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Welcome ladies and gentlemen to "Deck I built because I was bored" #4! As the rather long name suggests, I built this deck on a whim when I remembered Latch Seeker, a card that really helped in high school. I decided, eh what the heck and I built an unblockable EDH. Commander is and probably always will be my favorite format to play and build decks in.

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To start any match, you need one of the few drops. Triton Shorestalker or Merfolk Spy are the best one drops in the deck. Since they are merfolk, they will be buffed by Master of the Pearl Trident, Lord of Atlantis, and Merfolk Sovereign. Other cards to get out in the first few turns also include Invisible Stalker and if needed, Tideshaper Mystic for those cards with islandwalk.

Early game is also the time to start ramping. High Tide is a great way to start that ramping, but it is only for one turn. That is where Extraplanar Lens comes in handy. Since it has CMC it can be fetched by Trophy Mage, and the lens is the go to choice for said fetch. However, the lens affects all lands on the battlefield not just one's that you control, because of this, I use Snow-Covered Islands rather than regular islands, so the affect only goes to me or any other player using snow lands for some reason.

Other choices for Trophy Mage include the legendary swords, the ones that said very mean things to my wallet. I of course speak of

These are the bread and butter of this deck. These swords give protection to whatever color you would need. Simply fetch whichever sword that corresponds with the opponent's color scheme, and badabing badaboom. You know, it seemed less silly in my head to actually type out badabing badaboom.

Finally, one of the best cards to have in your opening hand is Quest for Ula's Temple. Start building up charge counters on that and you will be able to get out your krakens and such out in the mid game rather than the late.

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Come to the midgame, if you managed to start getting quest counters on Quest for Ula's Temple then have fun watching your enemies suffer :).

If you are playing competitive, chances are your opponents will have removal spells. One such card that can really mess up this deck is By Force. So like the paranoid deck builder who hates to lose that I am, I included Padeem, Consul of Innovation, to prevent such catastrophe, plus the extra draw card bonus is great.

Anyway, tis the season to take control of the battlefield, and there are many cards in the deck that do just that. Since this deck is mono blue, everyone is going to be thinking "Oh jeez here comes the counter spells", but I decided to do things a little differently with this deck. I have tried playing control in the past, but playing control does not mix well with ADHD. (Long story for another day) So instead of the typical counter control, I went with "Gain Control" effects instead.

But of course, gaining control cannot be the best way to deal with threats. Since gaining control of things is a rather limited process, the deck features strait removal as well, in the form of Argentum Armor, Heartseeker, Sword of Kaldra, and Colossal Whale. Happy Hunting!

By this point in the game, you will probably have several powerful creatures out that cannot be blocked, either through simply being unblockable, or having protection from the opponent's colors via the swords. Some ways this can happen is through Chasm Skulker, while not unblockable on it's own, it does grow rapidly, especially with cards aiding it like Last Thoughts, Bident of Thassa, and Padeem, Consul of Innovation. Plus should it be killed, it just becomes an unstoppable army. Other ways include giving any of the various low mana cost creatures something that keeps buffing them over time, such as Ring of Evos Isle, Armory of Iroas, or Banshee's Blade. So the aggro damage should be racking up more and more. Plus if this is done to the commander card:Sun Quan,Lord of Wu, then 21 commander damage is easy.

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In the final stages of the game, anyone left standing after the midgame assault, will be forced to face the ultimate evil. I like to call them the fish titans. THEY ARE:

These are all cards that can be brought out by Quest for Ula's Temple, so in turn can be brought out mid game. Late game, these cards are devastating to your opponents. Once these puppies are out onto the battlefield, little can stop them short of Damnation itself.

Anyway, that is all I really have to say on this deck. I had a lot of fun putting it together, and once I have actually bought all the cards, this deck will make my friends cry. Before anyone tells me to ditch Stormtide Leviathan, I'm not going to, that card has some sentimental value for me.

Leave an Upvote! Leave a comment! Leave some love! Check out my other decks! My name is TurtleZoom and I will see you next time!



Welcome back everybody to GODS, FISH, SWORDS, AND DREAMS. I decided to revisit the commander deck that started the buzz for me. This deck really holds a special place in my heart. I have been busy working on the newer projects like Sydri, the Fullmetal Alchemist and the youngest in the pack Oath to the World Soul, so feel free to check those out as well.

I have made quite a few changes to the deck including one that I'm sure most of you noticed already is the decks is now Duel Commander. I found that in a multiplayer setting, this deck was kinda weak. In a 1v1 however, it wasn't half bad. Now if you yourself have put together this deck and find it works for you in multiplayer, don't let any of what I just said discourage you, and go for it mah dude. It's just when I played against my friends, well, I got squished :P

The other change I am sure you guys noticed is that I have made a commander shift. As suggested by lil_cheez, I have made Sun Quan, Lord of Wu as the commander. After careful consideration, I realized the Quan was the logical choice. If you are wondering why I did not make this change before, well, I was hesitant because I though I would have to change the name of the deck to include"On Horses" or something and the name is long as is. Stupid reasoning? Probably.

