I have been trying this on cockatrice and editing it as needed, it has been working very well. Don't forget to upvote the deck if you like it. Also feel free to leave a comment. Thanks for almost 4000 views, currently also working on a turbofog deck Visions of the Turbofog and an Izzet Prowess deck Izzet Flood. Don't forget to hit the upvote button.


I just got back from Game Day, I played something very close to this list, was missing a few show lands and a few sideboard pieces for other ones. I came in second and went 5-3. So, the three losses were against marvel decks, 2 of which were against the same guy, but let me explain the tournament. There were 18 people, 5 rounds of swiss then the top 8 did a single elimination tournament.

Swiss Portion: Round 1 I faced against Mardu Vehicles with Planeswalker Sideboard and went 2-0, round 2 I faced against Flamecaller Chandra Marvel and lost 1-2, round 3 I faced against Mono Black Zombies and won 2-0, round 4 I faced against Dimir Control and won 2-1, and round 5 I faced against Flamecaller Chandra Control Marvel and lost 0-2.

Top 8 Tourney: Round 1 I won 2-1 against Dimir Control, round 2 I won 2-1 against Flamecaller Chandra Marvel, and I lost the finals 0-2 against the same Flamecaller Control Marvel from round 5.

Overall, the deck performed fairly well. It destroyed any aggro or midrange matchups and they stood no chance, I stabilized quickly and they couldn't come back. The control mirrors were close, but my deck could edge them out and could come back from stabilization, while they could not come back when I stabilized. The stock Flamecaller Marvel matchups went okay, the control marvel matrchup went awfully (That guy also went undefeated).

The Top 8 Breakdown: 2 Flamecaller Marvel, 2 Dimir Control, 1 Esper Control (Me), 1 Flamecaller Control Marvel (Winner), 1 Mardu Vehicles, 1 Energy Aggro.

Top 4: 1 Flamecaller Marvel, 1 Esper Control, 1 Flamecaller Control Marvel, 1 Mardu Vehicles.

Game day breakdown: 1 Stock Marvel, 2 Flamecaller Marvel, 1 Flamecaller Control Marvel, 2 Dimir Control, 2 Esper Control, 1 Grixis Control, 1 Azorius Angel Midrange, 1 Aetherflux Reservoir Combo, 1 Metalwork Colossus, 1 Orzhov Midrange, 1 Mono Black Zombies, 2 Mardu Vehicles, 1 Boros Humans, 1 Energy Aggro.

Takeaways: I need to do more marvel than 2 Dispossess, 2 Ceremonious Rejection, and some other generic combo answers. Marvel is particularly annoying because it is so difficult to side for. When you side in control, you are siding more removal heavy answers to aggro and midrange, while siding more counterspells for control and combo. Marvel is both a tempo aggro with rogue refiner, whirler virtuoso, etc and combo with ulamog. If the game goes to long they just hard cast ulamog. Ulamog is annoying becuase he has a cast trigger, can win with damage as a 10/10, is indestructible, has an attack trigger so they don't need to win by damage even, destroys your board state, and can come out early due to marvel. The deck would just be aggro and not tempo if there was not an impending doom of if marvel will come out or not, so you have to hold back making it tempo. Aggro and Midrange got destroyed, I think I had too many answers for them as those games were not close. Control Mirror was close and could use possibly use some overwhelming denial or Summary Dismissal in the side.

Hope this was helpful.

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I run a very similar deck to this, but mine hasn't been updated since Aether Revolt. I found that fumigate was good as a 2-3 of main board and definitely like seeing 4 in the 75. I have Live Fast and Die Young in there too. They are both really good with glimmer. Not sure how the new sets stack up as far as toughness, but I was never very impressed with Flaying Tendrils.You can take a look at my list if you'd like

May 20, 2017 1:17 a.m.

viperfang4 says... #2

I do not have 4 fumigate because of the tendrils and cataclysmic gearhulk, 6 board wipes in the 75, game day today i sadly could not find a deal on any kalitas and will be running another cataclysmic gearhulk. I also have enough card draw between glimmer, the cycle lands, and the walkers. Tendrils is mainly for vehicles, zombies, and bg energy though as it destroys those decks. It is also t3 vs t5, so it comes down a bit faster. I am thinking about running 2 dispossess sb just for marvel, cause i do not want to be losing to that deck today.

May 20, 2017 11:04 a.m.

saintyyy says... #3

So updates on performance after gameday?

May 23, 2017 3:17 a.m.

viperfang4 says... #4

I am thinking that if Ulamog was not in the format Cast Out would be great, but that card is dead in that matchup, and it is 4 mana in control matchups when it could be removed. I am thinking of getting rid of it for other answers, 3 Anguished Mainboard might be pretty good. I am to the point against marvel of mainboarding some specific hate for it, that shell is just so hard to deal with and my LGS is getting overrun with marvel variants (around 25% of the decks and growing).

