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Vannifar, The Unresting Ooze (With Lore)

Commander / EDH Budget Competitive Counters GU (Simic)

alexander.rokicki


Vannifar is the current guildmaster of the Simic Combine, and speaker of Zonot Three, on Ravnica. She is an elf who has mutated her body into an Proto-plasmic ooze that gives her a jellyfish look. She can absorb oxygen through her skin and can rest parts of her brain at different times so she doesn't need to sleep. She considers herself a superior life-form. Until recently Vannifar was kind of an outsider to the guild, wanting more direct and faster action with her Adaptionist movement than the more passive Zegana (and her Utopian movement). After the Living Guildpact went missing, causing growing tension between the Ravnican guilds, Vannifar's more action-based philosophy gained popularity. Then Zegana needed her help against the Golgari, who were trying to take a zonot for themselves. After this Vannifar challenged Zegana in the Speaker's Chamber and she was voted in as Prime Speaker. Under Vannifar the Simic started to mutate their more intelligent members into super soldiers.

 Simic utilizes slow incremental growth to gain resource advantage. The Simic Combine is Ravnica's steward of nature and the wild; its mission is to preserve the natural world even as Ravnica's cities continue to grow. The guild seeks to protect the elements of the plane that are incompatible or mutually exclusive with its overpopulated, urban conditions. The guild uses magic to coax new morphologies from existing creatures, as well as to combine traits from multiple organisms in one. Some of these are unique creatures that can't reproduce. A few multiply and become part of the guild's fabric.

The emotionally distant relationship that the Simic biomancers have with the rest of Ravnica's society makes the common man wary of the guild, thinking of them as crazy mutant makers. Even so, the Simic make up the physicians of Ravnica and so injuries and illness are taken to the reputable doctors. Where other cultures are divided by species, caste or role, within the Simic Combine, members are divided by Clade. A Clade is a group that's focused on a specific aspect or project. Some of the clades include:

Hull Clade, focussing on protection, defense and durability.

Fin Clade, focussing on movement of creatures (especially flying creatures) as well as, movement of resources through systems. Crypsis Clade, focussing on camouflage and magic designed to hide knowledge or operations.

Gyre Clade, focussing on redirecting or nullifying magic and advancing nature.

Independently from the Clades operate factions about the interpretation of Simic philosophy. Two are known: The Utopians, who focus on a harmonic union between civilization and nature, where evolution is a slow, guided process; and the Adaptionists, who believe that the guilds exist in a fragile ecosystem in which the slightest imbalance can have cascading effects, and thus seek to make steps that will ensure their survival. Though not ouright stated, it is likely that Momir Vig's followers constituted their own factions, the Vigians, who saw nature as something to be molded and subdued in order to enhance civilization.

In recent years the Simic Combine has extended its research to humanoid subjects, magically transferring the traits of various animals into human, elves and vedalken. The goal of the Guardian Project is to build an army perfectly adapted to a variety of combat situations. These hyper-evolved specimens are called Simic hybrids, though they sometimes refer to the themselves as guardians.

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Date added 5 years
Last updated 11 months
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

12 - 0 Mythic Rares

31 - 0 Rares

16 - 0 Uncommons

10 - 0 Commons

Cards 100
Avg. CMC 3.51
Tokens Ape 3/3 G, Beast 3/3 G, Copy Clone, Experience Token, Frog Lizard 3/3 G, Plant 0/1 G, Squid 1/1 U
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