- 4x Aether Hub
- 4x Choked Estuary
- 4x Fetid Pools
- 4x Irrigated Farmland
- 1x Island
- 2x Plains
- 4x Port Town
- 2x Swamp
- 2x Anguished Unmaking
- 4x Blessed Alliance
- 3x Disallow
- 2x Fatal Push
- 4x Glimmer of Genius
- 3x Negate
- 4x Supreme Will
Comments View Archive
I run a very similar deck to this, but mine hasn't been updated since Aether Revolt. I found that fumigate was good as a 2-3 of main board and definitely like seeing 4 in the 75. I have Live Fast and Die Young in there too. They are both really good with glimmer. Not sure how the new sets stack up as far as toughness, but I was never very impressed with Flaying Tendrils.You can take a look at my list if you'd like http://tappedout.net/mtg-decks/esper-control-standard-kaladesh/
May 20, 2017 1:17 a.m.
I do not have 4 fumigate because of the tendrils and cataclysmic gearhulk, 6 board wipes in the 75, game day today i sadly could not find a deal on any kalitas and will be running another cataclysmic gearhulk. I also have enough card draw between glimmer, the cycle lands, and the walkers. Tendrils is mainly for vehicles, zombies, and bg energy though as it destroys those decks. It is also t3 vs t5, so it comes down a bit faster. I am thinking about running 2 dispossess sb just for marvel, cause i do not want to be losing to that deck today.
May 20, 2017 11:04 a.m.
I am thinking that if Ulamog was not in the format Cast Out would be great, but that card is dead in that matchup, and it is 4 mana in control matchups when it could be removed. I am thinking of getting rid of it for other answers, 3 Anguished Mainboard might be pretty good. I am to the point against marvel of mainboarding some specific hate for it, that shell is just so hard to deal with and my LGS is getting overrun with marvel variants (around 25% of the decks and growing).
Marvel Rant: The shell is just annoying cause it can go wide mainly with Whirler Virtuoso and go big with Ulamog. So, if you deal with the go wide, you didn't deal with aetherworks or ulamog. If you deal with aetherworks, you get beat down by the rest of the shell. Something that Eastside Rock said over on his grixis control deck is that against aggro/midrange you side in more removal and against control/combo you side in more counters. When a deck does something on both sides of that structure emerges, control can barely deal with it. It is why the 4 color cat did better than the jeskai cat. Control and Combo are on the same side of the spectrum, while the 4 color was on the opposite. Cat combo had more points of reaction and I minded it less than this as you had to get 2 things out for it to work so you could still use on board removal. Marvel you have to stop on the stack or before, once it hits the field, there is no interaction, they tap and ulamog. I Dispossessed marvel 4 games and still only won 1, got steamrolled by virtuoso once, and got hard cast ulamog twice on because this deck is meant to stabilize and win over a long game. The ulamog is fairly uninteractable as he has a cast trigger that is hard to deal with, is a large indestructible creature, and has another ability that allows him to win without dealing damage. If he had 2 of those 3 things it would be bad but no unbearable, but the 3 are bad. It's kinda funny that cat was holding back such a worse deck for the format. The deck also puts 4 dispel and sphinx of the final word in the side to spite control. This is the stock version; flamecaller, sultai, and control are so much worse. The flamecaller version just has more threats coming off top, chandra is not awful to deal with though unless virtuoso is going nuts too. The deck just spins marvel or makes thopters if you target anything though. The sultai deck has even scarier cards like ishkanah and pulls ulamog and other stuff back from the grave adding a recursive element making it that much harder to stop. The control version still packs large threats like flamecaller, but waits for mana and does marvel when they can hold up 2 counterspells while applying pressure with refiner and virtuoso. I am having to side more than ever for just one archtype where I only had 2 consuls for cat cause my other stuff was sufficient. Overall, it is just a really tough match. I am hearing from other people Dispossess and Lost Legacy are not cutting it, it's just disappointing how untouchable the deck is right now. People playing it said they thought the deck felt bad and it was like rolling a die, but is easy to pilot and uninteractive. I am just trying to find stuff for this, probably going to take Cast Out out of the deck and put To the Slaughter in the side to hit flamecaller and ulamog at once at the hard cast point. Might try Lost Legacy and Transgress the Mind as well. Just having to side in a lot.
