Maybeboard


This deck is a work in progress. The primary focus is using counter/token shenanigans to achieve a strong board position in multiplayer games and swing for lethal with either commander or an overwhelming force there are some side strategies built into the deck as well as alternate win conditions

The primary win con is of course to swing in for lethal with big creatures, the secondary win con is to flood the board with tokens and swing with more creatures than can be handled.

There are a few alternate win conditions besides the general beat down.

Darksteel Reactor as well as Helix Pinnacle are alternates that work well with the general theme of the deck.

Magistrate's Scepter + Doubling Season + Contagion Engine for infinite turns.

Sword of Feast and Famine/Bear Umbra + Aggravated Assault for infifnite attacks

Earthcraft + Ashnod's Altar + Ulasht, the Hate Seed + Blade of the Bloodchief + Parallel Lives/Doubling Season/Primal Vigor/Hardened Scales for infinite creatures/damage

Blade of the Bloodchief + Ulasht, the Hate Seed + Ashnod's Altar infinite colorless mana

Blade of the Blood Chief + Ulasht, the Hate Seed + Phyrexian Altar/Ashnod's Altar + Primal Vigor/Doubling Season/Parallel Lives Infinite damage/mana/creatures

Elemental Mastery on a creature with power 5+ + Aggravated Assault + Phyrexian Altar Infinite attacks also infinite tokens if one of the token doubling cards are out

Sekki, Seasons' Guide + Warstorm Surge for infinite damage

Resolving Primal Surge will generally cause you to win on the spot via flooding the board, Warstorm Surge or Ogre Battledriver amp this effect.

After some play testing (using Tapped Out's tester) I've estimated this deck to win usually around turn 8 (assuming 4 players) if it is not disrupted. However while testing I have noticed just how much the cards in this deck play off of each other and how vulnerable that makes it to disruption (mostly board wipes).

Keeping this in mind I'm looking to better my hold of the game with cards that will give my board indestructible or some other form of evasion.

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Date added 9 years
Last updated 2 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

11 - 0 Mythic Rares

47 - 0 Rares

11 - 0 Uncommons

3 - 0 Commons

Cards 101
Avg. CMC 3.78
Tokens Copy Clone, Dragon 1/1 RG, Eldrazi Spawn 0/1 C, Elemental 1/1 R w/ Haste, Emblem Domri Rade, Hydra */* G, Insect 1/1 G, Saproling 1/1 G, Satyr 2/2 GR, Spirit 1/1 C, Squirrel 1/1 G
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