- 3x Goblin Electromancer
- 3x Guttersnipe
- 1x Keranos, God of Storms
- 2x Spellheart Chimera
- 3x Young Pyromancer
This is a deck based around casting a large number of cheap instants and sorceries with decent effects to get various on-cast benefits, whether it be a flat 2 direct damage from Guttersnipe or a 1/1 elemental from Young Pyromancer. Additionally, Spellheart Chimera can provide a cheap and powerful attacker when I've spent a number of my instants and sorceries, giving me a threat that doesn't rely on having other cards in hand.
A problem I have is the lack of cheap draw to keep my fuel up.
-Magma Jet serves both to deal damage when I need to and to smooth out my draws, allowing me to set up draws or dig for answers.
-Izzet Charm is a very powerful modal spell (options are always nice) that can serve as a counter, removal, or to dig into my deck for threats while ditching dead draws. No matter which mode I take, it adds at least one to the Spellheart count, and the third mode has the potential to add up to three to the count, depending on what I ditch.
-Opportunity isn't cheap, but it's the best card advantage I can get at this point in time. It's almost a Sphinx's Revelation that can be used in decks that don't run white, but forcing a 6-mana investment instead of giving options makes it significantly weaker than its UW counterpart. No other spells in the deck match the expense, bar overloaded Mizzium Mortars or Cyclonic Rift.
-Spite of Mogis has the potential to remove a significant number of threats at any point in the game, and it gives me a scry.
I'm open for suggestions and i'd very much like to make this more consistent, but I don't know how well it will actually fare post-rotation since I can't possibly own several of my cards for another week.
I went to FNM piloting this deck with worse mana (round 1 I had one steam vents and no temples and rounds 2 through 4 i had a different steam vents and two temples) and I feel like I need more testing. I went 2-2, going 0-2 round 1, 2-0 round 2, 2-1 round 3, and 0-2 round 4. Keranos never did anything for me but whenever i drew into him i was about to win or about to lose anyway. I need to get a real sideboard and more options for dealing with fast decks.
Updated for organization, since this is the post-Theros build
Haven't actually played the final build yetWorking on ironing out kinks before I actually buy everything else.
After several hours of playtesting with a grand total of 3 wins out of about 15 games, I have determined 4 things:
- My luck sucks
- I suck
- The old form of this deck is lackluster at best
- A heavy burn-control hybrid isn't going to work.
So, I basically got rid of a ton of the burn in favor of more control elements. From the testing that I have done with the current decklist, it is a LOT stronger now. I also dropped the Electromancers, since they didn't do much of anything after the changes.
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|Date added||3 years|
|Last updated||1 year|
This deck is Standard legal.
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|Top rank||#7 on 2012-09-21|