Hiya! So looking through your deck, I've come up with a few suggestions. First, reducing the total cards in your deck from 65 to 60 will offer up a little more consistency to your draws. As far as card suggestions, have you considered Myr Superion and Dispatch?
March 24, 2016 12:23 p.m.
Thank you very much for your suggestions! I want to reduce the card count down to 60, but I don't know what I should remove.
Dispatch is great, but it's just too expensive for me to buy a playset. Myr Superion is also expensive money-wise, and I found him not fitting the deck. Sure, he is big, but most of the time I would rather have a Myr Battlesphere or a Lodestone Myr.
If you have thoughts what cards I should remove, I would love to hear them!
March 24, 2016 5:48 p.m.
Have you consider to use [Palladium Myr]? If you have it with two [Myr Galvanizer] can make infinite colorless mana, another good one is [Superior Myr].
April 3, 2016 2:10 a.m.
I considered playing Palladium Myr, but he turned out to be too slow. Either I have already too much mana, or he comes too late to fix anything. I would rather have a Myr Reservoir instead. It loses a 2/2 body but can be used right away. Since most cards are Myrs, the restriction rarely hurts.
Infinite mana is unneccessary, I don't have any mana sinks to dump the mana into. Including them would mean changing the deck completely.
Anyway, thank you for suggestions. It's heartwarming to know that someone cares about my deck!
April 3, 2016 6:29 a.m.
June 16, 2016 3:26 a.m.
Thanks for your comment and suggestions! I'll give a try to Vedalken Archmage. As for the Semblance Anvil, I believe Myr Reservoir fills its role better. The same two mana without the neccessity to exile a card with a restriction of once per turn.
June 18, 2016 3:08 a.m.
June 23, 2016 3 a.m.
@CaptSillva:Thank you for spending some time to comment. I tried splashing black earlier, although not for Heartless Summoning, and I found too much incostistency with manabase. Also Heartless Summoning will outright kill my Myr without buffs or at least weaken them, making overwhelming with myr tokens harder.
June 23, 2016 5:54 a.m.
July 17, 2016 6:52 a.m.
Unfortunately, budget is a big and hurtful thing. But thank you)
May 15, 2017 10:53 a.m.
So I actually built a very similar deck to this, which was centered around Fling and Myr Battlesphere. It was possible to get all four copies of battlespere relatively quickly and kill opponent as early as turn 4.Still love this deck, definite up vote
May 17, 2017 10:39 p.m.
@Captainheppo: Thank you much for commenting, I appreciate that! Glad you liked the deck!
May 18, 2017 12:13 p.m.
August 11, 2017 3:31 a.m.
Yeah, and four Nimbus Mazes cost twice as much as the whole deck. Casual decks can trade some efficiency for the possibility of remain in budget.
August 11, 2017 5:14 a.m.
Also Cranial Plating could be great, even without adding black
August 15, 2017 2:50 a.m.
Oh well. I'll just put Port Town in there and pretend I'll buy them someday. I'll let this version be a perfectionized one.
August 15, 2017 3:22 p.m.
If you use gold myr or silver myrs abilitie, do you pull a manna from the deck or like a token just tack one from off the sideline? Thank you I enjoy this deck and all the other decks you build keep doing what you are doing thank you!!!!!
August 16, 2017 12:26 a.m.
First of all, I'm very glad to hear that!
And second of all, I'll try to explain about the Myrs.
Look, lands such as Plains or Island produce mana. Mana is not a land. It's like the virtual money of the game which is used to pay for spells. Gold Myr and Silver Myr produce mana too. They don't search your library for lands, nor do they create a token of a land. They just act like an additional land, but in form of creature. They of course retain all characteristics of creatures, such as summoning sickness (can't attack or tap for an activated ability on the turn it was summoned).So:
LANDS provide MANA (by tapping)
MANA is a virtual resourse which is used to pay for spells.
Myrs are CREATURES which can also provide MANA (by tapping).I hope that helps! Have a nice day)
August 16, 2017 2:48 a.m.
Thank you so mutch I'm just starting out in magic and I'm looking for a cheap deck to play with my freinds your explanation was very helpful and thanks again for answering my question!!!!
August 16, 2017 8:31 p.m.
Sick Borg reference, bro.
August 18, 2017 6:28 p.m.
