Ok so I have heard before that land destruction isn't the most ideal deck, but I figured I might as well give it a shot. I really like the idea, and if I can pull it off I bet it will be awesome to play with. If not to just see the looks on people's faces when they can't play the game.

So random monologue aside I feel like the idea is pretty straightforward. I have cards like Sinkhole and Rain of Tears destroying their lands, while Distress and Hypnotic Specter chip away at their hands. The burn spells like Fireball are there to give me some damage, and toughen me up a bit. Although the hand and land destruction is the key point I do need some damage to make me a threat.

I really feel like this deck (or at least the concept) has some potential, so any feedback is great appreciated! I really want to build a nasty land destruction deck. Also I am contemplating removing the hand discard for even more land destruction, because if I do that well then they shouldn't even be able to play any cards.


Ok so for my first update these are the cards I removed and their replacements. Any comments are appreciated!

I threw 2x Slaughter Games into the side board as per Cobthecobbler's suggestion to remove any cards that could mess with my game. I do like the card purge it provides.

I threw 2x Wake of Destruction into the side board as well as he suggested for the reason he gave. In the off chance they have some mana ramping like green has got I want to make sure I can handle that.

I removed Mind Shatter for Rakdos's Return because it's just a better version. Same mana cost for the same discard plus the loss of life.

I added 3x Dingus Egg as per Stevegreve's suggestion. Its just adding damage to my land destruction. I took out Vampire Nighthawk and 2x Distress's to put it in.

I removed Shadowblood Ridge in exchange for 3x Wasteland and an extra Rakdos Carnarium for the added land destruction and more mana in the long run.

Lastly I replaced Stone Rain with Pillage as ImaGitYa suggested because it just seems like a more powerful version.

I would like to find room for Crucible of Worlds also suggested by ImaGitYa for the combo he gave me, however I don't know what to remove for it so that may come in a later update.


Strip Mine is a playset must for LD

Also bump up Dark Ritual to a 4 of as well as your actual LD cards (Blight , Stone Rain )

January 12, 2013 12:58 a.m.

Sidewayzangel says... #2

Strip Mine is banned in legacy.

January 12, 2013 1:32 a.m.

Okay but I think my other suggestions still stand valuable

January 12, 2013 1:49 a.m.

Cobthecobbler says... #4

What about cards like Melt Terrain and Poison the Well ? If you consider some LD cards that also burn the opponent, your chances of winning not only become higher, but faster too.

January 12, 2013 12:43 p.m.

Cobthecobbler says... #5

Also Wake of Destruction and Wrecking Ball are viable options for you as well. Wake of Destruction kind of seems to top all LD cards, and I feel it'd be necessary for you.

January 12, 2013 12:50 p.m.

Cobthecobbler says... #6

And for a BR sideboard, Slaughter Games is a staple, because there's always going to be those few cards in a deck that just put a huge gaping hole in your strategy, you know? Slaughter Games is your way of saying, "F*** you, card I don't like!" and not having to deal with it. I'd run 2+ in here.

January 12, 2013 12:55 p.m.

Sidewayzangel says... #7

Well when it comes to Wake of Destruction although that card is pretty troll, not only does it have a high mana cost but it's also only useful if I haven't done my job right.

As for Melt Terrain and Poison the Well I did consider those and would love to through them in, however I think the only real way to do that is to remove my hand discard. Thoughts?

January 12, 2013 12:56 p.m.

Cobthecobbler says... #8

Although you're completely right; consider that the opponent finds a way to get a few, say, Islands out, or at least enough to get out a few Counterspell s and starts to counter some of your land destruction for the next 2-3 turns. Turn 6 you drop a Wake of Destruction and then you're back on track. At the very least, put it in your sideboard and see how it does, eh?

And when I think of the discard aspect of your deck, I feel like your deck does a really good job at making it so the opponent can't do anything, but I feel that slows you down from actually winning. So maybe getting rid of some discard for more burn or creatures could be a good thing.

January 12, 2013 1:11 p.m.

Cobthecobbler says... #9

Also, I think a card you'd love for this deck is card:Rakdos's Return. And as a finisher, Banefire

January 12, 2013 1:16 p.m.

Cobthecobbler says... #10

Combining both those two cards with Dark Ritual could be devastating for your opponent.

January 12, 2013 1:20 p.m.

Eskimole says... #11

January 12, 2013 6:07 p.m.

Stevegreve says... #12

If LD is where you wanna be at you should really look at fitting Dingus Egg in there great synergy with your ld and helps to give a reasonable clock.

