pie chart

pie chart Varolz, the Scar-Striped Dredge-Scavenge

Commander / EDH



Preplanning for an EDH focused around the new Golgari legend, Varolz, the Scar-Striped. Plan is to dredge into scavenge targets to beef up creatures and have fun. Secondary plan is to win by attrition. Suggestions please!


Varolz isnt in the database. So I marked two Jarad's and have jarad set as the commander til the new legend is selectable. input anybody?


UncleLanddrops says... #1

Death's Shadow , Force of Savagery , and Hunted Horror seem like viable options.

I also like the idea of Filth and Urborg, Tomb of Yawgmoth , or one of the goofy enchantment substitutes to make Varolz unblockable. Seems optional though. I'd also wanna play Oona's Prowler as a nice discard outlet.

This deck should be able to get out quick and leave your opponents in the dust. Voltron implies a very sort of slow-sorcery speed thing, which is going to happen, but consider some more instant speed things that will help you get quick kills, like Tainted Strike and Might of Oaks .

Remember, if you wanna go Voltron or something with a more General centric strategy, it's best to make heavy commitments to it with ways to solve all the other problems, like tuck and whatnot, with other cards. Don't try to make a Plan B, necessarily, with other stuff in the deck. I think Varolz will get you there, if you let him.

Good Luck!

April 12, 2013 11:51 a.m.

eschultz513 says... #2

Decided to altar the deck into a "ROCK" strategy with creating big beat sticks. Voltron is a possibility for 1v1 play. But in order to focus on 3 to 4 player match ups, creatures such as skullbriar or nether traitor to optimize scavenge value. Suggestions?

April 12, 2013 2:39 p.m.

eschultz513 says... #3

Decided to altar the deck into a "ROCK" strategy with creating big beat sticks. Voltron is a possibility for 1v1 play. But in order to focus on 3 to 4 player match ups, creatures such as Skullbriar or Nether Traitor to optimize scavenge value. Suggestions?

April 12, 2013 2:41 p.m.

UncleLanddrops says... #4

In Multiplayer, my experience is that it's going to take people a lot more time as a group to try and stop your plan(s).

That said, I still think starting out with a narrow goal will help you tremendously as you build and tune the deck. To me, that narrow goal is killing one person at the table.

Now, Varolz is kinda weird, as most General-Damage strategies want to play less creatures. But he kinda needs them.

That said, I think you've got some pretty decent instincts here with the creature list, but it does need some work. Nether Traitor seems really good to me. Skullbriar seems like he'd get in the way.

Utility dudes that have big Power seem good. More Yavimaya Elder, less Savra and Stinkweed Imp. Fleshbag Marauder and Shriekmaw feel like nice inclusions.

Varolz is a little tricky, because the impulse to Scavenge can be a trap. So when you include creatures, try to find the ones that intersect with good utility but could also be effectively abused with Scavenge.

This strategy does mean you're probably playing a little more sorcery speed, but that's how multiplayer goes. Also, Sakura-Tribe Elder is a lot better than Dawntreader Elk , if you can get one. That's an easy 1-for-1 switch.

I don't think you need so much Dredge stuff. Sure, it's cool, but it's probably just better to use what you're putting in the deck rather than to put it in your graveyard and then exile it away. If Varolz is out, you always have a good sac outlet too.

In terms of getting damage through. Rogue's Passage and Shizo, Death's Storehouse seem like logical choices.

April 12, 2013 3:04 p.m.

CptCaramel says... #5

If you're going to be beefing up creatures, giving them trample, and potentially making them unblockable (as per suggestion of Rogue's Passage and Shizo, Death's Storehouse) then why not add in Vraska the Unseen for her removal, ability to protect herself if they actually want to stop attacking you, and her "why not" ultimate? I mean, why buff and bonk when you can buff and win?

April 12, 2013 7:03 p.m.

Mewgle says... #6

I don't know about you, but Death's Presence seems pretty good with Varolz. Especially if you end up with Death's Shadow or Phyrexian Dreadnought in your hand. Play them from your hand, they immediately die triggering Death's Presence you put 12 or 13 +1/+1 counters on a creature. And banking off of creatures you might sacrifice it can get pretty ridiculous.

April 14, 2013 12:49 a.m.

voodoomaster says... #7

im kind of suprised you dont have crucible of worlds in their

April 16, 2013 6:59 p.m.

eschultz513 says... #8

i kept crucible out for cost purposes. and honestly, life from the loam has been getting the job done and cantripping with the Dredge to ditch cards.

May 6, 2013 12:08 a.m.

guerillarage says... #9

Try Deadbridge Chant from Dragon's Maze.

June 1, 2013 7:50 a.m.

guerillarage says... #10

Also, Grim Backwoods is a decent sac outlet which also nets you a card.

June 1, 2013 7:54 a.m.

CptCaramel says... #11

Although sacrificing isn't a big thing in the deck, I would suggest Blood Artist just to liven things up a bit, and to present some lifegain where there otherwise isn't much, also it makes attacking and blocking that little bit harder.

June 6, 2013 3:29 a.m.

Please login to comment

Compare to inventory
Date added 4 years
Last updated 4 years

This deck is Commander / EDH legal.

Cards 99
Avg. CMC 3.30
Tokens 1/1 Saproling, 2/2 Wolf
Folders Stolen decks hehehe :)
Views 5947