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Welcome ladies and gentlemen to "Deck I built because I was bored" #4! As the rather long name suggests, I built this deck on a whim when I remembered Latch Seeker, a card that really helped in high school. I decided, eh what the heck and I built an unblockable EDH. Commander is and probably always will be my favorite format to play and build decks in.

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To start any match, you need one of the few drops. Triton Shorestalker or Merfolk Spy are the best one drops in the deck. Since they are merfolk, they will be buffed by Master of the Pearl Trident, Lord of Atlantis, and Merfolk Sovereign. Other cards to get out in the first few turns also include Invisible Stalker and if needed, Tideshaper Mystic for those cards with islandwalk.

Early game is also the time to start ramping. High Tide is a great way to start that ramping, but it is only for one turn. That is where Extraplanar Lens comes in handy. Since it has CMC it can be fetched by Trophy Mage, and the lens is the go to choice for said fetch. However, the lens affects all lands on the battlefield not just one's that you control, because of this, I use Snow-Covered Islands rather than regular islands, so the affect only goes to me or any other player using snow lands for some reason.

Other choices for Trophy Mage include the legendary swords, the ones that said very mean things to my wallet. I of course speak of

These are the bread and butter of this deck. These swords give protection to whatever color you would need. Simply fetch whichever sword that corresponds with the opponent's color scheme, and badabing badaboom. You know, it seemed less silly in my head to actually type out badabing badaboom.

Finally, one of the best cards to have in your opening hand is Quest for Ula's Temple. Start building up charge counters on that and you will be able to get out your krakens and such out in the mid game rather than the late.

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Come to the midgame, if you managed to start getting quest counters on Quest for Ula's Temple then have fun watching your enemies suffer :).

If you are playing competitive, chances are your opponents will have removal spells. One such card that can really mess up this deck is By Force. So like the paranoid deck builder who hates to lose that I am, I included Padeem, Consul of Innovation, to prevent such catastrophe, plus the extra draw card bonus is great.

Anyway, tis the season to take control of the battlefield, and there are many cards in the deck that do just that. Since this deck is mono blue, everyone is going to be thinking "Oh jeez here comes the counter spells", but I decided to do things a little differently with this deck. I have tried playing control in the past, but playing control does not mix well with ADHD. (Long story for another day) So instead of the typical counter control, I went with "Gain Control" effects instead.

But of course, gaining control cannot be the best way to deal with threats. Since gaining control of things is a rather limited process, the deck features strait removal as well, in the form of Argentum Armor, Heartseeker, Sword of Kaldra, and Colossal Whale. Happy Hunting!

By this point in the game, you will probably have several powerful creatures out that cannot be blocked, either through simply being unblockable, or having protection from the opponent's colors via the swords. Some ways this can happen is through Chasm Skulker, while not unblockable on it's own, it does grow rapidly, especially with cards aiding it like Last Thoughts, Bident of Thassa, and Padeem, Consul of Innovation. Plus should it be killed, it just becomes an unstoppable army. Other ways include giving any of the various low mana cost creatures something that keeps buffing them over time, such as Ring of Evos Isle, Armory of Iroas, or Banshee's Blade. So the aggro damage should be racking up more and more. Plus if this is done to the commander card:Sun Quan,Lord of Wu, then 21 commander damage is easy.

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In the final stages of the game, anyone left standing after the midgame assault, will be forced to face the ultimate evil. I like to call them the fish titans. THEY ARE:

These are all cards that can be brought out by Quest for Ula's Temple, so in turn can be brought out mid game. Late game, these cards are devastating to your opponents. Once these puppies are out onto the battlefield, little can stop them short of Damnation itself.

Anyway, that is all I really have to say on this deck. I had a lot of fun putting it together, and once I have actually bought all the cards, this deck will make my friends cry. Before anyone tells me to ditch Stormtide Leviathan, I'm not going to, that card has some sentimental value for me.

Leave an Upvote! Leave a comment! Leave some love! Check out my other decks! My name is TurtleZoom and I will see you next time!



Updates Add

Welcome back everybody to GODS, FISH, SWORDS, AND DREAMS. I decided to revisit the commander deck that started the buzz for me. This deck really holds a special place in my heart. I have been busy working on the newer projects like Sydri, the Fullmetal Alchemist and the youngest in the pack Oath to the World Soul, so feel free to check those out as well.

I have made quite a few changes to the deck including one that I'm sure most of you noticed already is the decks is now Duel Commander. I found that in a multiplayer setting, this deck was kinda weak. In a 1v1 however, it wasn't half bad. Now if you yourself have put together this deck and find it works for you in multiplayer, don't let any of what I just said discourage you, and go for it mah dude. It's just when I played against my friends, well, I got squished :P

The other change I am sure you guys noticed is that I have made a commander shift. As suggested by lil_cheez, I have made Sun Quan, Lord of Wu as the commander. After careful consideration, I realized the Quan was the logical choice. If you are wondering why I did not make this change before, well, I was hesitant because I though I would have to change the name of the deck to include"On Horses" or something and the name is long as is. Stupid reasoning? Probably.

I have also taken the advice of Argy and added in 6 counter spells (at least the ones I could afford). When playing in a competitive setting as I, ahem attempt to do, you tend to encounter a lot more infinite combinations. Especially in a high health format like commander, you find that infinite combos, be it damage, mill, or anything like that, comes a lot more in handy. The best ways to deal with these threats, is through countering cards that you know can go infinite with good synergy. One of the most common infinite combos is Sanguine Bond and Exquisite Blood. It's pretty self explanatory, drain and gain for infinite. The best way to stop such a threat, is by countering one card or the other, then the combo cannot be activated. NOICE

Speaking of countering stuff, in my research, I have uncovered one of my now favorite cards in commander, EVER: Declaration of Naught. What is so special about the card you ask? Well my friend, what would happen if you named the enemy commander? You can completely cut off your opponent from ever summoning their commander. This is actually devastating to higher ranked decks because the commander is often the center for their deck's synergy. For example, if you used this on my deck Omnath, Locus of BIG GUY! featuring Omnath, Locus of Mana as the commander, you would cut off the biggest green mana-ramper in magic history, from ever being used. However in rare instances, such as my deck Oath to the World Soul which features Progenitus as the commander, well the commander for those kinds of decks is mostly a figurehead. So the cut off is not really useful.

Anyways I have babbled on long enough. Thanks everyone, and stay AWESOME!


Compare to inventory
Date added 10 months
Last updated 1 month

This deck is not 1v1 Commander legal.

Highlight illegal cards
Illegal cards Master of the Pearl Trident , Merfolk Sovereign
Cards 100
Avg. CMC 3.52
Tokens 1/1 Squid, 2/2 Wolf
Folders EDH?, Edh/Commander, Not My Decks, Interesting Builds from Tappedout, Commander/EDH, Commander Deck, EDH, wishlist, Memes, favorite other decks, See all 11
Top rank #10 on 2017-06-01
Ignored suggestions
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Revision 18 See all

1 month ago)

-1 Spreading Seas main
+1 As Foretold main
-1 Sword of Fire and Ice main
-1 Latch Seeker main
+1 Halimar Wavewatch main
+1 Hands of Binding main
-1 True-Name Nemesis main
-1 Sword of Kaldra main
+1 Dissipate main
-1 Tromokratis main
-1 Rhystic Study main
+1 Empress Galina main
+1 Quest for Ula's Temple main
+1 Last Thoughts main
-1 Scroll Thief main
+1 Tromokratis main
+1 Crown of Doom main
+1 Disallow main
+1 Triton Shorestalker main
+1 Lord of Atlantis main
and 88 other change(s)