Marvel Rant: The shell is just annoying cause it can go wide mainly with Whirler Virtuoso and go big with Ulamog. So, if you deal with the go wide, you didn't deal with aetherworks or ulamog. If you deal with aetherworks, you get beat down by the rest of the shell. Something that Eastside Rock said over on his grixis control deck is that against aggro/midrange you side in more removal and against control/combo you side in more counters. When a deck does something on both sides of that structure emerges, control can barely deal with it. It is why the 4 color cat did better than the jeskai cat. Control and Combo are on the same side of the spectrum, while the 4 color was on the opposite. Cat combo had more points of reaction and I minded it less than this as you had to get 2 things out for it to work so you could still use on board removal. Marvel you have to stop on the stack or before, once it hits the field, there is no interaction, they tap and ulamog. I Dispossessed marvel 4 games and still only won 1, got steamrolled by virtuoso once, and got hard cast ulamog twice on because this deck is meant to stabilize and win over a long game. The ulamog is fairly uninteractable as he has a cast trigger that is hard to deal with, is a large indestructible creature, and has another ability that allows him to win without dealing damage. If he had 2 of those 3 things it would be bad but no unbearable, but the 3 are bad. It's kinda funny that cat was holding back such a worse deck for the format. The deck also puts 4 dispel and sphinx of the final word in the side to spite control. This is the stock version; flamecaller, sultai, and control are so much worse. The flamecaller version just has more threats coming off top, chandra is not awful to deal with though unless virtuoso is going nuts too. The deck just spins marvel or makes thopters if you target anything though. The sultai deck has even scarier cards like ishkanah and pulls ulamog and other stuff back from the grave adding a recursive element making it that much harder to stop. The control version still packs large threats like flamecaller, but waits for mana and does marvel when they can hold up 2 counterspells while applying pressure with refiner and virtuoso. I am having to side more than ever for just one archtype where I only had 2 consuls for cat cause my other stuff was sufficient. Overall, it is just a really tough match. I am hearing from other people Dispossess and Lost Legacy are not cutting it, it's just disappointing how untouchable the deck is right now. People playing it said they thought the deck felt bad and it was like rolling a die, but is easy to pilot and uninteractive. I am just trying to find stuff for this, probably going to take Cast Out out of the deck and put To the Slaughter in the side to hit flamecaller and ulamog at once at the hard cast point. Might try Lost Legacy and Transgress the Mind as well. Just having to side in a lot.

Zomnbies: Zombies was pretty easy to deal with, I kept Lord of the Accursed from hitting the table and pumping so all the creatures were within Flaying Tendrils Range so they couldn't recur and also kept Liliana's Master off as well. This deck is good because it is fast, grows, and is recursive; if you prevent it from growing and recurring, gg.

Vehicles: Flaying Tendrils once again kept all the low drops off the baord and made it where scrapheap couldn't come back. Marvel being in the format hindered this deck more as I had Dispossess and Ceremonious Rejection in the side. The Planeswalker sideboard was also pretty easy to deal with. The deck is good because it's threats are evasive and fast and it has a morph sidebaord. Esper is well equipped for evasive threats like Gideon, Heart of Kiran, Scrounger, and Walkers.

Other combos: Aethflux and New Perspectives are the 2 other main combos and hinge around 1 card so heavily that if you keep that card off you're fine. These decks are good because they don't card about your board state much. Marvel is a cmobo deck that doesn't hinge around it's combo going off, that's why it's an issue.

B/G/X: Non evasive and non recurring threats, easiest matchup.

Control: Izzet breaks to Sphinx and I have exile and sac effects that remove things you can't otherwise which makes control in general pretty easy, could use a touch more for in the side.

Other decks: Metalwork colossus is a surprising weak point as colossus is big, recurring, and sanctum of ugin being a cast trigger means that 3 usually come out at once around turn 4-5. I have to keep Hedron Archive especially from hitting in this matchup as it is 6 towards a colossus. Improvise decks are pretty easy, Cataclysmic Gearhulk just wins here. Izzet Emerge is interesting with cast triggers, explosive turns, instant speed threats, and recursiveness, a tough but doable matchup though. Humans is nonrecursive, which makes board wipes and life gain back breaking and an easy match.

Overall: The deck is still very good, I will update it soon. I have basically every matchup except marvel figured out, but that fault in the deck is exceedingly glaring. If anyone has suggestions let me know. My meta just has a very large variaty of decks and is still pretty healthy. Marvel is slowly consuming it though. I am also on cockatrice with the same username if anyone is interesting in deck testing.

May 23, 2017 1:18 p.m.

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Compare to inventory
Date added 4 months
Last updated 2 days

This deck is Standard legal.

Cards 60
Avg. CMC 3.76
Tokens 1/1 Vampire Knight, Jace, Nixilis
Folders Control, Cool Decks, Build?, Other peoples ideas, Cool decks, To try, Esper-(Black, Blue, White)
Top rank #10 on 2017-02-26
Views 4266

Revision 6 (6 days ago)

+1 Approach of the Second Sun main
-2 Sunken Hollow main
-4 Concealed Courtyard main
-1 Linvala, the Preserver main
-2 Island main
-2 Prairie Stream main
+1 Choked Estuary main
+2 Grasp of Darkness main
+2 Shambling Vent main
+2 Port Town main
+4 Fetid Pools main
-1 Swamp main
+1 Glimmer of Genius main
+2 Cast Out main
-4 Fatal Push main
+1 Negate main
+4 Irrigated Farmland main
-1 Anguished Unmaking main
-3 Anticipate main
-2 Authority of the Consuls side
and 22 other change(s)

See all