Look at the latest update please, would love any feedback.
So I've been playing this game for about two and a half weeks and I just went in and bought a bunch of cards that I thought worked well together those two weeks ago, knowing nothing but what I could see on a deckbuilder app looking up cards alphabetically.
This is around the 11th draft of what those cards became, and this exact deck I don't even own in the flesh, so while it might be best to take my theory on how this would play out with a grain of salt, I was able to squeeze out two victories, (out of 5 games,) against a modern colourless Eldrazi deck (albeit played by someone about as inexperienced as I, but nonetheless,) with a version of this deck which is much more chopped up and inconsistent than what you see here.
The idea is this combo:
When you attack with a creature who has the Bear Umbra enchantment, all of your lands untap. You then instantly use those untapped lands, (and maybe a bird or two,) to play Murkfiend Liege. With Murkfiend Liege in play, all of your attacking creatures untap at the beginning of your opponents untap stap, and you will be able to use your land twice and have full vigilance on your team as long as Umbra is in play and Murkfiend is alive.
I called the deck "walking with Umbra," because I found the effect given by Elvish Champion: "Other elves have forestwalk," can just win you games outright, especially if you can get Bear Umbra onto one elf or another by turn 3-4.
One problem so far has been pacing, as it takes about 3-4 turns to ramp the mana and get the proper creatures on the board for the umbra/murkfiend swing; however, with Simic Charm and Voidslime to stall the game if you don't get the perfect mana ramp it isn't all that bad.
Oath of Nissa helps in the first few turns to get that one piece of the puzzle you might need, and you can tap a bird or a buffed Gyre Sage, or an Elvish Archdruid even to get that enchantment out.
Here's a ridiculous nut sequence that would probably never happen but shows the different ways that this deck ramps mana.
Turn 1:
Forest ->
Bird of Paradise
Turn 2:
Forest/
Bird of Paradise
- > Coiling Oracle [which puts a third land into play on t2]
Second Forest -> plays a second
Bird of Paradise
or Oath of Nissa
Turn 3 with 5 mana available:
A Gyre Sage and then an Elvish Champion who evolves the sage
-or-
A Gyre Sage and then an Avatar of the Resolute who evolves the sage
-or- a Gyre Sage and then an Elvish Archdruid who evolves the sage
Turn 4 with potentially 3 mana from the Elvish Archdruid, 1 from the Gyre Sage, 2 from the Birds of Paradise, and 3 (maybe 4,) from forests, 9 mana total:
Elvish Champion
Bear Umbra onto the Coiling Oracle,
(you'll have two mana open still out of the 9 for a potential simic charm here if they counter the umbra,)
The coiling oracle attacks as a 6/6 with forestwalk, totem armour, untaps all your land, and allows you to drop Murkfiend Liege, who untaps all of your mana bitches and the 6/6 Coiling Oracle at the beginning your opponent's turn.
You could also end up with a 3/4 and a 4/5 with reach and trample by turn 3, ready to swing on 4. (assuming you get a bird, use it for a sage, and then with the next land drop play two avatars who in turn buff the sage and then each other, giving you both avatars to attack and two mana bitches plus 3 land open on t4.)
It is probably 1 turn too slow to be competitive with most top decks, but I made it just by looking up cards on a deckbuilding app and I didn't even know what a top deck was when I started, so, it is what it is.
So far after about 10 playtests this is the best result, on your opponents upkeep after turn 4, he just took 6 on last turn, your untapped board is thus:
5/5 Coiling Oracle 4/4 Elvish Archdruid6/6 Murkfiend Liege with the umbra effect5/6 Dwynen, Gilt-Leaf Daen
I was thinking of swapping Avatar of the Resolute out for 4 Elvish Visionary, but the visionairies dont evolve the Gyre Sage, though they do have more synergy with the rest of the deck.
Elves forever.
The land might need a tweak, as in maybe dropping some of the combo land, or adding Joiner Adept, in place of Avatar of the Resolute, or going full 4/4 Yavimaya Coast Need those greens early. Joiner Adept does evolve the Gyre Sage and fixes any mana issues instantly.
Maybe shuffling the mana curve down a bit from 2.5, not sure if that's too high, but then again, playing the version I have right now with a lower mana curve I always come out strong and then end up with 10+ available mana and nothing to dump it on.