I have also taken the advice of Argy and added in 6 counter spells (at least the ones I could afford). When playing in a competitive setting as I, ahem attempt to do, you tend to encounter a lot more infinite combinations. Especially in a high health format like commander, you find that infinite combos, be it damage, mill, or anything like that, comes a lot more in handy. The best ways to deal with these threats, is through countering cards that you know can go infinite with good synergy. One of the most common infinite combos is Sanguine Bond and Exquisite Blood. It's pretty self explanatory, drain and gain for infinite. The best way to stop such a threat, is by countering one card or the other, then the combo cannot be activated. NOICE

Speaking of countering stuff, in my research, I have uncovered one of my now favorite cards in commander, EVER: Declaration of Naught. What is so special about the card you ask? Well my friend, what would happen if you named the enemy commander? You can completely cut off your opponent from ever summoning their commander. This is actually devastating to higher ranked decks because the commander is often the center for their deck's synergy. For example, if you used this on my deck Omnath, Locus of BIG GUY! featuring Omnath, Locus of Mana as the commander, you would cut off the biggest green mana-ramper in magic history, from ever being used. However in rare instances, such as my deck Oath to the World Soul which features Progenitus as the commander, well the commander for those kinds of decks is mostly a figurehead. So the cut off is not really useful.

Anyways I have babbled on long enough. Thanks everyone, and stay AWESOME!


TheRedGoat says... #1

Okay, so why Padeem for the commander? Also how heavy on Merfolk tribal are you wanting to go?

May 24, 2017 11:10 a.m.

I'd definitely throw in some non-basic lands that have alternate functions. For an artifact/equipment build something like Buried Ruin is key. In a mono-color deck Nykthos, Shrine to Nyx and Myriad Landscape are good. Ghost Quarter or Tectonic Edge are good land removal that also provide a source of mana. Drawing/hand size lands like Reliquary Tower or Sea Gate Wreckage are solid.


May 24, 2017 3:12 p.m.

rhystictutor says... #3

May 24, 2017 4:15 p.m.

KongMing says... #4

How about Caged Sun? It's basically a Gauntlet of Power that only works for you.

May 24, 2017 11:59 p.m.

Congrats on the top 50!

May 25, 2017 10:53 a.m.

KongMing says... #6

By the way, one way to get around Extraplanar Lens' ability to buff your opponent's lands is to make all your Islands Snow-Covered Islands. That way, opponents can't tap regular Islands for two blue mana. It's a little expensive dollar-wise, but also allows you access to some other cool snow combos.

Here's a link to all the possible Snow cards this deck can use.

May 25, 2017 11:06 a.m.

KongMing says... #7[snow]&color=+![W]+![B]+![G]+![R]&format=+[%22Commander%22]

May 25, 2017 11:07 a.m.

fragarach97 says... #8

If you find yourself going more in the Kraken/Leviathan direction, I'd recommend trying Quest for Ula's Temple.

May 26, 2017 2:06 a.m.

Quicksilver says... #9

May 28, 2017 1:17 a.m.

Argy says... #10

If you like to make things Unblockable then you might want Rogue's Passage.

Rhystic Study helps with draw.

I don't really understand why you are running As Foretold, when you only have one Instant.

The whole idea of that card is to let you play Instants for no cost on each turn your Opponents turns.

Speaking of, since you're in Blue I would highly recommend some Counter spells. My favourites are Counterspell, Deprive, Force of Will, and Mana Drain, although that last one is very pricey.

There are lots of cheaper ones such as Dissolve.

I think you are running WAY too many Artifacts, and hardly any of them help you Ramp.

I would remove all but a couple of the better Swords, and replace them with Worn Powerstone, Thran Dynamo, and some of the Counter spells I mentioned.

Another fun Commander Creature is Pearl Lake Ancient. It is quite easy to protect in the late stage.

Of course I don't know your play group. This deck may be perfect against them if it is quite casual.

May 28, 2017 9:38 a.m.

lil_cheez says... #11

Why not Sun Quan, Lord of Wu as the commander?

June 4, 2017 2:12 p.m.

Shamen3mill says... #12

Sword of Kaldra Seems like a strange decision in this deck. You call it removal, but without any Tims the sword is dramatically weaker. (Tims tap to deal 1 damage to creature or player, Prodigal Sorcerer.)

The sword is basically just a worse unblockable. (Remember that the Sword of Kaldra doesn't exile things that are already in the graveyard when the ability resolves. So they can still chump-block with creatures that are weaker than your 5 buffed swinger, and they die as normal.)

June 4, 2017 6:10 p.m.

plasmor99 says... #13

more mana rocks like Expedition Map and most definitely Sol Ringwould help this deck start off running

September 19, 2017 7:49 p.m.

plasmor99 says... #14

also, Mikoroko, center of the sea is really good draw, and plays the political game. Declaration of naught feels like a tad too many counterspells to me, and its quite a slow one. High Tide would make for crazy turns with extraplanar lens to pump out those krakens.

September 19, 2017 7:54 p.m.

Xyrael says... #15

+1 for horsemanship <3

September 20, 2017 3:24 a.m.

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Compare to inventory
Date added 5 months
Last updated 4 weeks

This deck is Duel Commander legal.

Cards 100
Avg. CMC 3.52
Tokens 1/1 Squid, 2/2 Wolf
Folders EDH?, Edh/Commander, Not My Decks, Interesting Builds from Tappedout, Commander/EDH, Commander Deck, EDH, wishlist, Memes, favorite other decks, See all 11
Top rank #10 on 2017-06-01
Views 2899

Revision 17 (1 month ago)

+1 Thassa, God of the Sea main
-1 Reliquary Tower main
-1 Tideshaper Mystic main
-1 Caller of Gales main
+1 Counterspell main
-1 Aboshan's Desire main
+1 Fireshrieker main
-1 Curiosity main
+1 Dissolve main
+1 Dissipate main
-1 High Tide main
-1 Harbor Serpent main
+1 Sun Quan, Lord of Wu main
-1 Sol Ring main
+1 Declaration of Naught main
+1 Reliquary Tower main
+1 Disallow main
-1 Banshee's Blade main
-1 Thassa, God of the Sea main
+1 Deprive main
and 23 other change(s)

See all