- 2x Buried Ruin
- 4x Darkslick Shores
- 4x Drowned Catacomb
- 2x Ghost Quarter
- 4x Inkmoth Nexus
- 6x Island
- 3x Swamp
I have viewed many of your decks and am pretty much always impressed. I cannot find any immediate weaknesses (outside of a wolfrun deck with several ancient grudges after SB) in the build and plan on testing it out. I wouldn't be surprised if a similar build pokes its head in at an open, gp, ptq, or picks up a win at my local fnm. Ill also be glad to try this one out and see where its strengths and weaknesses are. I enjoy the interaction with battlesphere, and tezzeret is due for sum good lovin'.
Fun times, +1
December 13, 2011 3:15 a.m.
Yeah- you are definitely a solid and creative deckbuilder. Most people overlook Tezz's Ulti- I've seen it dismissed outright in some cases- and I'm glad to see someone figured out an effective way to use it. You balance your spells with incredible precision. Haven't playtested yet (note the timestamp :P) but this looks excellent.
December 13, 2011 4:50 a.m.
ya know tezzeret decks have always kinda scared me....but this takes the cake so far. my room mates tez deck dosnt really stand a chance against it. even with the metalcrafted etched champion. lol +1
December 13, 2011 7:54 a.m.
I like it, kinda original.my only suggestion is: take out one Tezzeret, Agent of Bolas (although he's the theme of the deck) since 3 is enough anyway in my opinion. I'd go +1 Dissipate instead.Also, I think you could take 1 land out since you've got 3 artifacts mana boosts.I'd remove the forbidden alchemy (since you've go no way to recur anything here, it's kind of a waste), and put in 3 Ponder . (instead of the 2 copies of alchemy and 1 land).
+1, good luck!
December 13, 2011 9:03 a.m.
December 13, 2011 11:03 a.m.
December 13, 2011 11:08 a.m.
Thanks for the praise and points! I appreciate it.
I think 4 tezzerets is necessary to get the deck as focused as necessary for it to work, even if i were to add the suggested ponders.I admit that i haven't considered ponder as much as i should have, but what i like a lot about the alchemies is that they're instant; this allows me to not tap out and keep up dissipate mana and if there's nothing to counter, just play alchemy instead. Also, i actually have 6 artifact accelerators, but i really want to keep hitting my landdrops, and there's usually a good deal i can do with the mana i generate (blue sun's zenith ftw?). In this build i attempt to build up to tezzeret's strategy while controlling the board. Mana is required :) thanks for the suggestions though, it helps!
I was thinking about the tumble magnets too, and i do think i want two in my deck, and i also think i can drop 1 talisman, but not more, what do you think i should drop (if not another talisman) for a second?
Hey, the palladium myrs are rather nice, but the last thing i want is my mana generators to die to removal :p also the talisman provides life on top of that, even if it creates less mana, i prefer it.
Thanks again everyone, keep it up!
December 13, 2011 11:59 a.m.
Really it's your choice though! stick with whatever is working for you :)
December 13, 2011 1:13 p.m.
Pre-Innistrad I played against someone w/ a deck like this that used Semblance Anvil to drop Ichor Wellspring and Mycosynth Wellspring and the sort for free. It seems slow, but I couldn't even out-race it with Tempered Steel. I'm not even sure if he played any creatures either.
December 13, 2011 3:36 p.m.
You seem to make all the right cards fir together somehow, especially in this deck. Congrats should be in order. +1
December 13, 2011 6:14 p.m.
Lovin' it! Gave me some ideas for my tezz! I have noticed NOBODY ever really pays attention to his ultimate. They never see the inkmoth animation for perfect damage, no matter how many times I do it. +1
December 13, 2011 7:42 p.m.
No card:Tezzeret's Gambit? If you want to use tezz's ability over and over again, that seems like an auto include at least a 2 of. not to mention that you've got plenty of other places where proliferate could help. I'd go with Mox Opal over Pristine Talisman .
