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Vish Kal; Blood in, Blood out

Commander / EDH* Sacrifice WB (Orzhov)

mass_gats


Maybeboard


Sac, recur, repeat. The deck wins through grinding opponents down and removing threats until it's safe to bring out Vish Kal, or just giving VK enough room to swing for commander damage. The plan B is combos, they're not effecient or easy to pull off, but sometimes they work out and are more viable than attacking into a field of 30/30's. Sometimes plan A & B come together to make an infinite Vish Kal, but most of the time the combo pieces are simply removal or recursion to aid in the snowballing.

There's a creature toolbox package consisting of hand disruption (Tidehollow Sculler), grave hate (Remorseful Cleric), artifact/enchantment removal (Leonin Relic-Warder), permanent removal (Skyclave Apparition), creature removal (Fiend Hunter), planeswalker/counter removal (Vampire Hexmage), sac outlets (Carrion Feeder, Viscera Seer), card draw (Liliana's Standard Bearer, Midnight Reaper), ramp {Knight of the White Orchid), recursion (Karmic Guide, Lurrus of the Dream-Den), and a board wipe (False Prophet). Most of these can be recurred with Sun Titan, and Reveillark, and tutored for by Recruiter of the Guard, which can also find wincons for combos (Cruel Celebrant, and Blood Artist). Another synergy with the <=3 CMC of these cards is their ability to be hit by Matter Reshaper, and 1 lower with Lurrus.

Currently testing fetchland ramp with Brought Back, Sevinne's Reclamation, and Sun Titan.

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Casual

95% Competitive

Date added 7 years
Last updated 2 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

13 - 0 Mythic Rares

42 - 0 Rares

22 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.55
Tokens Companion Zone, Elephant 3-3 G, Emblem Liliana, Defiant Necromancer, Golem 3/3 C, Illusion */* U, Pest 1/1 BG, Wurm 3/3 C w/ Deathtouch, Wurm 3/3 C w/ Lifelink, Zombie 2/2 B
Folders EDH
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