- 4x Lightning Bolt
- 4x Lightning Helix
- 4x Manamorphose
- 3x Noxious Revival
- 4x Remand
- 4x Spell Pierce
- 4x Thought Scour
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I love this Multiform structure.. So complex, yet so simple.. +1
August 22, 2012 11:28 a.m.
I tried to do some test games with the deck using the game sim, but the sim kept giving me terribly shuffled draws.
The reason I suggested cutting lands is that the deck only needs about 3 lands in any given game. And, cantrips actually add to your land count. So, cutting lands to add cantrips has very little effect on you seeing the lands you need. I would also suggest(after testing the deck in the sim) that you might try moving the Path to Exile s to the board to make more room for more cantrips, this is because you are a combo deck and you should not care what the other deck is doing, you just need to increase the consistency with which you find your Ascensions.
August 23, 2012 10:31 a.m.
I would also move the Spell Pierce s to the SB, as a combo deck you need to be aggressive, not defensive. I would replace them with 4 Gitaxian Probe , Probe lets you tap out for Ascension or nearly tap out and get it active as Probe is a "Free Spell".
August 23, 2012 10:36 a.m.
August 23, 2012 10:54 a.m.
August 23, 2012 10:56 a.m.
I understand what you're saying about less permission because I'm a combo deck and shouldn't worry about other decks, but the truth is that other combo decks may be quicker.
While the Modern version has more combos than the traditional Standard version did, the old version relied on permission in order to reach the point of winning.
August 23, 2012 11:06 a.m.
My local meta has a decent amount of rogue, but there are a few dedicated storm players, and I expect a few more since it is inexpensive to build and we're gaining new players.
August 23, 2012 11:07 a.m.
What is your target turn to win? (When do you have all of the parts of the combo.)
August 26, 2012 9:21 a.m.
Well, the combo can generally happen around turn 4-5. But, the deck is also built to control until I can burn, too.
August 26, 2012 9:29 a.m.
I just wonder as decks like Affinity are cheap and common nowadays. (Not the Arcbound Ravager version but, rather, the Master of Etherium version.) Their target turn to win is usually 4 barring any interference, which your deck provides.
August 26, 2012 9:38 a.m.
Yeah, I'm aware that a lot of decks can win turn 4. This is why the deck has permission, and even more in the sideboard.
August 26, 2012 9:47 a.m.
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|Date added||4 years|
|Last updated||4 years|
This deck is Modern legal.
|Folders||DDDecks, modern, Excellent|
|Top rank||#7 on 2012-08-25|