Warriors of Rivendell

Casual Elves Mono-Green

Skywizard Score: Unrated


Description

The idea is to swarm with efficient elves and ramp to the few big guys in the deck, and if the ramping doesn't do the trick, fall back on having enough elves and their synergistic effects on each other.

MindAblaze! says... #1

How do you do with so few lands? I imagine if you have two or three in your opening 7 it's great. Do you find yourself taking a mulligan often?

February 8, 2013 1:08 a.m.

Skywizard says... #2

Sorry, this deck is in progress, I don't have the right amount of lands in it yet, I'm thinking of running like 17 I'm not sure.

February 10, 2013 10:50 p.m.

MindAblaze! says... #3

From my experience, you probably don't want to run any fewer than you are now. Especially with an average mana cost for 3.3. That's a little high, even with all the ramp implicit with elves. 20 is probably ok though, I might lean towards 21 or 22 but 15 of your creatures ramp for you, not counting Vorinclex. Seems fun

February 11, 2013 10:09 a.m.

Skywizard says... #4

Alright it's temporarily complete, until I test it out more and get a feel for what it needs. First and only game so far, against an R/G deck and It went down like this:turn one- play forest, arbor elfturn two- play forest, tap 2 forest and arbor elf for elvish archdruidturn three- play forest, llanowar elf, tap archdruid for 3 mana, tap arbor elf and then tap 3 forest for wurmcoil engineturn four- play forest, tap 4 forest arbor elf to 5, then tap elvish archdruid to 8, and drop craterhoof behemothHe conceded, he had out a deadly recluse with a ring of kalonia and a wasteland viper with rancor. Was pretty great draws so we'll see about future battles

February 12, 2013 12:44 a.m.

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$152.66 $208.24 $326.06
Date added 1 year
Last updated 1 year
Cards 64
Avg. CMC 3.27
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