- 4x Aether Hub
- 4x Choked Estuary
- 4x Fetid Pools
- 4x Irrigated Farmland
- 1x Island
- 2x Plains
- 4x Port Town
- 2x Shambling Vent
- 2x Swamp
- 2x Anguished Unmaking
- 3x Blessed Alliance
- 4x Disallow
- 4x Glimmer of Genius
- 2x Grasp of Darkness
- 4x Negate
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I run a very similar deck to this, but mine hasn't been updated since Aether Revolt. I found that fumigate was good as a 2-3 of main board and definitely like seeing 4 in the 75. I have Live Fast and Die Young in there too. They are both really good with glimmer. Not sure how the new sets stack up as far as toughness, but I was never very impressed with Flaying Tendrils.You can take a look at my list if you'd like http://tappedout.net/mtg-decks/esper-control-standard-kaladesh/
May 20, 2017 1:17 a.m.
I do not have 4 fumigate because of the tendrils and cataclysmic gearhulk, 6 board wipes in the 75, game day today i sadly could not find a deal on any kalitas and will be running another cataclysmic gearhulk. I also have enough card draw between glimmer, the cycle lands, and the walkers. Tendrils is mainly for vehicles, zombies, and bg energy though as it destroys those decks. It is also t3 vs t5, so it comes down a bit faster. I am thinking about running 2 dispossess sb just for marvel, cause i do not want to be losing to that deck today.
May 20, 2017 11:04 a.m.
I am thinking that if Ulamog was not in the format Cast Out would be great, but that card is dead in that matchup, and it is 4 mana in control matchups when it could be removed. I am thinking of getting rid of it for other answers, 3 Anguished Mainboard might be pretty good. I am to the point against marvel of mainboarding some specific hate for it, that shell is just so hard to deal with and my LGS is getting overrun with marvel variants (around 25% of the decks and growing).
Marvel Rant: The shell is just annoying cause it can go wide mainly with Whirler Virtuoso and go big with Ulamog. So, if you deal with the go wide, you didn't deal with aetherworks or ulamog. If you deal with aetherworks, you get beat down by the rest of the shell. Something that Eastside Rock said over on his grixis control deck is that against aggro/midrange you side in more removal and against control/combo you side in more counters. When a deck does something on both sides of that structure emerges, control can barely deal with it. It is why the 4 color cat did better than the jeskai cat. Control and Combo are on the same side of the spectrum, while the 4 color was on the opposite. Cat combo had more points of reaction and I minded it less than this as you had to get 2 things out for it to work so you could still use on board removal. Marvel you have to stop on the stack or before, once it hits the field, there is no interaction, they tap and ulamog. I Dispossessed marvel 4 games and still only won 1, got steamrolled by virtuoso once, and got hard cast ulamog twice on because this deck is meant to stabilize and win over a long game. The ulamog is fairly uninteractable as he has a cast trigger that is hard to deal with, is a large indestructible creature, and has another ability that allows him to win without dealing damage. If he had 2 of those 3 things it would be bad but no unbearable, but the 3 are bad. It's kinda funny that cat was holding back such a worse deck for the format. The deck also puts 4 dispel and sphinx of the final word in the side to spite control. This is the stock version; flamecaller, sultai, and control are so much worse. The flamecaller version just has more threats coming off top, chandra is not awful to deal with though unless virtuoso is going nuts too. The deck just spins marvel or makes thopters if you target anything though. The sultai deck has even scarier cards like ishkanah and pulls ulamog and other stuff back from the grave adding a recursive element making it that much harder to stop. The control version still packs large threats like flamecaller, but waits for mana and does marvel when they can hold up 2 counterspells while applying pressure with refiner and virtuoso. I am having to side more than ever for just one archtype where I only had 2 consuls for cat cause my other stuff was sufficient. Overall, it is just a really tough match. I am hearing from other people Dispossess and Lost Legacy are not cutting it, it's just disappointing how untouchable the deck is right now. People playing it said they thought the deck felt bad and it was like rolling a die, but is easy to pilot and uninteractive. I am just trying to find stuff for this, probably going to take Cast Out out of the deck and put To the Slaughter in the side to hit flamecaller and ulamog at once at the hard cast point. Might try Lost Legacy and Transgress the Mind as well. Just having to side in a lot.
Zomnbies: Zombies was pretty easy to deal with, I kept Lord of the Accursed from hitting the table and pumping so all the creatures were within Flaying Tendrils Range so they couldn't recur and also kept Liliana's Master off as well. This deck is good because it is fast, grows, and is recursive; if you prevent it from growing and recurring, gg.
Vehicles: Flaying Tendrils once again kept all the low drops off the baord and made it where scrapheap couldn't come back. Marvel being in the format hindered this deck more as I had Dispossess and Ceremonious Rejection in the side. The Planeswalker sideboard was also pretty easy to deal with. The deck is good because it's threats are evasive and fast and it has a morph sidebaord. Esper is well equipped for evasive threats like Gideon, Heart of Kiran, Scrounger, and Walkers.
Other combos: Aethflux and New Perspectives are the 2 other main combos and hinge around 1 card so heavily that if you keep that card off you're fine. These decks are good because they don't card about your board state much. Marvel is a cmobo deck that doesn't hinge around it's combo going off, that's why it's an issue.
B/G/X: Non evasive and non recurring threats, easiest matchup.
Control: Izzet breaks to Sphinx and I have exile and sac effects that remove things you can't otherwise which makes control in general pretty easy, could use a touch more for in the side.
Other decks: Metalwork colossus is a surprising weak point as colossus is big, recurring, and sanctum of ugin being a cast trigger means that 3 usually come out at once around turn 4-5. I have to keep Hedron Archive especially from hitting in this matchup as it is 6 towards a colossus. Improvise decks are pretty easy, Cataclysmic Gearhulk just wins here. Izzet Emerge is interesting with cast triggers, explosive turns, instant speed threats, and recursiveness, a tough but doable matchup though. Humans is nonrecursive, which makes board wipes and life gain back breaking and an easy match.
Overall: The deck is still very good, I will update it soon. I have basically every matchup except marvel figured out, but that fault in the deck is exceedingly glaring. If anyone has suggestions let me know. My meta just has a very large variaty of decks and is still pretty healthy. Marvel is slowly consuming it though. I am also on cockatrice with the same username if anyone is interesting in deck testing.
May 23, 2017 1:18 p.m.
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|Date added||4 months|
|Last updated||2 days|
This deck is Standard legal.
|Tokens||1/1 Vampire Knight, Jace, Nixilis|
|Folders||Control, Cool Decks, Build?, Other peoples ideas, Cool decks, To try, Esper-(Black, Blue, White)|
|Top rank||#10 on 2017-02-26|
Revision 6 (6 days ago)
|+1||Approach of the Second Sun||main|
|-1||Linvala, the Preserver||main|
|+2||Grasp of Darkness||main|
|+1||Glimmer of Genius||main|
|-2||Authority of the Consuls||side|