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good suggestion on the Buried Alive , but Lotleth Troll isnt the win condition here, he's just a tool for the Vengevine s, he's out there to give me an easy way to get Vengevine , Bloodghast , and Gravecrawler out of my hand and into the graveyard, the trick here is to always have an easy way of casting two low cost creatures to keep the Vengevine s out and swinging every turn. Lotleth Troll is a nice cheap regenerate-able zombie that allows me to cast Gravecrawler from the graveyard too keep the Vengevine s on the field. and Slitherhead s are there to hold in hand incase of a board wipe, 1mana for Slitherhead (which is a zombie) then another 1black for Gravecrawler thats in my graveyard after a board wipe, gets me my two casted creatures to bring back all my Vengevine s again. what i really need is a cheap black/green creature sacrifice engine that i can use incase they zap my Vengevine s but dont kill the Gravecrawler s aswell
I haven't checked the format but if legal than Wild Mongrel is a powerhouse if your dumping creatures into your graveyard from your hand to play faster. I might try taking Slitherhead and Birds of Paradise out, I'm not sure If you need em and possibly have something else to replace: Harrow ? Ill give it more thought, I've always been a fan of black green :)
I'm usually a big fan of green mana ramp in all occasions but in this deck the average cmc is 2.03, the Harrow cost more than most of the things i would use the mana to play.
The Birds of Paradise are there because they are a welcome sight anytime in the match, if i get it early its a perfect 1 drop mana ramp, and if i get it late then its a great one drop for Vengevine 's ability
And the Slitherhead is just wayyy too good here, not only is it a one drop that i can cast no matter what mana i end up with in a match, but there are so many options with it.
I can discard it to Lotleth Troll for a counter and then free scavenge it for another counter
Or if i have a Gravecrawler and some Vengevine s in the graveyard i can cast the Slitherhead (which is a zombie) for one mana, which allows me to activate Gravecrawler 's ability and cast him from the graveyard, and since 2 creatures were "cast" all the Vengevine s i managed to put in the graveyard hit the field with haste.
In play tests I've been able to get 3-4 Vengevine s out swinging by turn 5ish
Wild Mongrel is nice, but the point of me throwing stuff into the graveyard is because i have a bunch of ways to get them back on the field.
Bloodghast comes back for free with every land played and has the potential for haste
Gravecrawler comes back for 1 black as long as there is a zombie on the field
And Vengevine comes back with haste every time 2 creatures are cast
Even Slitherhead sort of comes back in the form of a +1/+1 counter
If Wild Mongrel were a zombie and i could use it to combo with Gravecrawler that would be lovely. But Lotleth Troll wins by a landslide. He does essentially the same thing for the same cost but on top of that he has trample and regenerate for 1 black.
If your looking for a cheap sac outlet, Corpse Blockade should do the trick. it's tough and an effective blocker with Gravecrawler on the field and he can take an zap. Also good for avoiding exiles. You could maybe replace Deathrite Shaman as I'm not sure how he fits in this deck besides being cheap. It's a nice combo actually. They kill Vengevine and you sac Gravecrawler twice to pop him back. +1
its a bit situational, Corpse Blockade works a bit better for me mainly because Nantuko Husk dies to Lightning Bolt Pillar of Flame Searing Spear and Shock which are all played alot in my playgroup, any of those spells would cause to to have to sack something when i dont want to to save him
Okay. So Vengevine
is my favorite card ever printed, and i have many many years of experience, so let me tell you, Jarad's Orders
is too slow. Make it a 1 of, and replace the other three with Stinkweed Imp
. It flies, it has deathtouch, but, most importantly, Dredge. If you get a Lotleth Troll
turn two, with an imp in hand, end step on their turn (or in response to a kill spell), sac imp, dredge triggers on your turn, and you can start throwing things in the grave! You are much more likely to hit your Slitherhead
s, and Gravecrawler
s, then re-sac the imp with troll to swing for 4 trample turn three. It works MUCH better that Jarad's Orders
, believe you me. I run this same deck, with my own tweaks here and there, and I'm glad to see someone else who loves the Vine! :)