December 13, 2011 7:58 p.m.
Still a +1 from me though. Like the deck in general.
December 13, 2011 7:58 p.m.
Considering the amount of artifacts going off here, why not try to get a couple Etched Champion in the deck. difficult to remove, and when it comes to non-Tempered Steel decks, it's basically unblockable with hexproof.
December 13, 2011 9:31 p.m.
@Lord_Mongoose no it doesn't he's enough counter spells there, along with the doom blades. dissipate does a better job than stoic rebuttal even with metalcraft going.
December 13, 2011 9:43 p.m.
December 13, 2011 11:11 p.m.
December 14, 2011 12:41 a.m.
@tappedout: They do not exactly fill the same role; The sphere is mostly meant to enable a turn 3 tezzeret and some color fixing in general, for example for card:Blue Sun's Zenith. The talisman however is used as general ramp to get to my battlespheres and wurmcoil, as well as some life-gain in the process. This may not seem like much, but it goes on and on and on, and if you have 3 on the field, every 2 turns is half a Timely Reinforcements . That said, Tumble Magnet could still be better, maybe i should just succumb. Okay i will.
@MarkBGH:Thanks for the suggestions, they're interesting, but i think the overall power level of the cards you suggest are too low for me to risk the nutdraws it can get you. Also Semblance Anvil is a big risk. Clasp and engine are nice, but i think i don't have nearly enough proliferation targets for them to be actually good.
@squirrelking98/surfkatt: Thanks :)
@rckclimber: Thanks, i've considered the gambit, but the proliferation ability actually seems irrelevant to me. Tezzeret's ability probably won't be used more than once. If the gambit allowed me to get him to 4 counters the same turn i cast him, then that would be nice, but as it stands, i don't see that happening before turn 6. Still the carddraw is nice, but i think i still prefer my Forbidden Alchemy (even though it's not actual card-advantage immediately, i think card-selection is more important for this deck)
Etched Champion is fine, but probably not what i want to be doing. I'll keep it in mind though, it may become better with other blocks.
@zacharia, raumance and mongoose:
That's an interesting discussion you have there!
Honestly i forgot about stoic, and it does seem good in this deck. It's interesting to leave up 2 mana, see your opponent play around mana leak for 2 turns and then just stoic his bomb. Then again , solar flare is rather popular. I think some sort of split is in order, where i'm leaning towards 2 stoic/1 dissipate. The chance of the spell costing only 2 seems slightly favorable than the chance i'm playing solar flare, in which stoic is still not bad.
December 14, 2011 2:20 a.m.
with 17 artefacts how often do you miss with tezzs +1? its probably fine but still some thing to consider.
i think the Pristine Talisman better than Sphere of the Suns in many match ups as the life gain can be very reinvent and with out any proliferate the sphere will run out in longer games, while a 5/5 is good an all the talisman will just keep going
with 25 lands why not run Buried Ruin the colour less shouldn't hurt you and it extends your hand in tot he gravegard some what no need for 4 of but 2-3 can play our just fine
i think you could use Vault Skirge granted its more aggressive but it's evasive and a 5/5 lifelink flyer its disgusting. id defiantly try and find some room for it.
as your running Tumble Magnet , Sphere of the Suns , Ratchet Bomb , card:Black Sun's Zenith and Tezzeret, Agent of Bolas be worth while thinking about card:Tezzeret's Gambit and with nexus the poison is on the cards as well.
my changes: main deck-2 swamp -1 island-0-1 mortar pod-1 disapate-1 ratchet bomb+2 buried ruin+1-2 vault skirge+2 tezzeret's gambit
side board would be3 disapate2 flash freeze2 blacksuns zenith1 GFTT1-2 ratchet bomb2 nihil spellbomb0-1 mortar pod1-2 vault skirge1 pristine talisman 0-1 fattie
basicaly moving some things to the side board and swapping round your counter suit,i think dissipate is better against solar flare than negate exiling a forbidden alchemy first time round is not aufaull and if you get the unburrieal right when cast from hand its very nice and with all the other cards you have that hose RDW and wolf run ramp 2 flash freeze is probably enough.
