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Usually, landfall is considered too weak or unreliable to work competitively, but here we are going to attempt to change that. In game 1, our goal is too kill our opponent ASAP, possibly as early as turn 3. Going into games 2 and 3 our opponent will likely be more cautious, so we will need to play the long game to avoid losing a lot of resources from Fog effects and blue shenanigans. This deck may run more creatures in the future, but we can get by with only 12 creatures by protecting them with Vines of Vastwood, Ranger's Guile and Sejiri Steppe (Which we can play at instant speed using Crop Rotation). This is how you win on turn 3:

Turn 1: Plains, Steppe Lynx

Turn 2: Mountain, Attack with Steppe Lynx, play and equip Adventuring Gear

Turn 3: Forest, Attack with Steppe Lynx, before damage is dealt play Temur Battle Rage, then cast Crop Rotation to play and activate Evolving Wilds/Terramorphic Expanse (24 damage with trample)

Suggestions are welcome and appreciated. Enjoy!

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Casual

91% Competitive

Date added 6 years
Last updated 3 years
Splash colors W
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 1.63
Tokens Insect 1/1 G, Plant 0/1 G
Folders Pauper Meta
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