UR Modules ... Really?!?

Standard clayperce

SCORE: 59 | 42 COMMENTS | 4624 VIEWS | IN 13 FOLDERS


Went 2-3 tonight; struggled with Approach decks —Feb. 3, 2018

First real tournament with the deck!

Unfortunately, I found out (the hard way) that Approach of the Second Sun decks are a really tough match-up :-\


As always, thanks to everyone who's made comments and suggestions so far! They're all archived here or behind the View Archive button below.

clayperce says... #1

Argy,
No worries at all! And yeah, it's kind of insane. Speaking of which, slow play may actually be my biggest challenge with the deck ... every time I think I've got finally got the optimal line figured out, I'm like, "Or maybe I should bounce this dude EOT ... or this guy during the turn and then recast ... or hold up mana for another counter in case my opp doesn't see it and attacks ... or ..." :-)

January 22, 2018 1:01 p.m.

Argy says... #2

Looks like it's going very well.

January 22, 2018 2:22 p.m.

clayperce says... #3

Argy,
Well, I'm going to reserve judgement until I see how it does in actual tournament play ... but no matter what, I'm having a ton of fun with it!

January 22, 2018 2:32 p.m.

Argy says... #4

At the end of the day I think that's the main thing.

I would rather win only a few games with a deck that I love, rather than a tonne of games with a deck that I hate.

January 22, 2018 3:02 p.m.

clayperce says... #5

Argy,
Amen to that!

January 22, 2018 6:13 p.m.

Argy says... #6

I approve of this description, by the way.

I wish more deck builders on this site would take the time to explain how everything works.

Would make playtesting so much easier.

January 22, 2018 9:07 p.m.

Corrosive_Cat says... #9

You considered how insane Panharmonicon is? Triggers Decoction Module twice, letting you go infinite a little more often, triggers all energy generation from creatures twice, creates four thopters with Maverick Thopterist, which in turn each deal twice as much with Reckless Fireweaver. If you have two Reckless Fireweavers and play a Panharmonicon and Maverick Thopterist, you deal 20 damage; you can pull this off real easily much of the time. Glint-Nest Crane also finds stuff a lot more reliably.

Also Quicksmith Rebel is fantastic removal, especially combined with Panharmonicon, and even gets played in vintage I think. Turns your modules into little Shock machines.

January 24, 2018 12:47 p.m.

clayperce says... #10

Corrosive_Cat,
I had actually tested Panharmonicon early in the process ... at the time, I found it to be WAY too high-variance for my playstyle. Seemed like it was either completely broken (with Decoction Module and Whirler Virtuoso) or completely useless (with the other Modules), with no in-between. I'll give it a hard relook though, because I tested it before I had Reckless Fireweaver or Maverick Thopterist in the deck. If not in this deck though, I could see it being really good in a deck that's more focused on the go-infinite wincon ... maybe with some Whir of Invention and Saheeli Rai.

Idk if Quicksmith Rebel is played in Vintage, but I've seen it in Big Red in Legacy, allowing the deck to get even more value from their Chalice of the Void, Ensnaring Bridge, Chrome Mox, etc. Here though, I'm not sure ... seems like LOT for a (potentially) repeatable Shock. I'm sure it's nice in super-grindy games, though, so I'll keep it in mind.

As always, thanks tons for your thoughtful suggestions!

January 24, 2018 1:36 p.m.

Corrosive_Cat says... #11

No worries! Yeah I get your points, makes sense; four mana is quite a lot for a deck that often seems to want to be doing quite a variety of things in a turn.

One interesting card I've been looking at is Tilonalli's Summoner. Sounds a bit of a strange suggestion, but it could generate a crazy amount of energy with the Decoction Module. As you say, your deck either goes wide or tall; this could do both. Might be seen as a bit of stretch but I run quite a similar deck, in Izzet, and I've been looking at Makeshift Munitions and Indomitable Creativity as pretty crazy combo pieces with thopters, and the elementals essentially serve the same purpose. Again, probably a stretch but it's a really interesting card!

January 24, 2018 2:30 p.m.

Snivy__ says... #12

Makeshift Munitions would definitely be CRAZY in this deck! I've always wanted to play the card, but could never seem to find the right path to make it playable. Now, you can literally finish them off by sacrificing your creatures in response to deadly blocks and your modules to ping them to death!

Tilonalli's Summoner is an interesting card. It creates a crud ton of tokens that probably will stay on the battlefield through Ascend. The real problem is keeping it alive for more than a turn.

I love homebrews and non-netdeck strategies, so keep it up!

January 24, 2018 4:17 p.m.

clayperce says... #13

Corrosive_Cat and Snivy__,
Thanks so much!

Makeshift Munitions could be hilarious. I'm not sure if the deck has enough mana to really make worthwhile, but it's definitely worth a try.

Tilonalli's Summoner is intriguing, but I don't think it would be a great fit in the current deck. That's partly because the deck is more about chump-blocking (until it can build up enough Modules and mana to combo off) while Summoner is all about attacking. But mostly because the deck doesn't have nearly enough mana to make the Summoner totally useful. Maybe in a more Aggro version though, especially one with Storm the Vault  FlipVault of Catlacan ...

Thanks again!

January 25, 2018 11:16 a.m.

ROUROU says... #14

f course you deserve an upvote. It's good, it's consistent . I would suggest Metallic Mimic , but you already considered this card. There is nothing I can say , but good job !! I have all the cards sitting around. I will build it and playtest it for sure !!

January 26, 2018 1:28 p.m.