doping a land and moving a ratchet bomb to the side board was to make room for the gambits and 2 buried ruin for the 2 basics jsut to give you more utility and alsow you to draw in to the land that's been replaced is fine as well
December 14, 2011 11:16 a.m.
entropy101 you sir were making good points until you said to get rid of Myr Battlesphere . as soon as you said that you made yourself look stupid. this deck makes the highest use for Tezzeret, Agent of Bolas 's ultimate. this deck easily get 5 or so artifacts out, and a single battlesphere says GG. and saying to get rid of Ratchet Bomb AND Steel Hellkite is plain stupid, unless you're unfamiliar with the present format. the utility here also doesn't need Solemn Simulacrum . you're asking to change the entire deck to creature base. seriously.
December 14, 2011 11:25 a.m.
I have to say I really like the idea around this deck. After seeing this, I decided to make my own version One nation, under Tezzeret. Wouldn't mind getting a bit of feedback on it. Semblance Anvil wouldn't be a bad card to work in here somewhere since its an artifact and can make your artifacts cheaper. A turn 4 Wurmcoil Engine is never a bad thing
December 15, 2011 2:26 p.m.
@ zach yea i see that but the issues is what to drop, sure you play the battle sphere and win but that won't happen untill T5 and often not till T7, the format at the moment has a fair amount of artefact hate and good counter spells witch is why i suggested moving the myr to the SB it is obviously strong enough
the reason why i think the soulum is correct is because he is so flexible he mana fixes and ramps better than Sphere of the Suns and gives card advantage and is an artefact. i may well be wrong about the Solemn Simulacrum, battle sphere and all of the changes but what else would you drop? the singleton wurmcoil?
as for the ratchet bomb i find in 50% of matches its a god, in 50% its too slow or there are no worthwhile targets. such as zoo, burning vengeance and solar flare... yay i made you sac your snap caster go me :(
December 16, 2011 6:01 p.m.
I would drop any creatures, he hasn't got many to start with. however, the Myr Battlesphere is basically the biggest set up for the win condition, and can even then prove to BE a win condition on it's own.Sphere of the Suns is much better than Solemn Simulacrum in this deck simply due to the fact it cost so much less, and with your suggestion of card:Tezzeret's Gambit is so much better than the simulacrum. in the present standard format WG or WU deck are quite common, and strong. Ratchet Bomb deals with these decks easily, and can do some very real damage to creature based RU decks or RDW. it even deals with many UB control, as most of the creatures are 6 drop. and if you verse a deck where it doesn't work so well, sideboard it out for the next game.
December 18, 2011 9:01 p.m.
Consider Phantasmal Image or Phyrexian Metamorph . Phantasmal image is fantastic against illusions as it can copy their Lord of the Unreal . I also think both are important as a vindicate if you are facing legendary creatures like Thrun, the Last Troll , Elesh Norn, Grand Cenobite and even Geist of Saint Traft . I would highly consider Batterskull , on a inkmoth it takes 2 turns to win. I would put maybe it or Wurmcoil Engine SB for aggressive decks. Precursor Golem could be interesting. 3 ratchet bomb in MB seems too much for me, I would drop it down to 1 or 2, Patrick chapin played only 1 in MB his his grixis control deck. I like the deck overall, after looking the deck over some of the things I would of suggested are already in there. +1
December 18, 2011 9:35 p.m.
Now, make money fall from the sky. If this was control, I would love u, but, it's artifact, so I would hate to face it :(
Plz, dear god, make a modern control deck. PLEASE.
December 19, 2011 6:30 p.m.
Wellll... about time i got back to you guys right?
Missing with Tezzeret's +1 does happen, but not a lot. Iit is however a shame if it happens so i think i will have to work up to 18 or 19, let's see if we can get there.