January 12, 2013 6:11 p.m.

ImaGitYa says... #13

Why not run Wasteland ? Pillage ? Maybe a pair of Shivan Wumpus .

Wasteland (for anything)/Ghost Quarter (for any non-basic land you don't want them to have) + Crucible of Worlds = awesomeness.

January 12, 2013 7:28 p.m.

grandslam says... #14

Bituminous Blast can help you top your curve and destroy a mana dork while hitting one of their lands. Grim Lavamancer is a great card to control the early game. I would definitely take out Blightning for Hymn to Tourach as the discard being random is a large advantage.

January 12, 2013 11:41 p.m.

arsonisfun says... #15

January 13, 2013 4:59 p.m.

Sidewayzangel says... #16

Um....what exactly was I suppose to get from that?

January 13, 2013 5:04 p.m.

McClair_Bear says... #17

Stensia Bloodhall could be good. If you get into late game and don't have too many creatures, this is a good way to dump some mana into damage.

January 13, 2013 5:35 p.m.

geckboy3000 says... #18

you should take out rakdos carnarium and put in Blood Crypt

January 14, 2013 4:45 p.m.

Loiden says... #19

Work on defensive creatures and/or spells while burning their lands.

January 14, 2013 5:40 p.m.

Sidewayzangel says... #20

I feel like I already have a fairly good defense in the form of land destruction? If they can't play cards...I can't be hurt. What cards were you thinking exactly?

January 14, 2013 5:44 p.m.

zoso414 says... #21

Fulminator Mage with all off the greedy mana bases in legacy this card would be fantastic because it comes stapled to a cheap easy to cast creature that furthers your goal. also have you thought of Ensnaring Bridge since you do not have a good ca engine this can help stave off the beats

January 14, 2013 5:52 p.m.

Sidewayzangel says... #22

I'm not exactly sure what ca engine means my friend.

January 14, 2013 6:04 p.m.

zoso414 says... #23

card draw and such

January 14, 2013 6:09 p.m.

Sidewayzangel says... #24

Ah well yes indeed, I do like both of those but what would you recommend I pull for them?

January 14, 2013 8:45 p.m.

Korlan says... #25

You could try swapping out some lands for Blood Crypt or perhaps bad lands if you have them. My friend has a land destroy deck that is similar to this. Don't think he posted it, but I love the idea of land destroy, and when someone can complete a decklist with land destroy in +1 all the way.

January 14, 2013 9:25 p.m.

Avalanche Riders just don't pay the echoStone Rain Mirari for multiplying effects

January 14, 2013 11:15 p.m.

Also, he's a bit expensive but if you want a late game card, use Sundering Titan with Crucible of Worlds to really mess them up and have a 7/10 to boot.

January 14, 2013 11:19 p.m.

Carnophage says... #28

How about something like Demonic Hordes , Helldozer , or Orcish Settlers ? Also, once you're pretty set on lands, Ankh of Mishra would be mean.

January 15, 2013 10:17 p.m.

sigh166 says... #29

Quick question, is under pressure referencing to the song?

January 15, 2013 11:12 p.m.

Sidewayzangel says... #30

Correct! Love song references with my decks!

January 15, 2013 11:21 p.m.

Decapablo says... #31

To have a strong land control you have to play spell that cost less than 3 mana. Ok for Sinkhole and Blight , but I suggest:

January 16, 2013 11:38 a.m.

Decapablo says... #32

Take a playtest with my Ajanigeddon, thx!

+1 for your Under Pressure!

January 16, 2013 11:42 a.m.

Sidewayzangel says... #33

Alright I do like some of your ideas, however, I still feel like the 4 mana cards I am running with are good and fit in the deck. I get that they aren't as fast as the 3 or less cards, however, I feel like my land destruction slows them down enough to where that isn't an issue. I like your Boom/Bust and Raze idea. I may use it I may not, however, I disagree with Dingus egg because that's only 'bad' if I go your route. The route I went I feel it fits in quite nicely and the damage is sweet. Yes, it does that to me as well, however, just like with the 4 mana cards if I am doing my job right that should be the only damage I take, if I even take that damage.

January 16, 2013 12:39 p.m.

Dingus Egg is pretty boss when used effectively and I feel your deck does that.

January 16, 2013 6:47 p.m.

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Compare to inventory
Date added 4 years
Last updated 4 years

This deck is Legacy legal.

Cards 60
Avg. CMC 2.45
Folders Awesome Decks, Still In Progress , mix, Ideas
Top rank #90 on 2013-01-26
Views 2033

Revision 7 See all

4 years ago)