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Voice of T͢hu͘n͞de͜r [BANTCOMBO 2.0]

Standard* Aggro Combo Competitive GWU (Bant) Horde Magic Tokens

Dr_Jay

Maybeboard

Sorcery (1)

Artifact (1)

Enchantment (1)

Land (1)


Description


Protection is Woven Into Every Vine and Branch


What is Bant Tishana?

Bant Tishana is an aggro/combo deck that is able to easily secure turn early wins, with a variety of win-conditions. Bant Tishana is built on the back of two cards; Inspiring Statuary, and Growing Rites of Itlimoc  Flip. These two pieces allow for explosive starts; however, they often lead to card disadvantage, which is fixed by a new piece from Ixalan.

Tishana, Voice of Thunder

Tishana, Voice of Thunder is an extremely broken Magic card. The ability to grant extreme card advantage while maintaining a castable threat is amazing. Unlike other card advantage engines, Tishana does not leave you vulnerable for a turn; Tishana leaves you stronger than ever for a turn. The ability to combine threats with regain card advantage absolutely demolishes other fair decks, such as Temur Energy.

Why Play Bant Tishana?

The primary reason to play Bant Tishana is because it just has amazing matchups against all the most common decks in standard. In addition, it can sideboard in a variety of ways to deal with a variety of threats. It is best against fair decks, such as Temur Energy and Ramunap Red. In addition, the different win-conditions it can play allow it to have game against control; most decks you face won't sideboard against an approach deck game 2, and you have ways to stop board wipes, if played correctly.

Like the deck? Thank /r/spikes, and give it an upvote!

Updates

First FNM with the deck, was forced to run a different list in some ways due to lack of card availability. While there were some small swaps, most significantly the inclusion of 3 Anointer Priest, and only 1 Angel of Invention, the deck still ran to a 2-1-1 finish. The matches are listed below.

Match 1 - Temur Energy - 1-2

Against Temur Energy, I felt great; however, my personal play was mediocre. I made the mistake G1 of keeping a hand with 2 lands, Ixalli's Diviner, Merfolk Branchwalker, Inspiring Statuary, Sram's Expertise, and Growing Rites of Itlimoc  Flip on the draw, which seemed perfect to beat Temur. I ended up drawing / flipping 3 Tishanas and a Pull from Tomorrow from the top.

Game two I brought it back, and won a race vs Glorybringer and Whirler Virtuoso with Approach of the Second Sun --> Tishana --> Approach of the Second Sun in one turn.

Game three, I was on the draw again, and kept a reasonable looking seven. However, I faced an Attune --> Cub --> Refiner --> Chandra --> Glorybringer curve, and scooped.

Vs Sultai Wizards [?] 2-1

This deck is weird. While games two and three I won with Approach + Draw combos, I lost game 2 to the silliest nut draw of Metallic Mimic --> Resilient Khenra --> Resilient Khenra --> Resilient Khenra. It was just silly.

Vs Jund Dinosaurs 2-0

This matchup is where the deck shines: versus a value-based midrange deck out of blue. Game 1, I nearly decked myself drawing so many cards and blanking all his removal with tokens and embalm Champion of Wits. I need 4 Angel of Invention to close out games G1: I nearly lost due to lack of cards remaining.

Game 2 was just silly, since I saw 3[?!?!?] Rampaging Ferocidons. However, the play was a bit too willing to trade them for three smaller creatures on my side, and I was able to get through two of them before just winning with Approach of the Second Sun. The game got silly, however, since I was at 1 life when I won, and my opponent cast 4 Sword-Point Diplomacy.

Overall, I was happy with the deck, and an actual sideboard [I.E. the one listed here] would be perfect. However, I need more practice with it.

Comments

Ghouul says... #1

So what's the layout for the win con's? I see a bunch of cards that are lacking placement, I am very intrigued.. but my W/U/G is essentially the same, and pushes a bit harder.. the sideboard is just to save from board wipe?enter link description here

October 15, 2017 9:30 p.m.

Dr_Jay says... #2

Ghouul There are a variety of winnies in this deck. The primary ones are Angel of Invention and Tishana, Voice of Thunder, which are either threats, or turn each creature you control into a threat. With all the digging and drawing the deck does, both of these are reachable. In addition, the deck can just win with beats; having 6 or 7 1/1s against a deck with 1 - 1 removal spells a quick death.

