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UR Guttersnipe (Post-Post-Rotation)


Description

Basically, the whole point of this deck is to use Guttersnipe to do large amounts of damage to the opponent using instants and sorceries.

I should probably make a real description some time.

I would very much appreciate help with this, and any criticisms or tips would be appreciated.

Updates

Update 2: Make change do — March 17, 2013

Haven't actually played the final build yetWorking on ironing out kinks before I actually buy everything else.

Major Update 1: Reworks the Post — Sept. 30, 2012

After several hours of playtesting with a grand total of 3 wins out of about 15 games, I have determined 4 things:

  1. My luck sucks
  2. I suck
  3. The old form of this deck is lackluster at best
  4. A heavy burn-control hybrid isn't going to work.

So, I basically got rid of a ton of the burn in favor of more control elements. From the testing that I have done with the current decklist, it is a LOT stronger now. I also dropped the Electromancers, since they didn't do much of anything after the changes.

If you've been reading the Daily Dose articles, then I'm sure you'll agree with me when I say Counterflux needs to make an appearance in this deck. I'd replace Unsummon with it, since you already have a playset of Cyclonic Rifts in it.

March 17, 2013 10:56 a.m.

Gulltralisk says...

#2

I have been reading the daily dose, mostly to work out how I want to build my own Grixis deck.Completely failed to realize that I can run Counterflux in this deck.

March 17, 2013 1:09 p.m.

badmuts24 says...

#3

I recommend exchanging your counterspells for burn spells. Look at my list: Izzet Burn Gatecrash

March 17, 2013 3:23 p.m.

jias3333 says...

#4

Either you guys were thinking too narrowly or you did all this pre-gatecrash cause guttersnipe triggers with cipher so pretty much gives you crazy new options! check out my deck and perhaps give me some suggestions or just gain inspiration for yours Izzet Combo - Looking for feedback

March 18, 2013 7:05 p.m.

Cipher is too risky for this deck. You run the risk of getting 2-for-1'd all over the place since nothing he owns has evasion or is unblockable unless he feels like running Artful Dodge, though that would be too risky to pull off. Plus he'd be shorting himself cards he could be using to control his opponent.

March 19, 2013 2:35 p.m.

Gulltralisk says...

#6

I'd have to majorly rework the deck if I wanted to do cipher stuff. I could make another cipher build, but I won't be changing this one to accommodate cipher abuse.

March 19, 2013 6:45 p.m.

rstevens0718 says...

#7

I feel like Izzet Charm is insane and does everything you want it to in this deck. Faithless Looting also seems amazing because it can help you dig for your Guttersnipes and Talrands and it can provide 4 damage with Guttersnipe late game if you have him out.

March 19, 2013 8:52 p.m.

Gulltralisk says...

#8

I run charm in the build I have in real life, and it never really does much for me. It does less damage than a Searing Spear for a harder cost, stops fewer spells than Negate for a harder cost, and is a worse Faithless Looting. Not a fan.

March 20, 2013 6:52 p.m.

JoeTheFarmer says...

#9

Cool deck. +1!

March 20, 2013 9:32 p.m.

FastOrange says...

#10

I've been working on a similar themed deck...using Guttersnipe to deal damage to opponent, but more as a side game plan: the deck is Izzet Snipers

One suggestions that comes to mind is Cackling Counterpart as it triggers guttersnipes 2 damage and can copy them to deal even more damage with each new spell.

I've incorparated Dragon's Maze new Nivix Cyclops into the main game plan with evasion and plenty of cheap spells to pump and hit hard.

Splashing white seems to help with more damage and saving my creatures from destruction. I'd like to find an efficient and continuous card drawing mechanism.Staff of Nin is a great draw effect but at 6 CMC do you find it too late to be helpful in the game?

I like your use of Talrand, Sky Summoner and may try it in place of my Fluxcharger

I'd appreciate any suggestions you have for my deck.

May 2, 2013 3:40 a.m.

Gulltralisk says...

#11

Cackling Counterpart feels a little expensive, but then it's the same cost as dissipate and i'm just letting the 7-cost flashback get to me. Maybe

Nivix Cyclops is something i'll consider adding once I get more of them and have time to think on it. Don't know how well it would work with my current build, and I only have one from the prerelease ATM.

In my local group, there's really only one deck that consistently beats me before Staff of Nin can be relevant. Every other deck I run into is too slow against me to get through before Staff can come out. These decks win way more when I run out of gas, and Staff of Nin helps me not do that.

I've found Talrand, Sky Summoner to be a bit slow where I am, but maybe your local meta is different. I'd say maybe to Talrand, but I think Nivix Cyclops and Fluxcharger are going to be better options (get the Fluxcharger through unblocked and THEN switch P/T. Consider spells that might boost toughness and apply them before switching. A single Mizzium Skin makes it a 6/1 with hexproof if you cast another spell afterward, and a 5/2 with hexproof if you use the Mizzium Skin cast to flip P/T

May 2, 2013 10:30 a.m.

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TCGPlayer.com price Checkout

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$51.99 $80.2 $155.45
5 missing from calculation
Date added 8 months
Last updated 2 months
Legal formats Commander / EDH, Extended, Legacy, Modern, Standard, Vintage
Sets
Cards 60
Avg. CMC 2.61
Top rank #7 on 2012-09-21

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