In the realm of hyper-aggressive decks, using Unsummon on your own creatures may seem a bit odd, but bounce effects are where it's at with this deck. Memnite and Ornithopter serve as cheap ways to trigger Quest for the Holy Relic on my first turn, while Glint Hawk and Faerie Impostor continually bounce them back for recasting the little'uns.
Still, since a single playset of Quests is a tenuous combo at best, I've added a single copy of Idyllic Tutor so I can maintain a slightly higher level of consistency. Should that fail, though, I've brought in Tempered Steel so the little guys can bash in like crazy.
In order to dispel any early threats, Path to Exile and a trio of Lightning Bolt s serve as removal. Ideally, I should be able to tutor up the lone Argentum Armor in this deck quickly enough to wreck with a Glint Hawk or something over the top.
Additionally, the dual Swords in this deck protect my creatures from Bolts and Paths themselves, while netting me card draw and a token amount of lifegain.
Thanks for takin' a look, let me know how I can make this better!
Ya this deck looks awesome. If I ran this I would drop the bolts to round out the unsummons. Unsummoning can create a chain of ETB for the quest. But really, why not drop the bolts add flicker and save on the cost of duel lands. I like it, I feel like the bolts are of course great cards, but does this deck need 3 burn spells or 3 more synergy creating unsummon and flicker?
But I see the point is to make Quest trigger as early as possible.
Have you thought about using any Ninja's like Mistblade Shinobi , Walker of Secret Ways , or Ninja of the Deep Hours ? Seems like Walker of Secret Ways would be great here. I agree with having a playset of Unsummon .
T1 - Plains -> Quest for the Holy Relic -> Memnite -> Ornithopter T2 - Island -> swing with both -> ninjutsu in Mistblade Shinobi , bounce one of theirs, they take damage -> post-combat Glint Hawk -> bounce Ornithopter -> pop Quest for the Holy Relic , drop your equip.
Seems like it would work well and add a bit of flexibility/maintainability.
Sorry, didn't realize Quest for the Holy Relic triggered when you cast a creature, thought it was when they entered the battlefield. Ninja's could still be useful to bounce themselves/Glint Hawk or the Faerie Impostor constantly. Not as good as my initial layout, but it would still be very good in this deck.
Are you still playing this deck? If yes do you have any updates on it or suggestions on what you would improve?