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From my experience, you probably don't want to run any fewer than you are now. Especially with an average mana cost for 3.3. That's a little high, even with all the ramp implicit with elves. 20 is probably ok though, I might lean towards 21 or 22 but 15 of your creatures ramp for you, not counting Vorinclex. Seems fun
Alright it's temporarily complete, until I test it out more and get a feel for what it needs. First and only game so far, against an R/G deck and It went down like this:turn one- play forest, arbor elfturn two- play forest, tap 2 forest and arbor elf for elvish archdruidturn three- play forest, llanowar elf, tap archdruid for 3 mana, tap arbor elf and then tap 3 forest for wurmcoil engineturn four- play forest, tap 4 forest arbor elf to 5, then tap elvish archdruid to 8, and drop craterhoof behemothHe conceded, he had out a deadly recluse with a ring of kalonia and a wasteland viper with rancor. Was pretty great draws so we'll see about future battles
| Date added | 3 months |
| Last updated | 3 months |
| Legal formats | Legacy, Vintage |
| Sets | |
| Cards | 64 |
| Avg. CMC | 3.27 |
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jminute14 says...
How do you do with so few lands? I imagine if you have two or three in your opening 7 it's great. Do you find yourself taking a mulligan often?
February 8, 2013 1:08 a.m.