Pristine Talisman and Sphere of the Suns both have a place here. The sun is mostly there to enable a turn 3 Tezzeret, while the talisman is more ramp/defensive. I'm not entirely sure on the numbers though.
Buried Ruin is a good call, strange that i hadn't thought of it.
Vault Skirge is fine, but if you don't pump it it doesn't actually do much, and i don't like cards that don't do much :)
I have considered gambit but i just cannot find a spot for it, and it means another non-artifact card.
Sideboard; I think i like my sideboard for now, but you might be right, I'm just gonna focus on the maindeck first before tinkering with the side too much. I do think you're right on the Assembly though, it was a concession to playing Torpor Orb s which would disable my own battlespheres, but not my assembly.
Solemn Simulacrum is fine, but i'm not sure it's what this deck needs.
Thanks for the lengthy comment and criticism!
@Zach: thanks for defending my deck xD
Again good point for Solemn Simulacrum... what am i to do now xD
I was just thinking of the Phyrexian Metamorph myself last night. It's an artifact, it can kill legendary creatures, copy titans... I think it should make it here, over for example afore-mentioned Solemn Simulacrum .
Batterskull is a pretty good card, but the investment of slapping it on an inkmoth is too much i think: 7 mana x 2. And just one killspell out of them is enough to counter it. I'm not sure it's worth it. SB-ing it against aggressive decks might wise though.
I don't really see the merits of Precursor Golem at the moment. It's strong for sure, but not much more than any other card on the list. I agree with the amount of ratchet bombs. Thanks for your advice!
I'm not sure what you're saying, this isn't control enough for ya? :) Also i'm not familiar enough with modern to do that well :P
Gotta run now, i'll update you with the changes right here in a while!
Thanks people! keep 'em coming!!
December 20, 2011 1:59 a.m.
Tested this deck a couple of times. Runs like a charm. Personally, I wouldn't use the Mortarpods, but that's because I tend to play with people that make them useless via their adamant use of big stompy creatures.
Still, pretty cool deck.
December 20, 2011 9:22 a.m.
Actually, the mortarpods are rather essential against the most played deck of the moment; Illusions.They've only got small creatures and illusions, which die by just being targeted, next to that, it kills Birds of Paradise , and the like if you're on the play and helps against the faster decks in general.
Aside from that it also kills Inkmoth Nexus , I wouldn't start without it!
But like you said, it is very meta dependant, and doesn't do too well against big stuff.
December 20, 2011 11:08 a.m.
I still think that Negate should be Dissipate , all the decks I can think of that you want Negate against you want Dissipate more but that might just be me, the colour dependency is the only reason I can think of that favours negate but it shouldn't be to bad any way
December 20, 2011 11:21 a.m.
in any case, great deck
December 20, 2011 2:08 p.m.
Dude maybe you should put a singleton of a Mindslaver against control it's good and overall you should make it work smoothly. +1
December 20, 2011 8:23 p.m.
I just copied your deck hope you dont mind its amazing, it works perfectly i like it
December 21, 2011 12:14 a.m.
another impressive deck, +1
i do think Batterskull could find refuge in MB because of all that aggro in metas and i also see your lacking a 5 drop =Pide take out a battlesphere because me no gusta 7 drops but then again tezzy ultimate makes up for it alot..
December 22, 2011 12:46 a.m.
My friend runs a "turbo tezz" version of this, but instead of Sphere of the Suns he runs Mox Opal , which makes sense if you're willing to spend the money. Also, an extremely interesting card I watched him run, and do some work with, was Druidic Satchel . If you have the mana he would use it during his upkeep, reveal the top card, and if it was a land he'd get to play it. Then he'd get to draw for the turn and play a second land. He managed some serious ramp with it.
December 23, 2011 12:17 a.m.
Great deck! I second the Druidic Satchel. It is amazing for ramp and life gain.
December 23, 2011 10:43 p.m.
As you wish :)
Wolfrun is a tough one for sure..Added 2 maindeck ghostquarters for it, not sure if that's enough though.
mindslaver is powerful for sure, but i'm not sure what to do with it, at least against valakut you could kill them with their own mountains :pAnd i'm honored you're using my deck.
