How do you do with so few lands? I imagine if you have two or three in your opening 7 it's great. Do you find yourself taking a mulligan often?
Sorry, this deck is in progress, I don't have the right amount of lands in it yet, I'm thinking of running like 17 I'm not sure.
From my experience, you probably don't want to run any fewer than you are now. Especially with an average mana cost for 3.3. That's a little high, even with all the ramp implicit with elves. 20 is probably ok though, I might lean towards 21 or 22 but 15 of your creatures ramp for you, not counting Vorinclex. Seems fun
Alright it's temporarily complete, until I test it out more and get a feel for what it needs. First and only game so far, against an R/G deck and It went down like this:turn one- play forest, arbor elfturn two- play forest, tap 2 forest and arbor elf for elvish archdruidturn three- play forest, llanowar elf, tap archdruid for 3 mana, tap arbor elf and then tap 3 forest for wurmcoil engineturn four- play forest, tap 4 forest arbor elf to 5, then tap elvish archdruid to 8, and drop craterhoof behemothHe conceded, he had out a deadly recluse with a ring of kalonia and a wasteland viper with rancor. Was pretty great draws so we'll see about future battles