Description

This deck is a powerful voltron deck. In casual settings it will dominated your meta in both 1v1 and multiplayer, forcing your meta to adapt to fast and powerful creatures (IE more board wipes and mass enchantment removal).

The bulk of the price in this deck comes from the very powerful $5 general, Uril. The rest of the cards are cheap enchantments (both in cmc and $$$) to make use of his power +2/+2 ability.

The deck itself runs 43 lands (11 of each basic, and 1 of each tap land, which is easy and cheap to acquire), which are not factored into the price. The reason for so many lands is due to a lack of mana ramp, it is vital to never miss a land drop in this deck, and never be color screwed.

Without upgrading, the deck doesn't do much for the first 5 turns, but starting turn 6 or 7, you will most likely start one-shoting people with commander damage easily. 4 enchantments give him a +8/+8 bonus (total of 13), then if each of those echantments gives atleast +2/+2, that's 21 damage right there! Once you start improving the deck, the beatdown will come down a lot faster!

To upgrade this deck, simply replace the extra lands with mana rocks, mana ramps and possibly mana dorks as contingency creatures. Then add in some removal and some enchantress spells (don't forget Retether!).

Then, start switching out the enchantments for better ones likes Spectra Ward, Shield of the Oversoul Armadillo Cloak, Hyena Umbra , Gaea's Embrace, Rancor, Unflinching Courage , Daybreak Coronet, Flickering Ward , Flickerform or my personal favorites Celestial Mantle, Epic Proportions and Mythic Proportions .


Update 1: added in several mana dorks and mana ramp card, this probably will shoot the price to ~$11-12 tcg low and ~$14-15 TCG medium.

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