For sideboard, things change. With the amount of creatures you can generate, and how swingy the deck is, Settle the Wreckage is more dodgable than you might think: you can attack with, say, 5 2/2s instead of 10 and avoid getting blown out. For boardwipes, we have Heroic Intervention + Negate , and for non-interactive decks, we have Approach of the Second Sun. Approach has been so good for us, in fact, that I may just put some in the main!

October 15, 2017 9:41 p.m.

jubale says... #3

I like. Perhaps now the challenge is beating the new decks in the metagame. BW/g tokens runs Hidden Stockpile and Fumigate main. BU control runs a lot of counterspells main. You might not get Tishana resolved. Can this deck deal with these? Actually, the BU control somehow runs 0 sweepers. I don't understand how they can beat a tokens deck. On the other hand, a local player runs UB cycling with Archfiend of Ifnir. I think that card would destroy this with no methods of removing it. What do you think?

October 16, 2017 8:08 a.m.

Dr_Jay says... #4

UB Cycling CAN be a real problem; I'll think about that. The sideboard needs work; I may try to get some Cast Out to deal with it. Abzan tokens is actually money, tbh, because my entire sideboard can be good against them. BU control is not hard; I don't need to resolve Tishana to gain card advantage, as their 1 - 1 removal is a total blank against my tokens. I'll think about new matchups, however.

jubale

October 16, 2017 9:59 a.m.

What do you think about Pull from Tomorrow as a two of? Love this build btw!

October 17, 2017 1:35 p.m.

Dr_Jay says... #6

I've been thinking about it; with tutors now, I may be able to go down 1 Inspiring Statuary to make room. I'll test it, thanks!

Legendary_penguin_of_death

October 17, 2017 2:10 p.m.

RagingBuddha says... #7

This is a sweet deck, with really explosive combo potential. After running it through some tests against a fairly stock UB list, it has some weaknesses. Especially once Duress comes in, the combo just gets picked apart and the servos aren't fast enough to beat The Scarab God. Also, 4x Rites and 4x Statuary often piled up in the hand, as neither are very good in multiples. I think there are some ways to build more flexibility into the deck though.

I would go up to 4x Trophy Mage, cut a few Statuaries and play a bit of a toolbox. Off the top of my head, Aethersphere Harvester, Mirage Mirror, and Deadlock Trap come to mind. Even Whirlermaker? Might be dumb enough to work. You'll still be able to fetch the combo, but have some flexibility to adapt your gameplan.

Diviner and Branchwalker are an odd fit. They hold down the fort and can provide some card advantage, but you might be better off with just manadorks. Boy does this deck want Thraben Inspector!

Chart a Course seems insane here. It's usually card advantage with so many servos running around, and it lets you dump duplicate combo pieces while digging. I also like the idea of a planeswalker or two (Either Nissa seems great) for attacking from a different angle and breaking open midrange games. Just my two cents!

October 18, 2017 6:11 p.m.

Dr_Jay says... #8

RagingBuddha I like those ideas; I may attempt to add a few cards in. However, I do have a problem; I don't want to dilute the combo, but I want more longevity. I'll do more testing! Thanks for the response!

October 18, 2017 8:53 p.m.

Kittus says... #9

Hi Dr_Jay. I think the deck is sweet and looks really fun to play, just created my proxies to start playtesting it a bit with friends :p

I am also taking into consideration the deck that Dev, from Strictly Better Mtg (the youtube channel), has shown. If you haven't seen the video yet I would recommend you to do it.

Anyway I would like to ask you some questions.

How does the deck handle fliers? (I'm obviously thinking about Glorybringer) It looks really difficult to stop a deck with lots of fliers or just a Aggro red deck with Glorybringer at the end of the curve.

How do u see Hour of Eternity or Open Into Wonder in the deck? (X) cost cards are really good with Inspiring Statuary and Growing Rites of Itlimoc . For example, I think that Walking Ballista would be a great addition as it can be either an early blocker or a win-con in late game if the Rites are fliped.

And finally I aggre with RagingBuddha, I am often in the situation where I have couples of Statuary or Angel of Inventions in opening hands, which is pretty bad. However, playing more Trophy Mage would slow the thing down... It's a difficult choice.

Thank you for sharing the deck and keep us updated with news and the playtest :D

October 19, 2017 5:14 p.m.

Dr_Jay says... #10

Kittus Thanks for the detailed response! I'll get to the video as soon as I can, but for now, I'm going to make a couple of changes. I have been having trouble confirming games; I may try to fix that soon with some X spells. Maybe a casual deck with Anointed Procession and Ribbons?

