- 3x Goblin Electromancer
- 3x Guttersnipe
- 1x Keranos, God of Storms
- 2x Spellheart Chimera
- 3x Young Pyromancer
This is a deck based around casting a large number of cheap instants and sorceries with decent effects to get various on-cast benefits, whether it be a flat 2 direct damage from Guttersnipe or a 1/1 elemental from Young Pyromancer. Additionally, Spellheart Chimera can provide a cheap and powerful attacker when I've spent a number of my instants and sorceries, giving me a threat that doesn't rely on having other cards in hand.
A problem I have is the lack of cheap draw to keep my fuel up.
-Magma Jet serves both to deal damage when I need to and to smooth out my draws, allowing me to set up draws or dig for answers.
-Izzet Charm is a very powerful modal spell (options are always nice) that can serve as a counter, removal, or to dig into my deck for threats while ditching dead draws. No matter which mode I take, it adds at least one to the Spellheart count, and the third mode has the potential to add up to three to the count, depending on what I ditch.
-Opportunity isn't cheap, but it's the best card advantage I can get at this point in time. It's almost a Sphinx's Revelation that can be used in decks that don't run white, but forcing a 6-mana investment instead of giving options makes it significantly weaker than its UW counterpart. No other spells in the deck match the expense, bar overloaded Mizzium Mortars or Cyclonic Rift.
-Spite of Mogis has the potential to remove a significant number of threats at any point in the game, and it gives me a scry.
I'm open for suggestions and i'd very much like to make this more consistent, but I don't know how well it will actually fare post-rotation since I can't possibly own several of my cards for another week.
After several hours of playtesting with a grand total of 3 wins out of about 15 games, I have determined 4 things:
- My luck sucks
- I suck
- The old form of this deck is lackluster at best
- A heavy burn-control hybrid isn't going to work.
So, I basically got rid of a ton of the burn in favor of more control elements. From the testing that I have done with the current decklist, it is a LOT stronger now. I also dropped the Electromancers, since they didn't do much of anything after the changes.
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|Date added||2 years|
|Last updated||9 months|
This deck is Standard legal.
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|Top rank||#7 on 2012-09-21|