Greetings!
This is my take on a UWR Bolt-Control with an added Combo aspect. I've been working on this deck for roughly two years.
The idea of it is fairly simple; Control the early-game with a few counterspells and Snapcaster trigger, and to either chip away my opponent's health with Snap + Clique, burn them to zero, or combo with Angel + Kiki-Jiki.
My initial plan for the Main-Board is to switch out a couple of lands, mainly looking at 1x Hallowed Fountain and probably 1x Island for a pair of Celestial Colonnade to bolster my Win-Con. I'm also debating whether or not to switch out 1x Serum Visions or Vendilion Clique for a third Snapcaster Mage, for a wider range of graveyard targets. Last but not least, Polluted Delta will be switched out for another 3x Scalding Tarn.As for the Side-Board, I plan to switch out Pyroclasm and either Celestial Purge or 1x Dispel for a second Wear // Tear and an Anger of the Gods.
I've come a long way since the beginning of this project in terms of Deck-Crafting, Side-Board construct, and the mind-set to have when playing the deck. However, I'll always appreciate any tips or tricks there might be out there in the wide open community of Magic: The Gathering. There's always something new to learn in everyday Magic.
Thanks for passing by! I hope you like what you see, and that you may find some sort of inspiration in this construct.