Zomnbies: Zombies was pretty easy to deal with, I kept Lord of the Accursed from hitting the table and pumping so all the creatures were within Flaying Tendrils Range so they couldn't recur and also kept Liliana's Master off as well. This deck is good because it is fast, grows, and is recursive; if you prevent it from growing and recurring, gg.
Vehicles: Flaying Tendrils once again kept all the low drops off the baord and made it where scrapheap couldn't come back. Marvel being in the format hindered this deck more as I had Dispossess and Ceremonious Rejection in the side. The Planeswalker sideboard was also pretty easy to deal with. The deck is good because it's threats are evasive and fast and it has a morph sidebaord. Esper is well equipped for evasive threats like Gideon, Heart of Kiran, Scrounger, and Walkers.
Other combos: Aethflux and New Perspectives are the 2 other main combos and hinge around 1 card so heavily that if you keep that card off you're fine. These decks are good because they don't card about your board state much. Marvel is a cmobo deck that doesn't hinge around it's combo going off, that's why it's an issue.
B/G/X: Non evasive and non recurring threats, easiest matchup.
Control: Izzet breaks to Sphinx and I have exile and sac effects that remove things you can't otherwise which makes control in general pretty easy, could use a touch more for in the side.
Other decks: Metalwork colossus is a surprising weak point as colossus is big, recurring, and sanctum of ugin being a cast trigger means that 3 usually come out at once around turn 4-5. I have to keep Hedron Archive especially from hitting in this matchup as it is 6 towards a colossus. Improvise decks are pretty easy, Cataclysmic Gearhulk just wins here. Izzet Emerge is interesting with cast triggers, explosive turns, instant speed threats, and recursiveness, a tough but doable matchup though. Humans is nonrecursive, which makes board wipes and life gain back breaking and an easy match.
Overall: The deck is still very good, I will update it soon. I have basically every matchup except marvel figured out, but that fault in the deck is exceedingly glaring. If anyone has suggestions let me know. My meta just has a very large variaty of decks and is still pretty healthy. Marvel is slowly consuming it though. I am also on cockatrice with the same username if anyone is interesting in deck testing.
May 23, 2017 1:18 p.m.
Dear viper im a huge fan of ur deck testing it alot and its doin grt. Ur right bout marvel tho it aint an easy matchup. Shaheen soorani also made a black blue control im following. He spoke of how he counters marvel and he is doin grt it seems.check him out it may help. In all cases i looooove ur deck dude testing it hard too
May 24, 2017 7:03 a.m.
Declaration in Stone may not seem the best answer to Marvel, but I often find it is. You can remove their tokens en masse without requiring a sweeper, and it hits Gearhulk/Ulamog. Alongside some copies of Anguished Unmaking to hit plainswalkers and Marvel, it works quite well.
Another option can be Jace, Unraveler of Secrets as its - option can return Ulamog to hand, which is the worst place for it until they can hard cast it.
Final option is Summary Dismissal as it can hit abilities on the stack from a Marvel cast too. Its expensive and painful, but it does the job.
May 24, 2017 10:28 a.m.
@saintyyy glad u like the deck. You can link his deck if you want for me to look at. I am about to make a few edits to make the deck more effective.
@lords2001 I am going to add in Declaration in Stone over Grasp of Darkness or possibly even Fatal Push. The only thing that should cause issues with is Heart of Kiran but I have so much artifact hate because of Marvel I should be okay. That will also make zombies, emerge, and Metalwork Colossus (since usually 3 hit and all 3 are exiled and can't come back) a bit less potent.
