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U/R Ramunap Burn




Instant (1)

Creature (1)


TLDR: This deck revolves around utilising Firebrand Archer and Thermo-Alchemist to combo off with burn spells to burn out the opponent, a simple Shock becomes an easy Lightning Bolt.


Burn Spells

Long Game strategy

  • Fevered Visions - Replenishes our hand while dealing damage to our opponent, this also means we can deal damage on the end step of their turn


  • Dispel - We're playing 4 of here because you don't an opponent to counter your burn spells
  • Negate - Just in case they play something like Oketra's Last Mercy or another threatening spell such as an artifact or an enchantment
  • Unsubstantiate - In my opinion a great counterspell similar to Remand (but not as powerful) because you can bounce aggro creatures in the early games and bounce spells that could prevent the you from burning them out


  • Firebrand Archer - Basically changes EVERY non-creature spell we CAST into a burn spell regardless of the mana cost, as this deck runs a very low spell curve, it is easy to simply outvalue the opponent if they decide to counter it
  • Thermo-Alchemist - Similar to the Firebrand Archer but unforunately the tap ability means that it suffers from summoning sickness and can only be utilised as early as T3, another downside to the Alchemist is that it doesn't deal damage for enchantments or artifact spells
  • Baral, Chief of Compliance* - Baral is just a test, the majority of the spells we cast are burn spells and with Baral we can make them even cheaper, a nice synergy with Baral is that we can counter a spell and draw and discard a Fiery Temper and activate it's madness


  • Aetherflux Reservoir - Since we are playing janky win cons, why not win with the most jankiest win con of them all? This card will gain us life as they use an abrade to deal with it (which means one less abrade to target our Archer and Alchemist
  • Negate - More counter for artifact or enchantment shenanigans
  • Unsubstantiate - More counterspell
  • Unsummon - Bounce aggro strategies or tokens

NOTE: for a "budget" version, replace Spirebluff Canals for Highland Lakes



Rhys_Fahey says... #1

Nice deck, but why is magma spray in sideboard and shock in main? Magma spray is just a better shock, so shouldn't shock be replaced?

August 12, 2017 6:45 p.m.

DrCheckmate says... #2

@Rhys_Fahey Magma spray only deals damage to target creature while Shock gives you the option to choose between the player or a creature. Against matchups who have little creatures in the main, Magma spray becomes a dead draw while Shock still gives you the option to target the player. It would be fine to have some combination of Magma spray and Shock in the main depending on your meta

August 13, 2017 4:57 a.m.

Rhys_Fahey says... #3

Sorry, must have been reading magma spray wrong. My bad :)

August 13, 2017 5:04 a.m.

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Date added 4 months
Last updated 4 months

This deck is Standard legal.

Cards 60
Avg. CMC 2.16
Views 159