk, sorry I didn't answer you in time. Well, thank you for your honest opinion, but could you be more specific? Like, what kind of artifact support would you recommend?

Because you called my deck crap and added little reasoning behind that, and no suggestions whatsoever.

Also, I don't think the Tapped Out playtest is a definitive factor, it's strange and quirky. I playtested this deck against yours Myr Have Nice Quantity and got 3:0.

August 22, 2017 6:11 a.m.

Airakk says... #28

okay at 1st:

you need more firstdrops. wasting a turn can kill you every turn X( my myr deck has not so much firstdrops as well, but it has nearly twice the number of firstdrops than your deck.

your mana-curve should be able to be better... and you have to use a lot of mathematic to make your deck awesome =) and i wanna help you with it.

for example: you have nearly 1/3 (33%) mana in your deck... so every 3rd card is a mana card. so you have 1 mana in turn 1, 2 mana in turn 2, 3 mana in turn 3, 4 mana in turn 5(!) and 5 mana in turn 8(!) (and from there every 3rd turn one mana more...)

and than you need cards for all of this "mana-levels". for example: you need just 1 card which costs 1,2 mana, but you need 2 cards which costs 3 mana because you have two turns instead of one untill you have the 4th mana... and than you have three turns untill you reach the next higher "mana-level"

these are very simple and short examples, but it shows how to deal with the mana-curve.

a very important thing you shouldnt forget is that you have a bit of time to draw a 5-mana-card. but your 1-mana-cards have to be available in turn one which means 1 of 7 cards have to be firstdrops. than your 2nd turn begins (you draw your 8th card) and 1 of 8 cards should be a two mana card. than you draw your 9th card in your 3rd turn and 1 of these 9 cards should be a 3-mana-card......

in a myr deck its a bit different, because you have mana-ramp. if you take care to have a myr like Gold Myr on your hand whenever you reach turn 2, you can skip your "3-mana-level" and instead you go from 2 mana to 4 mana in turn 3.

thats all about the mana level...

okay now 2nd:

you should try out(!) more cards for example like Myr Superion Myr Incubator Welding Jar and than, when the BASE of your deck is complete and you know its weaknesses (no color can deal with all weaknesses , because of this a lot of decks have a "splash of a color") you can invite other colors AFTER completing the base. the "splashes" are important, i know, but the holy moly most important thing is your base and your strategie to win!

two useless cards in your deck (in my opinion) are for example Myr Reservoir and Thoughtcast. Myr Reservoir is useless because you can use Welding Jar to keep your myr safe and the first ability gives you 2 mana but your only myr using this mana for an ability is Myr Galvanizer and he needs just 1 mana... and mostly if you use his ability you have infinite mana...you can easily replace Myr Reservoir with Palladium Myr because you can use his mana for everything and you have a myr mor to activate your infinite combo and last but not least one more creature to attack, block or to bring your opponent to doubts ;)

Thoughtcast is just useless xD there are black cards like Sign in Blood or blue cards like Divination and they are way more consistant than a 5-mana-card which is just able to be cheaper :)

okay now your war to victory:

you have found a way to win. thats nice =) but if a deck is just full of infinite and game-ending combos, its a very weak deck too...

notice that you have to go a way to your win... and that way is very weak in your deck... your combo is infinite and powerfull, but you are not save enough to reach this point often or fast.

so you need a ballance between two types of cards: the 1st type is cards which protect you on the way to your combo, and the 2nd type is your combo.

Dispatch for example just taps a creature... and if you have 3 artefacts in play, you could play a better effect than exiling a single creatur... maybe a white card which gives your (at least three) creatures (most of your artefacts are creatures) protection from a color, which gives you a bigger edge than exiling a creature.

these are the very basics in very short to give you inspiration ;)its important to know a lot.. A LOOOOT of cards to know the best ones for your deck =) and you need to know how to use them =)

and if you want me to help you concretely with your deck and with single replacements, thats no problem for me =)

August 22, 2017 8:32 a.m.

Airakk says... #29

PS: the best thing with Myr Incubator is not to have a lot of myr in play, no!

the best thing with Myr Incubator is that you can throw out all cards you dont need and raise the % chance to draw you win-combo (Myr Incubator is a badass card to win the game as well)

August 22, 2017 8:53 a.m.

JediCat says... #30

My God, that's a lot of thoughts)

So, I admit that you nailed some of things right on the head. Like, I totally do need one-drops. I just wasn't able to find any worthy enough: Myr Servitor for example is nice and such, but with his ability unreliable at best, he's just a 1/1 for 1. I'm seriously considering dropping blue and transferring into red because it gives access to Inventor's Apprentice and Shrapnel Blast.

After you say it, I'm actually going to agree with Myr Reservoir being generally inferior to Palladium Myr. I had this beautiful idyllic picture of landing Myr Battlesphere turn 4 with Reservoir:Turn 1: LandTurn 2: Land, Mana MyrTurn 3: Land, Reservoir, tap Reservoir and Myr to get the Galvanizer out.Turn 4: Land, ta-da, seven mana, Battlesphere.

But it requires god hand and of course is unreliable. So guess I'll have to pop my dream bubble and switch the Palladiums in.

