Sideboard

Sorcery (4)

Enchantment (4)


So this is my White Black revolt deck. I've been working on it for some time now and you get a lot of surprising value from Leave / Chance.

Enabler's

So there are 9 Enabler's in the deck in total, 2 lands and 7 nonlands. The 2 lands are Evolving Wilds and Scavenger Grounds. Evolving Wilds is a mana fixer and Scavenger Grounds is a main board answer to The Scarab God. The nonlands start off with Fourth Bridge Prowler because it's 1 mana and kills himself on entry if you wish so will get your revolt trigger for the turn. Next is Hidden Stockpile because we can sac our guys to scry 1. Then there's Hope of Ghirapur which helps against control decks and is another 1 mana revolt trigger. Leave / Chance normally only bounces back a Countless Gears Renegade but on turn 5 that gets us another servo and also a Fatal Push killing the opponents 4 drop. I decided to do 2 of each Renegade Map and Traveler's Amulet because early game we prefer the Map and late game we prefer the Amulet. And finally there's Walking Ballista just to get some pinging action in there plus he is a 0 mana revolt trigger.

Doers

We have got a total of 5 cards that actually have the revolt on them. First is the before mentioned Countless Gears Renegade to make us a servo upon entry. Second is Fatal Push, one of the best removal spells in standard. Next we have Hidden Stockpile to keep making us servos to gum up the ground a little bit. Then we have Solemn Recruit, normally a 2/2 double strike for 3 but in our deck they will almost always be a 3/3 double strike for 3. Finally, we have Vengeful Rebel, he's basically a Wasteland Strangler but needs a revolt trigger instead of the process 1.

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Date added 6 years
Last updated 6 years
Exclude colors R
Legality

This deck is not Standard legal.

Rarity (main - side)

20 - 7 Rares

12 - 4 Uncommons

16 - 4 Commons

Cards 60
Avg. CMC 2.11
Tokens Servo 1/1 C
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