Kalitas is being for the most part useless on cockatrice testing nor do I own any atm or want to pay for it when it will rotate soon. It just dies to Grasp of Darkness the moment it comes out against zombies. I will add 1 more Cataclysmic Gearhulk in the side, it is proving very effective against a variety of decks. It wipes the board and is a big body with vigilance that swings every turn and can still block. I will also add a Summary Dismissal in the side. I don't know if I am going to still go with Dispossess or switch to Lost Legacy or Transgress the Mind. I am also thinking of adding 1 Linvala, the Preserver back in the mainboard. I am going to put my Anticipate back in though, was trying to test the deck without them and more lands because of the cycle lands, I like having both for even mroe consistency. Just thinking of options. This deck went about 80-15 during testing on cockatrice for all of AER standard, the thing about control is figuring out the right answers. The meta changed, the answers have to change, as soon as I get it dialed in though the deck should be fairly unstoppable. I also need to write a primer about the deck, so hopefully that comes soon, have to play around with the code and formatting for it.
Also, don't forget to upvote the deck if you like it!
May 24, 2017 6:36 p.m.
Viper here is the full article. http://www.starcitygames.com/article/35134_UB-Control-For-Standard.html
May 25, 2017 4:21 a.m.
@saintyyy I read the article before but will comment on it now.
Planeswalkers: Liliana, the Last Hope is not that great in standard as she doesn't really do anything and takes a long time to ult, I am not trying to pitch cards either, overall kinda bad. My walkers all have a plus that draws, a minus that is removal, and an ult that just wins the game. Sorin's plus also gets you closer to winning the game and can factor into damage with Torrential Gearhulk.
Creatures: Yes, I know torrential gearhulk and Sphinx of the final word are good, that's why I am playing them. 1 Baral in the side is a trick I have considered. I don't have any intention on purchasing Kalitas, Traitor of Ghet, it is really good, but I am exiling already anyways. Kefnet the Mindful as a 1 of is interesting. I like my Gearhulks in the side, they double as removal and are very good.
Counters: Disallow and Negate are both hard counters and are good. Censor I am not particularly interested in running, it is low to the ground and counters everything and is proven to be useful, but I would much rather know the spell will be countered with something else. It does cause people to play around it though if they know you have it. Essence Scatter I have thought about, but I have enough removal that I don't care for it. We both have Ceremonious Rejection side for marvel. I would run Overwhelming Denial if marvel gets banned over Rejection. Dispel is also good in the control mirror and against decks you think sided in dispel for you themselves.
Spot Removal: Fatal Push I once had in this deck and am heavily thinking of adding it back, I just am finding more use out of Dec in Stone right now. Same with Grasp of Darkness, but that will probably never come back. Never, Anguished Unmaking is just better. Blessed Alliance is also super strong in removal as it doesn't target removing some pesky threats, the most annoying thing in this deck from opponent's opinions has been me saying "sac a creature and gain 4 life" off it. It also contributes to an effective life total of 25-30. Complete Disregard is not particularly good when you have the spells I just listed at your disposal. Commit is not permanent removal and I have anguished unmaking. Memory is somewhat useful though. I also have a Noxious Gearhulk in the side and the minus on each walker.
Mass Removal: He has Yahenni's Expertise, I personally like Flaying Tendrils better because it costs one less and exiles. It just comes down faster against zombies and vehicles mainly and exiles their zombies or scrounger. I also don't have any cards I would target off the free spell portion consistently. I also have fumigate which hits everything and a Cataclysmic Gearhulk in the side for mroe mass removal, I would add 1 more if I didn't have to side so much for marvel as it wipes non creatures too.
Card Draw: He has Hieroglyphic Illumination which I find bad unless you're running a cycling deck, glimmer is just better. Glimmer alone also runs my Aether Hubs. We both are running Anticipate, it is good. Pull from Tomorrow is a card I am considering as a 1-2 of, it is good, but is really only good late game. All of my walkers are also card draw, and I have quite a few cycle lands.
Other Spells: we both have 3 Transgress the Mind for marvel and other decks.