I disagree about Welding Jar though. Judging by all the information I've read on the forums, deckbuilding primers and such, a card should either be vital to your battle plan (such as our mana myrs' ramp is irreplacable, and therefore we could tolerate them even though there's a high chance we'll topdeck them later with no use for them), or that card should be welcome to be drawn at almost any point of the game. Welding Jar with its one-shot effect and occassional Metalcraft/Affinity helping just doesn't cut it IMHO, I would be very sad to draw it say Turn 8 or else.

I don't get why you dislike Dispatch. We must be viewing it very differently then. IMHO a deck with no removal is a no-go at all, because there WILL be big bitches that need to be removed, or some little utility bastards that threaten to throw up the game. And Dispatch is like the best you can get with an artifact deck. I can't see myself possessing less than 3 artifacts at most points of the game barring board wipes. My reasoning behind using it that it will almost never be a dead draw (except maybe hardcore control ones with no creatures).

Also I must say that I mostly don't rely on the combo to win, it doesn't even happen in most games because getting 2 Galvanizers is hard and not getting them nuked immediately is even harder. Usually A LOT of myrs pumped by Tempered Steel or a Battlesphere swing does it for me.

Could you give me advice about Myr Turbine? If I fill in more myr such as Servitors, Superions and Palladiums, I'll be highly likely to have 5 Myrs the time Turbine lands. Then I can chain-tutor the Battlespheres. But of course it will suck getting multiple Turbines in the opening hand and it will be even sucker to have them without Myrs. Plus, the steep cost of 5 offsets me.

Myr Superion is definitely going in with Palladiums.

Myr Incubator suffers from the same problem as the Turbine. Of course, it is overkill if you do crack it and the Myrs don't Drown in Sorrow or dealt with other way. BUT Incubator needs two turns to be devoted to it. On the other side, those two turns can be fourth and fifth with all the ramp we possess, so I'll reconsider it.

Thoughtcast is an another card on which our views differ greatly. I don't see it as a situational Divination, because there rarely (very rarely) would be times I don't have at least two artifacts on the battlefield. Instead, it's a Divination for usually two or one mana that helps not to run out of gas. Myr IMHO don't have enough early aggro to rely on it alone, and should have their means to transition into midgame.

Maybe half of my text is just incoherent babbling, but I tried my best to explain myself. Sorry if it sounds insane, I rarely could get my thoughts about Magic organized and clear.

August 22, 2017 9:44 a.m.

Airakk says... #31

okay! what you say about Welding Jar is right! i use it because i have some boardcleaner in my deck an i forgot it X)

Dispatch is the same like Thoughtcast: there are other cards doing the same but more consistant... in this case Silkwrap, Journey to Nowhere or classic Oblivion Ring.

before you reach the point where Tempered Steel becomes usefull, you need more than just Myr Battlesphere to get more than 1, maximum 2 myr each turn. for this reason Myr Matrix becomes much more interesting than Myr Turbine... Ring of Three Wishes or Citanul Flute are better (in my opinion) than Myr Turbine because you dont need to tap a lot of creatures which are needed for more important quests... and there are a lot more cards which let you search your library for a creature.

here is a small list of cards you should know and maybe you can make something awesome out of it ;)

Soul Foundry

Prototype Portal

Sculpting Steel

Ghostfire Blade

Myr Welder



Buried Ruin

Darksteel Citadel

i notice that there are not so much cards who throw out myr weenies other than Myr Matrix, Myr Turbine and Myr Battlesphere... or crap cards like Myr Sire

August 22, 2017 1:20 p.m.

Airakk says... #32

and dont forget about the mana-curve and the number of cards you need with "X" mana cost ;)

maybe you can find a website with nice search system to search all firstdrop artefacts, all rare and mythic rare myr cards, all cards which aren't too expensive :3

August 22, 2017 1:33 p.m.

JediCat says... #33

It saddens me immensely than we HAVEN'T GOT a Mythic Rare myr yet!((( I understand that they're like ants and legends are highly unlikely, but at least some kind of cool myr hivelord of sorts...

I like Mtgmintcard's and Card Kingdom's forms to search cards. There I could also see outright how much do they cost.

Myrsmith imho can fulfill holes in the mana curve and produce Myrs, though she is frail, and maybe too slow.

Thank you very much for your kind advice. I was afraid we could spiral down into an stupid argument, but it turned into a cool and informative dialogue and I'm very grateful for that;)

August 22, 2017 2:12 p.m.

Airakk says... #34

yeah sorry, dude. sometimes i am a little bit... angry...

August 22, 2017 5:19 p.m.

Please login to comment

Compare to inventory
Date added 1 year
Last updated 1 month

This deck is Casual legal.

Cards 61
Avg. CMC 3.38
Tokens 1/1 Myr
Folders decks, Tribal Wars, Buy!!!!!!!!!!!!!!!!!!!!!!!!!!!!!, Decks I wanna make, Decks I like, Budget decks I'll eventually make, Wish, Inspiration Decks, Cool Decks, buy, See all 12
Top rank #52 on 2017-08-20
Views 2547