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Vaevictis Asmadi, The Dire to Aspire

Commander / EDH BRG (Jund)

IronHart


Maybeboard


This is my attempt at making a Vaevictis Asmadi, The Dire deck at the strongest possible power. I feel in love with the cards desgin and he quickley became my favoruite commander. This deck attempts to best abuse his attack trigger to pull the best possible card off the top (commonly these are Ulamog or Blightsteel). The deck also has no limit on budget but cards I don't currently own have been shoved to the Maybeboard.

VA being a 6\6 flyer that can deal with any threat without hexproof and being able to cheat any permanent into play gives the deck a massive amount of board control and removal. since he acts as a threat and removal own his own every other card in the deck should interact with VA directly either direclty through casting him faster, protecting him or being something worth cheating in or through second hand methods such as recursion draw or removal.

Having played the deck since VA was released, ive found their was a great lackk of proper material about him, with most people playing cards on the "it looks cool" or "It does a neat thing" "or in some awkward since it connects to VA." All these people I feel haven't given VA the proper treatment and consideration into just how strong VA really can be.

For VA, since we have to lose a thing every turn as well, we are in JUND and their is a shit ton of land support in JUND. It only made sense to run cards that help support that and VA's own tricks. We can eat the lands for his trigger and cheat in the big Land threats all at once. NOTE: FOR A TRUE LANDS MATTER COMMANDER LOOK ELSEWHERE. WE CAN ONLY PLAY SO MUCH LAND SUPPORT AND A TRUE LAND MATTERS DECK WOULD BE FOUND MUCH BETTER IN LORD WINDGRACE.

Before discussing the cards that don't work, It must be noted that if your gonna play VA you'll quickly understand that he makes you a target pretty quickly. Since your commander can kill (almost) any other commander and must eat a permanent from each player whenever it attacks (This means even eating lands despite not wanting to hurt some opponents at first) you WILL BE TARGETED at some point in the game and as such we must view every card in our deck from such a lends. If a thing doesn't help is right away or is threatening but can't protect itself; it is basically futile effort to consider them.

Here is a list of cards that simple aren't worth the time or money for example - It that Betrays (and the like). Look I love this guy but he just is not nearly as good as people let on he is in this deck. Due to his huge mana cost we likely wanna cheat him in, and since VA cheats thing after sacing 4 things, It that Betrays misses the chance to steal their shit. This means we are gonna have to wait a full rotation before we can swing with It and VA which just isn't likely to happen because surpise surpise people don't like having their stuff taken. And since It can't protect itself and is super scary it is useless to consider running it. Rather consider any 10+ drop that can protect itself.

  • Bitterblossom, Phyrexian Arena, From Beyond etc.: All take to long to be worth it and only offer us something in super long games, but we don't need that value. VA warps the board every turn and basically controls the game through threats and removal and therefore we don't need useless value that isn't worth the wait. These cards are also uses in the eariley games because we should be ramping and setting up playing VA and not screwing around with tokens or slow card draws.

  • Creatures/effects with static effects: Mazlrik and the Grave pack cards are two good examples of this. These cards care about sacing things, but VA only sacs once every combat so each card it flips or or uses should be etb based as to increw quick value that we know we can depend on. Because of VA we face the threat of lossing the whole board at any moment and as such we can't depend on static effects because our commander is just too aggressive and will always threaten anything they play.

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Date added 5 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

20 - 0 Mythic Rares

52 - 0 Rares

13 - 0 Uncommons

7 - 0 Commons

Cards 100
Avg. CMC 3.95
Tokens Beast 3/3 G, Cat Warrior 2/2 G, Clue, Elemental 5/3 G, Elemental 5/5 RG, Elephant 3/3 G, Emblem Nissa, Vital Force, Plant 0/1 G, Wurm 5/5 G w/ Trample, Zombie 2/2 B
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