mtg, mtg cards, magic the gathering, gaming, geeks
This is my USA control deck that I am going to play post rotation standard. I have been playtesting it for many weeks and it has done very well. I have been back and forth and have recently added Zealous Conscripts and re added a copy of Niv-Mizzet, Dracogenius . I still am unsure of my sideboard. I have playtested against zombies, bant/jund midrange, reanimator and control. I am basically trying to cover all 5 a little more focus on zombies.
After allot of testing i am very happy with the deck. Ive seen the winner on starcity games and i just dont like how the only finisher they have are the angels. Drogskol Reaver and Niv-Mizzet, Dracogenius are so good and Sphinx's Revelation has saved my life so many times when you are about to die and you need an answer next turn so you gain 8 life and draw 8 cards and find it.
Again comments are appreciated and +1's
Why rely on card draw? You've got Snapcaster Mage in the decklist who practically increases your options twofold. On a side note i would run some non-wrath removal. Both Azorius Charm and Izzet Charm are worth looking into here and perhaps Geistflame to deal with early problems ahem Dryad Militant ahem. As for endgame threats maybe Geist of Saint Traft or Isperia, Supreme Judge seeing as he's as much of a threat early on as he is later. And Niv-Mizzet, Dracogenius too, keeping in mind that unlike Griselbrand you can't respond to your opponent casting a spell with as much ease... im talking about drawing cards in response to the spell so you can respond by countering the spell with a card you just drew :-P
Alright ill try to awnser all of your questions. First, I have card draw so I do not miss land drops and to possibly miracle an Entreat the Angels . I need as much mana as possible for entreat, niv-mizzet,dracogenious, card:Devil's Play and Mizzium Mortars . As far as removal I have Mizzium Mortars which is probably the most efficient removal spell for this metta game and it can become a late game wrath later. card:Devil's Play is also a nice early spot removal and can become a late game wincon. Now, I dont think I need to explain why Detention Sphere is good. I dont like Azorius Charm for removal but Izzet Charm however is very good but i think i have enough wrath/spot removal so cards like drayad shouldn't be a problem. I can always side in smaller spot removal if i need it. My late game is by far Entreat the Angels . That card is amazing. Niv is an alternate wincon. Deffinantly not the main focus but he could do enough damage late game and also draw.
What purpose would Restoration Angel serve here? There are only a handful of eligible creatures, and they're certainly not on the level of Thragtusk or other Resto targets. Those slots would be better filled with more small burn spells a la Pillar of Flame.
I was thinking about the fact that it can bounce your Snapcaster Mage or your Augur of Bolas and get you a 3/4 body with evasion at the end of a turn where you have mana open. But sure you could use these two slots to get 2 Pillar of Flame even if I think 2 Thought Scour would be better in your deck. Yeah, I know you removed it, but with a lot of miracles and Tamiyo, the Moon Sage the card is just really good. You can draw the miracle on there turn if you are lucky or you could use it in conjunction with Tamiyo emblem to get a standard Ancestral Recall .
Yet, they are your choices to make and I'm sure you will make the best American deck ever ;)
Yeah at this point this is a rough sketch. Since rtr is basically done I believe this is the deck I am going to go for. It seems like it is going to be a heavy agro couple of months and this seems like it has all the awnsers and the power to get the job done. There will be countless hours of testing and all of these sugestions will help me out with my tweaks. Thanks for all of the comments
that is my version of this deck as i am going to run it in 2 weeks, i like where you went with it, mine is just a little different as there are many things you can do with it, i like running inspiration instead of think twice as you can draw 2 for 4 mana instead of 5 and its instant speed, can can snap it for more if you like, i think you are a little high on the entreat the angels, its a solid card but with me having more board wipe than you do its not as good for me. i run a lot of striaght board wipe, keep their stuff gone rather than have a chance at it hitting me. solid deck tho. +1
I think you should drop an entreat for an extra supreme , you really want to hit supreme every game turn 4 and maybe 1 terminus for the 4th supreme . I know they are both awesome but turn 4 detention sphere or mortar and turn 4 verdict are two very different games
The only thing about terminus that I like more is that its better against zombies which is going to be really popular. You cant kill them you have to throw them on the bottom of the deck. So I would even consider taking out entreat for another Terminus .
Haha I've thought about that allot. I dont want to build an anti zombie deck though. Terminus is still an excellent board wipe no matter what deck you're playing it just happens to be good against zombies. But if gw drops Loxodon Smiter turn to im in trouble. 2 damage that exiles is kinda useless against any other deck besides zombies. Mortars is so good and it against as yet another board wipe late game. I really feel as if pillar is a nice sideboard card. Feel free to prove me wrong though lol
Sphinx's Revelation has saved my life so many times when you are about to die and you need an answer next turn so you gain 8 life and draw 8 cards and find it. So explain to me how you are drawing 8 cards, since casting Sphinx's Revelation is one event of live gain so One card to draw!
Thats alright buck lol. And Jace i've been considering dropping it down to 3 but I really haven't noticed any downside to having 4. If you draw one in your opening hand it is still good in the late game. Ive easily hardcasted it for 9,11,13 to get a win and if I dont have one in my opening hand then it just gives me more of an opportunity to miracle. The card is so good either miracled or not. I understand where you are coming from but just from playtesting for over 3 weeks now I really haven't had any problems. If I do though I will bring it down to 3
It has played well when i tested it when ravnica first released. I am actually thinking about doing a major overhaul to the deck because of the popularity of thragtusk and the decline of zombies. It will be under Esper Control. Let me know what you think
The only thing that would be black would be drownyard. Basically I took out niv, snapcaster, mortars for 2 charms, 1 jace adept, 1 syncopate and 2 dissipate. More counters to deal with thrag because everydeck keeps bringing it back from the graveyard with restoration, etc. Charm is just cheap removal to make up for the mortars and jace for added mill since if thrags get out of control with lifegaining you can still mill to win
I think Mortars has great removal as it can clear miracles angels and Thragtusk , and I definitely would not take out Snapcaster Mage he is good for recasting any spell. Which charm? Because because going black only gives you Nephalia Drownyard whereas it's a good card I think aggro is still a relevant deck especially Selesneya aggro or Bant that uses Loxodon Smiter .
By charm I meant azorius making it 4 instead of 2. And i agree with you on snapcaster/mortars they are really good cards. Probably would take out snaps but her was my thinking about more charms/counters. Azorius Charm basically is a removal spell to stall until you play a boardwipe and sweep their side. The reason i would say it's better then mortars in most instances in one word(instant) Not taking a hit from thundermaws or messing up their turn is huge because you know aggro will always attack against control so you'll always use it. But... Red is so good against zombies so its nice to have it in there. And now it seems like the only way to beat Thragtusk is to counter it or to mill them out cause if they drop 4-5 thats allot of life to come back from. Its a really tough meta game right now but i so happy with how this deck has played i really dont want to change anything
"Don't fix what isn't broken". I am hoping the new Boros Gideon is control friendly like his white counterpart, but I think that is too much to ask for xD
I have been wanting to make a deck like this that can fight a Bant Control because of all the Bant Net-Deckers in my meta.
That saying couldn't be more true. There's just so many different threats that you have to answer. I am really hoping that Gideon is in fact red white because that will limit him in the decks that he can be played in. I am leaning to believe he will be because if you look at the pick of him with the angel you can see the insignia on his belt. And if you do develop a deck send me the link so I can check it out. This deck is really fun to play and im glad i came up with it before the major tourneys. But yeah thats why i feel perhaps some changes may be needed because net deckers WILL play thragusk and the only way to beat control is to have some side mill strategy cause they will just answer your threats