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The rules don't apply to me!

Commander / EDH Combo GWU (Bant) Multiplayer Ramp

Hejsan


Maybeboard


The rules doesn't apply to me!

That's basiclly this deck's theme. I'm not following the rule about "untap only once each turn" (Derevi, Empyrial Tactican), "casting your commander costs [2] more for each time you've casted it" (Derevi, Empyrial Tactician), "a land can only produce one mana" (Gaea's Cradle), "draw only one card each turn" (All the Card Draw!), "opponent is able to block your creatures" (Bident of Thassa, flying), "you can't control a permanent that has a color that isn't in your commanders color identity" (Control Magic), "each players maximum hand size is seven" (Jin-Gitaxias, Core Augur) and "you can only cast creatures during your main phases" (Prophet of Kruphix). This deck breaks all those rules!

This multiplayer Derevi deck's goal is to swarm the board as fast and brutal as possible. To our help we have derevi that provides almost 2 new main phases, ramp, a lot of huge creatures and card draw spells! Let's break the deck down. We begin with the ramp.

All suggestions and +1 are welcome! :D

RAMP CREATURES

Avacyn's Pilgrim, Elvish Mystic, Noble Hierarch, Birds of Paradise and Fyndhorn Elves: This is our basic ramp creatures. They let us play our three-drops on turn 2, four-drops on turn 3 and so on. They also help us to untap our more mana producing artifacts and lands when they attack. They are also really scary when we have one of our anthems in play. (One of these on turn one can destroy one opponent on turn 4 with Mirror Entity + a lot of other ramp)

Bloom Tender: I would go so far that this is the best ramp spell in the deck. It + Derevi on turn 3 allow you to tap three lands to cast Derevi targeting Bloom Tender. In response to the triggered ability going on the stack tap Bloom Tender to create UGW and then let the triggered ability resolve and tap Bloom Tender again. Now you have UUGGWW in your mana pool. Because of the fact that Derevi almost always is on the battlefield Bloom Tender becomes an incredible ramp spell. You can also untap it twice a turn, and then produces 6 mana EACH turn. FUN FACT: Control Magic effects in the deck allows it to create 5 mana. Deadeye Navigator+Derevi, Empyrial Tactician+Bloom Tender creates infinity white and green mana.

Sakura-Tribe Elder: Ramp is the thing we want in this deck, and creatures too. About half the time this is a Rampant Growth and half the time it's just a 1/1 that can untap, deal damage and draw cards with Edric, Spymaster of Trest and Bident of Thassa. Sakura is also great to sacrifice in response to a wrath.

Shaman of Forgotten Ways: This new commander-designed creature from Dragons of Takir is freaking better than the banned card Biorythm (except from the fact that it dies to removal). It's 11-mana ability can kill all opponents on turn 4 with this deck.

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Date added 9 years
Last updated 8 years
Legality

This deck is not Commander / EDH legal.

Rarity (main - side)

17 - 0 Mythic Rares

63 - 0 Rares

8 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 3.54
Tokens Angel 4/4 W, Copy Clone, Emblem Elspeth, Sun's Champion, Plant 0/1 G, Soldier 1/1 W
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