Sideboard


Maybeboard

Artifact (2)

Enchantment (1)

Land (1)

Instant (1)


Aggro warriors. Super creature heavy deck which can be swinging for 18 on turn 4.

T1: Bloodsoaked Champion.

T2: Chief of the Edge. Swing for 3.

T3: Arashin Foremost. Swing for 9.

T4: Brutal Hordechief. Swing for 18, plus gain 3 life.

Main Synergies

Athreos, God of Passage + Blood-Chin Fanatic

Zurgo Helmsmasher + Arashin Foremost

Brutal Hordechief + Secure the Wastes

Blood-Chin Rager + Secure the Wastes

Chief of the Edge + Every other warrior

Mainboard Card Roles

Arashin Foremost: An awesome card that can make a warrior twice as deadly every turn. Especially dangerous paired with Zurgo Helmsmasher.

Athreos, God of Passage: Makes everything a helluva lot harder for your opponent. Your warriors often die a lot, and to get Athreos out early on is a game changer.

Battle Brawler: Often times a 3/2 for 2 on turn 2/3. Nuff said.

Blood-Chin Fanatic: An excellent finisher who can also save you in a tough situation. Especially dangerous with Athreos, God of Passage out as well.

Blood-Chin Rager: One of my favorite cards in the deck. Makes everything twice as difficult for your opponent and makes overrunning them that much easier.

Bloodsoaked Champion: Probably the best one-drop in the deck. The preferable turn 1 play. Brings pressure early and can be brought back almost every turn.

Brutal Hordechief: Great at putting the game away. Drains a good amount of life and his mana ability is hard to come back from.

Chief of the Edge: One of the best cards in the deck because he synergizes with almost every other creature. Pumps up your other warriors, and the more you have out, the more dangerous you are.

Chief of the Scale: Gives your warriors what they need to survive.

Mardu Woe-Reaper: Second only to Bloodsoaked Champion among one-drops. Synergizes with almost every other creature and is good at cleaning out graveyards, plus small life gain.

Zurgo Bellstriker: A 2/2 for one mana is pretty good, plus he can take care of some small creatures in the early game.

Zurgo Helmsmasher: The most expensive card in the deck, but well worth the 5 mana. a 7/2 indestructible that grows almost every turn. And, if unblocked, that's 7 damage to the face. If paired with Arashin Foremost, that's pretty much the end.

Terminate: A sweet removal card for only two mana.

Secure the Wastes: Either makes plenty of blockers or attackers, depending on the situation. Makes sure mana doesn't go to waste.

Valorous Stance: A solid removal/survival card for two mana.

Mardu Ascendancy: Quickly multiplies the number of creatures you have. Also creates future blockers. Can be sacrificed in a pinch to keep some creatures alive.

Sideboard Card Roles

Chief of the Scale: Switch in if you need survivability over aggressiveness.

Crackling Doom: Useful in getting rid of big creatures, plus gets around indestructible. Not that competitive, but nice in multiplayer.

Duress: Useful against control decks.

Lifebane Zombie: Switch in against g/w, which is somewhat meta in my group.

Mardu Woe-Reaper: In case you really need to get cards out of graveyards.

Secure the Wastes: In case overrunning your opponent is your best option.

Whip of Erebos: I mainly use it when going against life drain. Using it generally allows me to out-gain them.

Diplomacy of the Wastes: There's probably a better option than this. However, it can be better than Duress in certain situations. Replace with Thoughtseize if you're not on a budget.

Please leave any recommendations and +1 if you like it! :)

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97% Casual

Competitive

Date added 7 years
Last updated 3 years
Legality

This deck is Modern legal.

Rarity (main - side)

6 - 0 Mythic Rares

21 - 7 Rares

21 - 5 Uncommons

2 - 3 Commons

Cards 60
Avg. CMC 2.21
Tokens Goblin 1/1 R, Warrior 1/1 W
Folders Interesting decks, budget, Possible decks, Built Decks
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