Sideboard

Instant (3)

Sorcery (3)

Enchantment (2)

Artifact (4)

Creature (3)


Maybeboard


RUG control-midrange, this deck takes the Huntmaster of the Fells   to new territory. Using Instants to fully control his flips creates a huge advantage on the board.

AEtherling : Most sure win condition, unless I'm too hard-pressed, an uncontrolled Aetherling is a quick win, and nigh impossible to remove.

Chromatic Lantern : A higher level of ramp that works well with the 6-drops, not to mention that this deck involves some very colour-specific cards (like Niv-Mizzet and Plasm Capture), as well as four colourless lands.

Cyclonic Rift : Fine for early game extension, awesome for mid-to-late-game upset.

Desolate Lighthouse : Replaced the Alchemist's Refugees with these to try acceleration over versatility.

Dissipate : Well-placed counterspells can disrupt many great decks.

Farseek : four of these is crucial, for mana ramp and colour-fixing.

Garruk, Primal Hunter : Could handle two of these, they are such an amazing card to have on the board.

Huntmaster of the Fells   : More at home in this deck than any other. The number of Instants makes it easy to manipulate the transformation, making this little guy like some double-duty Planeswalker of continuous board, life, and damage/removal advantage!

Izzet Charm : Versatility that is perfect for this deck. I'd say I use it for 2 damage 75% of the time, coupling it with a Huntmaster transformation for 3 or 4 toughness annoyances. 20% of the time for a counterspell, often against Lingering Souls in my meta. 5% for draw/discard, if the right/desperate situation comes up later in the game.

Kessig Wolf Run : Any deck with red and green and creatures should be running this amazing, win-producing card.

Niv-Mizzet, Dracogenius : A fantastic card to have on the board for mass removal of enemy creatures or just plain ol' disgusting card advantage. Also, 5/5 flyer.

Plasm Capture : As DawnsRayofLight suggested, this card is a perfect counterspell for a mana-hungry deck like this one.

Primordial Hydra: Really, this should be Kalonian Hydra. But it's a great win-con against a deck that has run out of removal. Can even be cast turn 3 as a 1/1 if need be.

Searing Spear : A good board-control card, can finish off a player or Planeswalker or creature.

Simic Charm : A different flavour of versatility, I mostly use it to return creatures to their owners' hands. Hexproof is nice to avoid targeted removal, and sometimes you just need a Giant Growth.

Tamiyo, the Moon Sage : She usually makes me get closer to winning when she comes out. Sometimes awesomely so.

Turn / Burn : Great against scary midrange targets, shuts down Thragtusk, gets Obzedat, Ghost Council, and can be used on different targets during opponent's attack for game-swinging effect.

Anyways, that's the deck. It's well-equipped to handle a variety of archetypes, and the sideboard is there to complement the synergy of the deck in a more specific way.

Suggestions

Updates Add

#10 in tournament @ World's Collide — July 26, 2013

Great showing, lost a round to mana screw, and one round to a BG deck that got too many Thrags and Desecration Demons for what I drew. Went 3-2 for the night, tenth place.

#3 in tournament @ World's Collide — July 20, 2012

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Date added 10 years
Last updated 10 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 0 Mythic Rares

34 - 6 Rares

11 - 3 Uncommons

7 - 6 Commons

Cards 60
Avg. CMC 3.33
Tokens Beast 3/3 G, Emblem Tamiyo, the Moon Sage, Wolf 2/2 G, Wurm 6/6 G
Folders possable decks
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