October 19, 2017 5:24 p.m.

PickleNutz says... #11

Shefet Dunes wins games with token decks, I would recommend one or two in the deck.

October 19, 2017 7:14 p.m.

PickleNutz says... #12

Also, I dont see the point of 4 Growing Rites of Itlimoc  Flip in the deck. Its legendary, and you have a lot of card draw. I would recommend cutting it to 2 or 3 and adding Dusk / Dawn. Dusk misses your tokens and can open the board. Dusk also misses every other creature you have situationally. So it can also let dawn return them to your hand.

October 19, 2017 7:16 p.m.

Dr_Jay says... #13

PickleNutz Good thinking! I'll test the first option out. I'm not so sure about Dusk // Dawn, I'm not sure if its too slow.

October 25, 2017 11:16 p.m.

Zxcvbnm9182 says... #14

this deck seems perfect. +1

October 30, 2017 11:20 p.m.

As a fellow bant tishana player I really like your deck style, especially Trophy Mage.

I built mine a bit differently but am really intrigued about approach in the sideboard. I may have to try that in my own, thanks for the idea.

Cheers to playing commander in standard!

November 5, 2017 3:58 p.m.

jubale says... #16

Oketra! It won't die to a sweeper so you can always have a Tishana who draws more than 1 card. And since the game is already about having lots of creatures, it should be easy to have a live 3/6 doublestriker.

November 5, 2017 6:25 p.m.

jubale says... #17

In what matches do you go for the Approach plan, and what do you take out for it?

November 5, 2017 6:30 p.m.

Dr_Jay says... #18

jubale I bring in Approach in all non-interactive games, in terms of counterspells. In essence, its brought in against almost all non-control non-aggro builds, such as Sultai Energy, Temur Energy, Esper GFG, etc.

November 5, 2017 6:55 p.m.

jubale says... #19

I want to try this, only lacking 2 Angels and Approaoch. I'm thinking about other cards: Overwhelming Splendor, Anointer Priest. Or maybe more removal.

November 5, 2017 7:33 p.m.

vortical42 says... #20

Have you looked at running a few copies of Paradoxical Outcome? With all the ETB creatures and the ability to play it for one U with statuary, it seems like a really good option. Other options would be Cartouche of Knowledge (give Tishana flying, +1/+1, and drawing a card) or Prophetic Prism (more card draw, emergency mana fixing, and taps for innovate).

November 6, 2017 9:46 a.m.

Dr_Jay says... #21

vortical42 Good thinking! I'll test out those three soon, at next FNM. Thanks for the ideas!

November 6, 2017 4:47 p.m.

ThyArtIsMagic says... #22

This is madness. Hilarious madness.

November 8, 2017 1:47 p.m.

Eyeknifeyou says... #23

If going for big handsize, why not throw in Kefnet?

November 12, 2017 7:51 p.m.

Dr_Jay says... #24

Eyeknifeyou Good idea; I feel he may be a bit slow at times. But it doesn't hurt to try it out!

November 12, 2017 8 p.m.

SpoonFork says... #25

very cool deck +1. May i ask How you handle decks like various energy decks without Removal in main Board?

November 14, 2017 9:19 a.m.

jubale says... #26

By blocking! 4x Servo Exhibition, 4x Sram's Expertise

November 14, 2017 2:21 p.m.

bigliljames says... #27

Fit in 2 Walking Bal to get around stalled boards and smack someone for 10 damage.

November 16, 2017 12:05 p.m.

jubale says... #28

I built a deck based on this one, tempered by cards I actually own. Feedback appreciated. One thing I neglected was Merfolk explorers.


Servo Ramp

Standard jubale

SCORE: 1 | 1 VIEW


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November 16, 2017 6:24 p.m.

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99% Casual

Competitive




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Date added 1 month
Last updated 1 week
Legality

This deck is Standard legal.

Cards 60
Avg. CMC 3.44
Tokens 1/1 Servo
Folders Ixalan STD, Standard Bases, Feasible Standard Decks, Standard Ideas, Stnd, Favorites, Standard, copy deck, Interesting Standard Decks, stealing this, See all 22
Top rank #1 on 2017-11-14
Views 7928

Revision 3 See all

1 week ago)

+1 Chart a Course main
-1 Cogworker's Puzzleknot main