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Wandering Wizard's Walking Walls

Commander / EDH GWU (Bant)

wanderingwizardofthewoods


Maybeboard

Enchantment (1)


This deck is a ton of fun to play and has a nice secondary win condition. The first win condition is pretty straight forward, get Arcades out hopefully by turn 3 or 4 and start casting a bunch of walls and drawing into yet more walls and smashing in for a bunch of damage. Tetsuko Umezawa, Fugitive will make all your walls unblockable. Tower Defense and Bar the Door help drive the damage home by adding on a ton of "power". The secondary win condition is generating infinite mana and casting either Walking Ballista or Fascination for instant wins. Make sure to cast Fasination on your turn or you will lose the game. Stroke of Genius or Blue Sun's Zenith will kill one player. To generate infinite mana you need Freed from the Real or High Alert, and either Axebane Guardian or Incubation Druid. For Axebane you need itself and any other wall when you have Freed from the Real, and you need itself and 4 other walls when you have High Alert. Incubation Druid needs a +1/+1 counter already on it and only work with Freed from the Real. You have some mostly one sided board wipes in Slaughter the Strong, Fell the Mighty, and Wave of Reckoning. One last fun include is Archmage Ascension. If you can draw 6 extra cards on 6 different turns every time you would draw cards after that you tutor for one instead. Approach of the Second Sun is in here for just this reason, you can just tutor it up instead of waiting 7 turns. And remember we are generating infinite mana so we can just cast it twice on the same turn and win outright. This deck is sneaky good.

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91% Casual

Competitive

Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

2 - 0 Mythic Rares

30 - 0 Rares

27 - 0 Uncommons

18 - 0 Commons

Cards 100
Avg. CMC 2.69
Tokens Bird 2/2 U
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