SCORE: 140 | 45 COMMENTS | 17555 VIEWS | IN 42 FOLDERS
FNM Report —Nov. 3, 2017
First FNM with the deck, was forced to run a different list in some ways due to lack of card availability. While there were some small swaps, most significantly the inclusion of 3 Anointer Priest, and only 1 Angel of Invention, the deck still ran to a 2-1-1 finish. The matches are listed below.
Match 1 - Temur Energy - 1-2
Against Temur Energy, I felt great; however, my personal play was mediocre. I made the mistake G1 of keeping a hand with 2 lands, Ixalli's Diviner, Merfolk Branchwalker, Inspiring Statuary, Sram's Expertise, and Growing Rites of Itlimoc Flip on the draw, which seemed perfect to beat Temur. I ended up drawing / flipping 3 Tishanas and a Pull from Tomorrow from the top.
Game three, I was on the draw again, and kept a reasonable looking seven. However, I faced an Attune --> Cub --> Refiner --> Chandra --> Glorybringer curve, and scooped.
Vs Sultai Wizards [?] 2-1
This deck is weird. While games two and three I won with Approach + Draw combos, I lost game 2 to the silliest nut draw of Metallic Mimic --> Resilient Khenra --> Resilient Khenra --> Resilient Khenra. It was just silly.
Vs Jund Dinosaurs 2-0
This matchup is where the deck shines: versus a value-based midrange deck out of blue. Game 1, I nearly decked myself drawing so many cards and blanking all his removal with tokens and embalm Champion of Wits. I need 4 Angel of Invention to close out games G1: I nearly lost due to lack of cards remaining.
Game 2 was just silly, since I saw 3[?!?!?] Rampaging Ferocidons. However, the play was a bit too willing to trade them for three smaller creatures on my side, and I was able to get through two of them before just winning with Approach of the Second Sun. The game got silly, however, since I was at 1 life when I won, and my opponent cast 4 Sword-Point Diplomacy.
Overall, I was happy with the deck, and an actual sideboard [I.E. the one listed here] would be perfect. However, I need more practice with it.
So what's the layout for the win con's? I see a bunch of cards that are lacking placement, I am very intrigued.. but my W/U/G is essentially the same, and pushes a bit harder.. the sideboard is just to save from board wipe?enter link description here
October 15, 2017 9:30 p.m.
Ghouul There are a variety of winnies in this deck. The primary ones are Angel of Invention and Tishana, Voice of Thunder, which are either threats, or turn each creature you control into a threat. With all the digging and drawing the deck does, both of these are reachable. In addition, the deck can just win with beats; having 6 or 7 1/1s against a deck with 1 - 1 removal spells a quick death.
For sideboard, things change. With the amount of creatures you can generate, and how swingy the deck is, Settle the Wreckage is more dodgable than you might think: you can attack with, say, 5 2/2s instead of 10 and avoid getting blown out. For boardwipes, we have Heroic Intervention + Negate , and for non-interactive decks, we have Approach of the Second Sun. Approach has been so good for us, in fact, that I may just put some in the main!
October 15, 2017 9:41 p.m.
I like. Perhaps now the challenge is beating the new decks in the metagame. BW/g tokens runs Hidden Stockpile and Fumigate main. BU control runs a lot of counterspells main. You might not get Tishana resolved. Can this deck deal with these? Actually, the BU control somehow runs 0 sweepers. I don't understand how they can beat a tokens deck. On the other hand, a local player runs UB cycling with Archfiend of Ifnir. I think that card would destroy this with no methods of removing it. What do you think?
October 16, 2017 8:08 a.m.
UB Cycling CAN be a real problem; I'll think about that. The sideboard needs work; I may try to get some Cast Out to deal with it. Abzan tokens is actually money, tbh, because my entire sideboard can be good against them. BU control is not hard; I don't need to resolve Tishana to gain card advantage, as their 1 - 1 removal is a total blank against my tokens. I'll think about new matchups, however.
October 16, 2017 9:59 a.m.
What do you think about Pull from Tomorrow as a two of? Love this build btw!
October 17, 2017 1:35 p.m.
I've been thinking about it; with tutors now, I may be able to go down 1 Inspiring Statuary to make room. I'll test it, thanks!
October 17, 2017 2:10 p.m.
This is a sweet deck, with really explosive combo potential. After running it through some tests against a fairly stock UB list, it has some weaknesses. Especially once Duress comes in, the combo just gets picked apart and the servos aren't fast enough to beat The Scarab God. Also, 4x Rites and 4x Statuary often piled up in the hand, as neither are very good in multiples. I think there are some ways to build more flexibility into the deck though.
I would go up to 4x Trophy Mage, cut a few Statuaries and play a bit of a toolbox. Off the top of my head, Aethersphere Harvester, Mirage Mirror, and Deadlock Trap come to mind. Even Whirlermaker? Might be dumb enough to work. You'll still be able to fetch the combo, but have some flexibility to adapt your gameplan.
Diviner and Branchwalker are an odd fit. They hold down the fort and can provide some card advantage, but you might be better off with just manadorks. Boy does this deck want Thraben Inspector!
Chart a Course seems insane here. It's usually card advantage with so many servos running around, and it lets you dump duplicate combo pieces while digging. I also like the idea of a planeswalker or two (Either Nissa seems great) for attacking from a different angle and breaking open midrange games. Just my two cents!
October 18, 2017 6:11 p.m.
RagingBuddha I like those ideas; I may attempt to add a few cards in. However, I do have a problem; I don't want to dilute the combo, but I want more longevity. I'll do more testing! Thanks for the response!
October 18, 2017 8:53 p.m.
Hi Dr_Jay. I think the deck is sweet and looks really fun to play, just created my proxies to start playtesting it a bit with friends :p
I am also taking into consideration the deck that Dev, from Strictly Better Mtg (the youtube channel), has shown. If you haven't seen the video yet I would recommend you to do it.
Anyway I would like to ask you some questions.
How does the deck handle fliers? (I'm obviously thinking about Glorybringer) It looks really difficult to stop a deck with lots of fliers or just a Aggro red deck with Glorybringer at the end of the curve.
How do u see Hour of Eternity or Open Into Wonder in the deck? (X) cost cards are really good with Inspiring Statuary and Growing Rites of Itlimoc . For example, I think that Walking Ballista would be a great addition as it can be either an early blocker or a win-con in late game if the Rites are fliped.
And finally I aggre with RagingBuddha, I am often in the situation where I have couples of Statuary or Angel of Inventions in opening hands, which is pretty bad. However, playing more Trophy Mage would slow the thing down... It's a difficult choice.
Thank you for sharing the deck and keep us updated with news and the playtest :D
October 19, 2017 5:14 p.m.
Kittus Thanks for the detailed response! I'll get to the video as soon as I can, but for now, I'm going to make a couple of changes. I have been having trouble confirming games; I may try to fix that soon with some X spells. Maybe a casual deck with Anointed Procession and Ribbons?
October 19, 2017 5:24 p.m.
Shefet Dunes wins games with token decks, I would recommend one or two in the deck.
October 19, 2017 7:14 p.m.
Also, I dont see the point of 4 Growing Rites of Itlimoc Flip in the deck. Its legendary, and you have a lot of card draw. I would recommend cutting it to 2 or 3 and adding Dusk / Dawn. Dusk misses your tokens and can open the board. Dusk also misses every other creature you have situationally. So it can also let dawn return them to your hand.