Hmmmm, Throne of the God-Pharaoh seems very nice! Being legendary hinders it a bit, but as a two-of, I suppose, it could work! After all, my Myr need a God to worship. I'll try it, thank you)))
August 19, 2017 6:33 a.m.
your deck lost a best of five against my myr deck 0:3
your deck lost a best of five against my cheapest deck 0:3
i see that its a budget deck.
but i could instantly build a cheaper deck which is better than yours... and building cheap decks is not my speciality
this deck can actually do nothing but try to be a bit of white, a bit of blue and a bit of colorless
August 20, 2017 8 a.m.
i think you should focus on colorless/artefact cards to have a support
and you should know that artefact decks are often expensive
if you realy love myr (i like them too) you should try to build a better deck to have fun with your myrs... and not seeing them losing all the time =(
August 20, 2017 8:17 a.m.
Hello Airakk, sorry I didn't answer you in time. Well, thank you for your honest opinion, but could you be more specific? Like, what kind of artifact support would you recommend?
Because you called my deck crap and added little reasoning behind that, and no suggestions whatsoever.
Also, I don't think the Tapped Out playtest is a definitive factor, it's strange and quirky. I playtested this deck against yours Myr Have Nice Quantity and got 3:0.
August 22, 2017 6:11 a.m.
okay at 1st:
you need more firstdrops. wasting a turn can kill you every turn X( my myr deck has not so much firstdrops as well, but it has nearly twice the number of firstdrops than your deck.
your mana-curve should be able to be better... and you have to use a lot of mathematic to make your deck awesome =) and i wanna help you with it.
for example: you have nearly 1/3 (33%) mana in your deck... so every 3rd card is a mana card. so you have 1 mana in turn 1, 2 mana in turn 2, 3 mana in turn 3, 4 mana in turn 5(!) and 5 mana in turn 8(!) (and from there every 3rd turn one mana more...)
and than you need cards for all of this "mana-levels". for example: you need just 1 card which costs 1,2 mana, but you need 2 cards which costs 3 mana because you have two turns instead of one untill you have the 4th mana... and than you have three turns untill you reach the next higher "mana-level"
these are very simple and short examples, but it shows how to deal with the mana-curve.
a very important thing you shouldnt forget is that you have a bit of time to draw a 5-mana-card. but your 1-mana-cards have to be available in turn one which means 1 of 7 cards have to be firstdrops. than your 2nd turn begins (you draw your 8th card) and 1 of 8 cards should be a two mana card. than you draw your 9th card in your 3rd turn and 1 of these 9 cards should be a 3-mana-card......
in a myr deck its a bit different, because you have mana-ramp. if you take care to have a myr like Gold Myr on your hand whenever you reach turn 2, you can skip your "3-mana-level" and instead you go from 2 mana to 4 mana in turn 3.
thats all about the mana level...
okay now 2nd:
you should try out(!) more cards for example like Myr Superion Myr Incubator Welding Jar and than, when the BASE of your deck is complete and you know its weaknesses (no color can deal with all weaknesses , because of this a lot of decks have a "splash of a color") you can invite other colors AFTER completing the base. the "splashes" are important, i know, but the holy moly most important thing is your base and your strategie to win!
two useless cards in your deck (in my opinion) are for example Myr Reservoir and Thoughtcast. Myr Reservoir is useless because you can use Welding Jar to keep your myr safe and the first ability gives you 2 mana but your only myr using this mana for an ability is Myr Galvanizer and he needs just 1 mana... and mostly if you use his ability you have infinite mana...you can easily replace Myr Reservoir with Palladium Myr because you can use his mana for everything and you have a myr mor to activate your infinite combo and last but not least one more creature to attack, block or to bring your opponent to doubts ;)
okay now your war to victory:
you have found a way to win. thats nice =) but if a deck is just full of infinite and game-ending combos, its a very weak deck too...
notice that you have to go a way to your win... and that way is very weak in your deck... your combo is infinite and powerfull, but you are not save enough to reach this point often or fast.
so you need a ballance between two types of cards: the 1st type is cards which protect you on the way to your combo, and the 2nd type is your combo.
Dispatch for example just taps a creature... and if you have 3 artefacts in play, you could play a better effect than exiling a single creatur... maybe a white card which gives your (at least three) creatures (most of your artefacts are creatures) protection from a color, which gives you a bigger edge than exiling a creature.
these are the very basics in very short to give you inspiration ;)its important to know a lot.. A LOOOOT of cards to know the best ones for your deck =) and you need to know how to use them =)
and if you want me to help you concretely with your deck and with single replacements, thats no problem for me =)
August 22, 2017 8:32 a.m.
PS: the best thing with Myr Incubator is not to have a lot of myr in play, no!
August 22, 2017 8:53 a.m.
My God, that's a lot of thoughts)
So, I admit that you nailed some of things right on the head. Like, I totally do need one-drops. I just wasn't able to find any worthy enough: Myr Servitor for example is nice and such, but with his ability unreliable at best, he's just a 1/1 for 1. I'm seriously considering dropping blue and transferring into red because it gives access to Inventor's Apprentice and Shrapnel Blast.
