Sideboard

Instant (3)

Sorcery (3)


Hello! Thanks for checking out my deck list. The theme behind the deck is unity. The only way to win with this deck is for the creatures to work together and lift each other up. Alright. Let's get started. I wanted to build around Swiftblade Vindicator ever since the GRN pre-release. I'm just going to go down the list and explain each card.

Creatures

Right off the bat we have Aurelia, Exemplar of Justice . It's a pretty good card. This is our most powerful enabler. A 2/5 flyer with mentor for 4 mana? That's fair. It's not great. Its ability is what makes it viable. The idea is it makes something with mentor stronger, so it can mentor something else. It also gives our creatures vigilance or trample, but that's less important.

Here we have Healer's Hawk . It's amazing with this deck. Ideally, you play it turn one and get a little bit of early damage and life gain. Mentoring it up a few times makes it dangerous.

Legion Warboss is here to provide extra bodies. It's ability to throw a goblin token on the battle field each turn is great for both attack and defense. You can create a goblin, then immediately turn it into a 2/2 if you attack with Warboss, or use it as an extra chump blocker. Having more than one on the board at once can give you a crazy amount of goblins.

Sunhome Stalwart maybe our most valuble mentor. A 2/2 with first strike makes it powerful in the early game.

Swiftblade Vindicator is the center piece in this deck. Once you start mentoring and pumping it, it becomes near unstoppable.

Tajic, Legion's Edge provides a little extra protection for our creatures. It's not a terrible mentor either.

Enchantments

Dub , Knight's Pledge , and Radiant Destiny all pump up our creatures. Dub and Knight's Pledge do almost the same thing. One costs an extra mana and makes one of our creatures a knight. Radiant Destiny is pretty good here. All of our creatures (sans Aurelia, Exemplar of Justice and Healer's Hawk ) are soldiers.

Instants

Our only instant here is Lightning Strike . This thing is a staple in almost every aggro deck. Its great for early game removal or a little extra damage.

Sideboard

The entire sideboard is basically there in case we come across a giant stompy deck with creatures we can't get past. Each card does that in a different way, but the outcome is the same in the end.

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Date added 5 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

3 - 0 Mythic Rares

21 - 0 Rares

6 - 9 Uncommons

14 - 6 Commons

Cards 60
Avg. CMC 2.44
Tokens City's Blessing, Goblin 1/1 R
Folders My Decklists, Boros
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