Argy says... #15

Must be good if it has the ROUROU seal of approval.

January 26, 2018 1:54 p.m.

clayperce says... #16

ROUROU,
Thanks TONS! It's funny you should mention Metallic Mimic because I was actually thinking about pulling it back into the deck for testing.

Long story: I had it in the earliest versions of deck, where it was ~1/3 amazing, ~1/3 frustrating due to it dying so easily, and ~1/3 frustrating due to me choosing the wrong creature type. As you'd expect, Servo is the usual choice, but Thopter and Construct are sometimes better ... and there are probably edge cases where Artificer, Bird, or Turtle are correct. Early on, I was (unpleasantly) surprised at how often Opponents and the deck would conspire to make me wish I'd picked something else. But I was wondering what the "frustrating due to me choosing the wrong creature type" percentage would be now, since I have a bunch more reps with the deck ...

Short version: It's back on the maybeboard; thank you again!

And please keep us posted on your playtesting results!

Argy
I unfortunately couldn't find a good card for the ROUROU Seal of Approval, but I thought this would made a superb Argy Seal of Approval! :)

January 26, 2018 5:35 p.m.

ROUROU says... #17

clayperce haha, well, it's because whatever deck I build, I end up placing that scrappy robot in!! Nowadays, I am brewing a Simic deck, with Hadana's Climb  Flip , Animation Module and Metallic Mimic and it's hilarious.

I just finished building your deck. Tomorrow I will drop by my LGS and playtest it. As soon as I finish my matches, I will inform you :)

Argy , just finished looking at your Angrath deck too... I really hope no one at the LGS builds it, cause I am gonna have a really hard time beating them... I mean, with all the removal you got and all those shenanigans (from Cut / Ribbons to tetzimoc ), I might as well hit them with my car to avoid the deck!! Anyways, good work to both of you. Not only for making those kick-ass decks, but for being helpful to the mtg community!!

January 26, 2018 5:56 p.m.

Corrosive_Cat says... #18

Coolio, no problem again :) verrryy last cards I think I can suggest, but theyre stretches, is Paradoxical Outcome to retrigger ETB effects, and draw extra cards

Endless Sands does kinda the same thing, and saves things from removal

And Brass's Bounty can deal a ton with the Fireweavers

January 27, 2018 5:03 a.m.

Athraithe says... #19

any spots for Storm the Vault  Flip or Paradox Engine?

January 28, 2018 12:05 a.m.

clayperce says... #20

Corrosive_Cat,
Since we already have a return-to-hand effect in Decoction Module, I'm not sure about Paradoxical Outcome nor Endless Sands.

I think the deck already has enough wincons, but I could see dropping one (maybe the 'go big' option, if Dinos shift out of the meta) and focusing on the go-wide options, with 4x Reckless Fireweaver. In a deck like that, 1x Brass's Bounty could be really fun.

Thanks, as always!

Athraithe,
Storm the Vault  Flip/Vault of Catlacan was in the very first build of the deck, and I talk about it in the 'Cards I've already tested' section.

Without manarocks and with all the tap effects taking TONS of mana, I'm not really sure what Paradox Engine would do here.

Thanks though!

January 28, 2018 11:39 a.m.

brox.p says... #21

Wow, that's a cool value play deck! :D

Tried something with Virtuuoso when I first saw the interaction:

Here's the deck, may be you will be inspired: Jeskai Thopters

January 28, 2018 12:11 p.m.

clayperce says... #22

brox.p,
Thanks, but like I say in the 'Strategy and card choices' section, focusing on the infinite combo is not really what the deck is really trying to do.

Still, your deck looks fun.

January 28, 2018 2:47 p.m.

PariahHS says... #23

Played a Jeskai Version of this at my LGS Standard last night. Went 3-1 with the only loss being a punt vs UW Auras in game 3. Beat RB aggro, UB control and a 4c goodstuff pile.

The white is for sideboard cards (Anointer Priest and Demystify). In my experience testing vs Hazoret decks, I was taking too much damage setting up ModuleTron and a resolved Hazoret was burning me out even if I got my chumpblock engine set up. The Priest was MVP when I boarded it in and won me my match vs RB aggro. The enchantment removal is good for cards that hate us out like Ixilans Binding.

I'm playing Whirs over Glimmer and Reverse Engineer x2 and Storm the Vault over Fireweavers. Im interested in testing Fireweaver and Glimmer. Storm the Vault was incredible when it flipped but does feel a little win more.

January 30, 2018 11:35 a.m.

Been testing this out and it's an insane deck. Very well made and very consistent. Didn't feel like I found any bad matchups as it outvalued everything. Thanks for putting the time into brewing a sweet deck like this!

January 31, 2018 8:14 p.m.

clayperce says... #25

PariahHS,
First, congrats on all the wins!

I really like the idea of a Jeskai deck ... I've toyed with Temur just for the Enchantment removal) but Jeskai sounds better for sure.

I understand your choice of Whir of Invention and Reverse Engineer; I liked them a lot. I think my choice to go with Glimmer of Genius is more about my playstyle than the power level of the cards. It seemed like I always had a Whir in hand when I really needed a Walking Ballista, or a Reverse Eng in hand when I was desperate for gas but had no artifacts ... :-D

Good luck with the deck, and draw well!

maverick432454
Thanks so much! And yeah, it seems like it's got game against almost everything (so far) ... I mean, I certainly lose plenty, but even the matches where we lose, it feels like we're in it to the end.

Thank you again; draw well!

February 1, 2018 4:30 a.m.