After you say it, I'm actually going to agree with Myr Reservoir being generally inferior to Palladium Myr. I had this beautiful idyllic picture of landing Myr Battlesphere turn 4 with Reservoir:Turn 1: LandTurn 2: Land, Mana MyrTurn 3: Land, Reservoir, tap Reservoir and Myr to get the Galvanizer out.Turn 4: Land, ta-da, seven mana, Battlesphere.
But it requires god hand and of course is unreliable. So guess I'll have to pop my dream bubble and switch the Palladiums in.
I disagree about Welding Jar though. Judging by all the information I've read on the forums, deckbuilding primers and such, a card should either be vital to your battle plan (such as our mana myrs' ramp is irreplacable, and therefore we could tolerate them even though there's a high chance we'll topdeck them later with no use for them), or that card should be welcome to be drawn at almost any point of the game. Welding Jar with its one-shot effect and occassional Metalcraft/Affinity helping just doesn't cut it IMHO, I would be very sad to draw it say Turn 8 or else.
I don't get why you dislike Dispatch. We must be viewing it very differently then. IMHO a deck with no removal is a no-go at all, because there WILL be big bitches that need to be removed, or some little utility bastards that threaten to throw up the game. And Dispatch is like the best you can get with an artifact deck. I can't see myself possessing less than 3 artifacts at most points of the game barring board wipes. My reasoning behind using it that it will almost never be a dead draw (except maybe hardcore control ones with no creatures).
Also I must say that I mostly don't rely on the combo to win, it doesn't even happen in most games because getting 2 Galvanizers is hard and not getting them nuked immediately is even harder. Usually A LOT of myrs pumped by Tempered Steel or a Battlesphere swing does it for me.
Could you give me advice about Myr Turbine? If I fill in more myr such as Servitors, Superions and Palladiums, I'll be highly likely to have 5 Myrs the time Turbine lands. Then I can chain-tutor the Battlespheres. But of course it will suck getting multiple Turbines in the opening hand and it will be even sucker to have them without Myrs. Plus, the steep cost of 5 offsets me.
Myr Superion is definitely going in with Palladiums.
Myr Incubator suffers from the same problem as the Turbine. Of course, it is overkill if you do crack it and the Myrs don't Drown in Sorrow or dealt with other way. BUT Incubator needs two turns to be devoted to it. On the other side, those two turns can be fourth and fifth with all the ramp we possess, so I'll reconsider it.
Thoughtcast is an another card on which our views differ greatly. I don't see it as a situational Divination, because there rarely (very rarely) would be times I don't have at least two artifacts on the battlefield. Instead, it's a Divination for usually two or one mana that helps not to run out of gas. Myr IMHO don't have enough early aggro to rely on it alone, and should have their means to transition into midgame.
Maybe half of my text is just incoherent babbling, but I tried my best to explain myself. Sorry if it sounds insane, I rarely could get my thoughts about Magic organized and clear.
August 22, 2017 9:44 a.m.
okay! what you say about Welding Jar is right! i use it because i have some boardcleaner in my deck an i forgot it X)
before you reach the point where Tempered Steel becomes usefull, you need more than just Myr Battlesphere to get more than 1, maximum 2 myr each turn. for this reason Myr Matrix becomes much more interesting than Myr Turbine... Ring of Three Wishes or Citanul Flute are better (in my opinion) than Myr Turbine because you dont need to tap a lot of creatures which are needed for more important quests... and there are a lot more cards which let you search your library for a creature.
here is a small list of cards you should know and maybe you can make something awesome out of it ;)
August 22, 2017 1:20 p.m.
and dont forget about the mana-curve and the number of cards you need with "X" mana cost ;)
maybe you can find a website with nice search system to search all firstdrop artefacts, all rare and mythic rare myr cards, all cards which aren't too expensive :3
August 22, 2017 1:33 p.m.
It saddens me immensely than we HAVEN'T GOT a Mythic Rare myr yet!((( I understand that they're like ants and legends are highly unlikely, but at least some kind of cool myr hivelord of sorts...
I like Mtgmintcard's and Card Kingdom's forms to search cards. There I could also see outright how much do they cost.
Myrsmith imho can fulfill holes in the mana curve and produce Myrs, though she is frail, and maybe too slow.
Thank you very much for your kind advice. I was afraid we could spiral down into an stupid argument, but it turned into a cool and informative dialogue and I'm very grateful for that;)
August 22, 2017 2:12 p.m.
yeah sorry, dude. sometimes i am a little bit... angry...
August 22, 2017 5:19 p.m.
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|Date added||1 year|
|Last updated||1 month|
This deck is Casual legal.
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|Top rank||#52 on 2017-08-20|