Lands: I like mine with cycle lands, he doesn't have to fuel Aether Hub, so that leads to a few other choices. He has no manlands. He does have an interesting Westvale Abbey Flip likely to put up an instant speed blocker and somewhat of a wincon. Appoach of the Second Sun is also nice.
Last thoughts: I still think esper has the best answers in standard. He hyped Pull up a lot, but Glimmer is still very good and fuels Hub. Torrential Gearhulk is the 4-of juggernaut that he says otherwise. He also has way too few wincons when I think I don't have that many and have more.
June 1, 2017 7:05 p.m.
Are you gonna update this for hour if devastation?
June 21, 2017 10:15 p.m.
@Vampire_Lord Yes, I have several cards in mind already. Supreme Will will go in over Anticipate; Solemnity will be in the side as it shuts down all energy and counters strategies; Oketra's Last Mercy might make the deck; still looking forward to the UB God, Razaketh, and Kefnet's Last Whatever.
Ixalon is going to be interesting, most of my cards will rotate, White and Blue have enough support right now to continue after rotation since all my reasons for running black will have rotated, otherwise I might have to go Jeskai or Bant for a time (hopefully there is support for esper). The exile all attacking creatures card will be fantastic as well as a lot of hatebear cards. Hatebears might even be standard viable which I love hatebears and Death and Taxes strategies. The Have Lands will be way better than the Show Lands, so the manabase will be even better. Not enough is spoiled about Hour and Ixalon to know for that time, the locust god looks awesome though. Just a few more cards I have my eyes on for Hour and maybe still some surprises.
I still need to write a primer for this deck too, I have neglected that heavily and have been really busy. I am going to a pptq Saturday, I think I am going to take this deck over my fog deck. The funny thing is, the fog deck has basically not lost against anything other than marvel, which is now banned, but I feel way more comfortable with this deck despite slightly better results of fog. This deck has lost twice to things other than marvel since AKH started, but those were pretty unlucky games where I would keep 3 lands and never draw another. I will post the results either Saturday or Sunday. I will also update the deck once spoilers are complete.
June 22, 2017 midnight
@Vampire_Lord ik you are deciding between grixis and esper, i personally believe esper has the best control pieces right now. The best removal in the format is anguished unmaking, your effective life is 25 on average over 20 with grixis, the removal is more finite and gets around hexproof often, solemnity comes out soon which ends energy decks that you were worrying about, and the finishers are versatile and get the job done. Overall, the best control colors right now.
June 22, 2017 4:49 p.m.
I feel like Liliana, the last hope has a place somewhere in here, and maybe Kefnet. Also I'd replace the blessed alliances with grasp of darkness. overall good deck though! +1
June 28, 2017 7:02 p.m.
@Citrusjeans Blessed Alliance is better since it is saccing which evades indestructible and hexproof. The gain 4 life is also very helpful, where the untap sometimes gets someone with a tapped gearhulk. Amazing card for the deck. I still don't think that Liliana is particularly good in control, it doesn't affect the board that much. All my walkers have a plus that draws a card, a minus that is removal, and an ult that wins the game. They are just better than her here.
June 28, 2017 7:33 p.m.
How about Gideon of the trials? A plus-one that prevents damage from a source, it can become a creature in control matchups, and the instant emblem you get the turn you play him prevents dumb losses like approach of the second sun or hedron alignment.
June 28, 2017 8:44 p.m.
I will update this list for hour, i can't for a few more days until i get back from visiting family for 4th of July. I am typing this on my phone and it is a pain to edit a deck on a phone.
July 3, 2017 2:26 p.m.
Nice to see someone running Sorin, Grim Nemesis again.
July 11, 2017 9:28 a.m.
Please login to comment
|Date added||7 months|
|Last updated||1 month|
This deck is not Standard legal.Highlight illegal cards
|Illegal cards||Supreme Will|
|Tokens||1/1 Vampire Knight, Jace, Nixilis|
|Folders||Control, Cool Decks, Build?, Other peoples ideas, Cool decks, interesting, Interesting Decks, control, Esper decklists, Standard, See all 21|
|Top rank||#10 on 2017-02-26|