Blue green infect legacy tournament dream.
I am very seriously considering making this deck, I will playtest the living shit out of it before it is finalized, but I really want to take the idea to an open and see what it can do.
Infect is a mechanic that I firmly believe is just waiting to be abused horribly, so I thought I just might be the person to do it.
I don't think the mainboard will change much from what it is right now, but the sideboard for sure needs some work (though I could live with it the way it is now), but then again I don't have a vast knowledge of cards that exist in legacy... i.e. every card in magic.
The fatal flaws of this deck are early response and discard such as thoughtseize, duress, mental misstep, daze, wasteland, lightning bolt, etc. So I made sure to put in as many response as I can. I decided the 4x pacts of negation are necessary to protect the pump/creature since I'm dumping my hand when I go for the win anyway, and the land count is down to 20, but I can easily pull a win running off one forest.
Please comment and help me make it the way it needs to be in order to dominate!
I told you that I like daze in the mainboard over misstep. I think that both can answer one mana removal but Daze hits other things like GFFT, other counters such as force of will. The sideboard should have some mass artifact killers or something like card:Hurkyl's Recall. Common sideboard cards against merfolk is Llawan, Cephalid Empress and Submerge against tarmogoyf and fast decks.
May 29, 2011 8:59 p.m.
I'm sure you've considered it, but why don't you use Inkmoth Nexus ?
I've been trying to find a way to abuse infect as much as possible and while UG is more resilient, GR I believe is faster and has the possibility of turn 1 wins.
This is my version of GR Legacy Infect
May 31, 2011 7:02 p.m.
June 2, 2011 5:14 a.m.
@Meretix - I threw in might of old krosa instead of groundswell, since the pump will almost always be played in my main phase due to berserk; I like that card.
I don't use inkmoth nexus for two reasons: The land count is low. I need colored mana.
I can understand it in a deck that runs cards to feed you your mana like the spirit guide and lotus petal, etc, but I dont think its worth it. The red's faster, and I did a +1 to your deck, but I have to stick with blue because red has no way to protect the swing and legacy infect is so hit or miss to begin with.
@nightcaos - I disagree about Jace, he's 4 mana in a deck where nothing has cvc >2, that and my deck is predominantly green. Jace is fun but he doesn't fit what I'm goin fer.
Thanks for the comments!
June 2, 2011 9:12 p.m.
June 3, 2011 11:25 a.m.
I know that your land count is low, but Inkmoth Nexus can help you mid game, just try atleast 2, you'll feel the difference