After seeing Rattlechains spoiled I knew that spirits was the deck I wanted to play, a good mix of aggro and control. If you have a Rattlechains on the board it's pretty much a Draw-Go deck, leave mana open and flash in spirits during combat or at their end step.
Creatures
4x Topplegeist: Great for flashing in during your opponents upkeep to tap down a big threat. If you can activate delirium it pretty much acts as
Claustrophobia
.
4x Rattlechains: The core of the deck. Lets you flash in creatures during combat or just leave mana for
Ojutai's Command
if you need it.
3x Anafenza, Kin-Tree Spirit: Helps buff your creatures. Combos well with
Spectral Shepherd
, allowing you to get multiple bolster triggers.
2x
Spectral Shepherd
: Lets you protect any of your spirits. Also lets you recast your Rattlechains and Topplegeist to get bonus value off their ETB effects and bonus Anafenza triggers.
4x Bygone Bishop: Decent body that allows me to get extra card draw. All the creatures I run except
Thunderclap Wyvern
will trigger it.
4x Reflector Mage: Great creature that can set your opponent back an entire turn and give you a decent 2/3 body.
Non-Creature Spells
2x Dispel: Best defence against Collected Company decks which are extremely popular at the moment. Also can help against some removal spells.
3x
Immolating Glare
: Decent removal that will take out almost any threat coming at you.
4x
Ojutai's Command
: Great counter that can get back Anafenza or Rattlechains. Also good against any red burn decks for the lifegain effect, which is pretty much a second counter function.
4x Stasis Snare: Fits well with the Draw-Go theme and hits any creature (except hexproof and shroud creatures).
2x Always Watching : Anthem effect that lets you swing without worrying about leaving up blockers.
2x
Invocation of Saint Traft
: 4/4 flyer for 3 that has haste if you enchant a creature that entered last turn.