I think i agree, i took out a metamorph for it but maybe that was wrong, not too sure yet
I disagree with Mox opal > Sphere of the suns. The turn where i need it most (turn 2, for a turn 3 tezzeret) i'm pretty much guaranteed to not have 2 other artifacts on the field. Later on it's a bit better than the sphere, but not by a lot, since i'll need the mana less.
Druidic satchel sounds like it could work, but i think it would be good for draw-go decks where you just keep up countermana until their eot and then use that if they do nothing. Might be worth a shot!
@knightowl: read above, and thanks!
December 24, 2011 5:32 a.m.
Impressive, as per usual! My quick thoughts are:
Why the Pristine Talisman? Why not add another threat like Darksteel Juggernaut? He's vicious in artifact-heavy decks and since he's indestructible you can just let him do his thing and swing each turn at your opponent's stress cranium and keep up the pressure.
Again with the heavy artifact strategy, why not maximize your Stoic Rebuttals? It seems crazy not to when metalcraft should be an option 90% of the time. Although I am sure you have your reasons as to why there are not 4 of them in play :P and you will enlighten me as to why.
Still, this deck is awesome, it's great to see tezzeret get some love. +1!
March 1, 2012 6:17 a.m.
the Pristine Talisman is in the deck for incremental life gain and is an artifact that ramps, the issue with Darksteel Juggernaut is that its slow and dose nothing on its own, against fast decks the extra life can what you need to buy your self an extra turn. and the ability to ramp and play Wurmcoil Engine or Myr Battlesphere a turn early, make it better than win more guys like juggernaught
March 1, 2012 6:53 a.m.
Well... Apparently it does have an ultimate.A good one in this deck! +1
December 19, 2015 4:47 p.m.
great deck love the them there are some 0 drop artifact creatures that are pretty much every affinity deck you might want throw in as well as affinity cards themselves Thoughtcast has probably already been mentioned but would be perfect for this deck
February 12, 2016 4:14 a.m.
First of all, Darksteel Citadel is a must here. It is crazy good in this sort of build. Also, Cranial Plating is one of the best cards in Afinity for a reason, why not give it a shot? And lastly, is Phylactery Lich on your radar? This card smashes all of the faces if you put it onto something Indestructible like the aforementioned Darksteel Citadel. Otherwise, this deck is pretty cool! I like it.
March 15, 2016 8:37 p.m.
My only concern would be the average CMC. Do you ever have a problem with this against fast mill decks, aggro/burn, or a low CMC control deck? Those seems like they could be problematic.
Honestly though, this deck seems fun and unique, so that's gotta get a +1 from me!
May 20, 2016 6:41 p.m.
August 3, 2016 8:34 a.m.
Yes, yes, yes to the artifact lands. That should be a must!
August 3, 2016 3:18 p.m.
But Darksteel Citadel isnt banned. Each artifact deck must play (i think and many players too) this land.
August 25, 2016 12:36 p.m.
Yes, that isn't banned and it is amazing in affinity
August 29, 2016 9:59 a.m.
something that would be really janky to do would be to play all the 0-cost artifacts, like Ornithopter, Memnite, and Tormod's Crypt. that way, you can play them all, and have mana left to cast others.
September 10, 2016 9:12 p.m.
Really Awesome deck, in the sideboard Ceremonious Rejection would be cool
November 30, 2016 1:16 a.m.
October 18, 2017 1:17 a.m.
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|Date added||5 years|
|Last updated||5 years|
This deck is Modern legal.
|Tokens||0/0 Germ, 3/3 Wurm, 1/1 Myr|
|Folders||Nice Decks, Deck Ideas, Modern decks I want to build, but dont have the money, other builders, Cool decks, _inspiration, Black & Blue, To proxy, Other People's Decks, Modern Decks, See all 11|
|Top rank||#2 on 2011-12-24|