Maybeboard


The idea behind this deck is to hold my opponent at bay for as long as possible while I mill him out of cards or if a Torment of Hailfire shows up late game, I use that to either discard/sacrifice everything they have or I one shot them.

The problem is. It just doesn't work. I've made maybe 2 control decks in my lifetime and I have no idea where I need to go with this. I would like to add more mill cards, but I just don't know what to add or if there is even enough to be competitive currently.

Arena is only playing these sets right now. -Dominaria, Rivals of Ixalan, Ixalan, Hour of Devastation, and Amonkhet. If they were playing all standard cards, there would be much more of a variety of good milling cards, but at the moment, it just feels like it's not possible. I need help with this.

Fleet Swallower seems to cost too much to even make use of. Is this true? If I could manage to get it out and then attack while Fraying Sanity was on the field, then it would work out really well.

Homarid Explorer could become a real threat if I were to return it to my hand and recast it again. I wish that it were a wizard to work with Naban, Dean of Iteration .

Naru Meha, Master Wizard , Compelling Argument , Fraying Sanity , Primal Wellspring , and The Mirari Conjecture all work really well together and could cause a devastating hit on a player's library.

I like Twilight Prophet as it acts as an extra draw each turn as well as helps to keep me alive.

I don't necessarily need black, but the creature removal helped me more than countering, especially since I could duplicate it and destroy multiple creatures at once.

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Revision 1 See all

(5 years ago)

+1 Bone Picker main
+1 Consign / Oblivion maybe
+3 Desert of the Glorified main
+4 Drowned Catacomb main
-1 Heartless Pillage main
+4 Ipnu Rivulet main
-30 Island main
+2 Scavenger Grounds main
-7 Swamp main
-3 Tempest Caller maybe
+1 Twilight Prophet main
+3 Vodalian Arcanist main
Date added 5 years
Last updated 4 years
Legality

This deck is not Standard legal.

Rarity (main - side)

1 - 0 Mythic Rares

19 - 0 Rares

14 - 0 Uncommons

24 - 0 Commons

Cards 72
Avg. CMC 3.16
Tokens City's Blessing, Treasure
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