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Twilight Sparkle's Meta-rending Magic

Commander / EDH*

___Shaggy___


I go by ___Shaggy___ on the web, you may know me as the guy who brewed Fblthp, or as the Gitrog player who didn't practice his 60-step loops and got punished for it. I've been playing MTG for around three years, and EDH for almost as long. I didn't get into cEDH until late 2017, but I've been hooked since.
On 3 October 2019, Wizards of the Coast announced that they would be making three silver-bordered cards based on another Hasbro franchise, My Little Pony: Friendship is Magic. They also announced that the profit would be going to charity (very nice of them by the way). I looked at the cards and didn't immediately see anything worth noting. However, I later realized that the card _____ from Unhinged would allow Princess Twilight Sparkle to function (almost) as she was intended. I unfortunately I had to go to class, so I was unable to begin brewing until several hours after I saw the announcement.
The gameplan, which you may already know, is to get _____ onto the battlefield and activate its first ability, changing its name to Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity (who may be omitted if Rarity is on the battlefield), then cast the commander of the deck, Princess Twilight Sparkle, and pay , causing everybody (1) to win the game. Several clone effects are included in order to allow for a backup of cloning _____.
Some of you may be asking, as you should, "why should a person play this over any other cEDH deck, such as Thrasios and Tymna XYZ, Food Chain Sliver, or anything else? Is this even cEDH?" However, you miss a fundamental part of cEDH. The goal of the game is not to beat the other players, which is exemplified by other players killing each other or themselves being a generally good thing for any player (except those who lost). The goal, it would seem, is to win. We play cEDH, among other reasons, in order to maximize our win percentage. Any win is, of course, a win, and as such it is beneficial for any player playing against this deck to not only allow you to move towards the endgame, but to facilitate it. This means that, provided all players in the game have a decent understanding of game theory (2) and are playing cEDH on purpose, all of your opponents understand that they have two options:
  1. Head towards their own win-condition. In this case they will face opposition from three other players, as usual.
  2. Allow and even help you, the player of this deck, to find _____, activate it, etc. In this case, they will face opposition from 0 other players.

Of course, this does not mean that the other players will be doing nothing the entire game. It is still beneficial for them to advance their own gameplan. What this does mean however, is that when it comes time for your opponents to make a choice that will help or hinder you, they will chose only to help you (unless this hurts them greatly). This means that there are no actions that any opponent can reasonably take against you, and so your opponents games all become 1v3, as usual, but yours becomes something approaching a 4v0. This will, of course, maximize your win percentage.

1: You may argue that the card says "everypony" not "everybody." However, certain cards use other seemingly meaningless terms while still being understood to function in a certain way. As such, it seems fairly clear that everypony is functionally identical to everybody. Stop being silly.

2: Not even necessarily an understanding of game theory, but an understanding of what the goal of the game is and how to move towards that goal in the most efficient way possible.

Because of the way this deck functions, each player is not adverse, or even indifferent to this deck executing its gameplan, but would rather it happen than roughly over 50% of the other possibilities in a given game. As such, the win percentage of this deck should be far, far above the win percentages of other cEDH decks. I expect this deck or variants of it to make up at least 25% of the meta, and likely more (at least until it is easier to find data on meta percentages). This is, of course, meta-rending, and I fully expect WoTC to ban one or more cards from the deck (likely _____ or Princess Twilight Sparkle herself) very soon.
- More in-depth write-downs of the above sections.
  • More information on lines of play (particularly with respect to _____).

  • Recommended peripherals (see the text on Rarity ).

  • A full primer, if there's enough interest.

  • And more...

PepperoniNip made a very important observation. _____ can just be named "Applejack, Fluttershy, Pinkie Pie, Rainbow Dash, and Rarity" in order to get the win. As such, several changes were made.
  • Blade of Selves out, Polymorphous Rush in.
  • Followed Footsteps out, Red Elemental Blast in.
  • Mirror Image out, Pact of Negation in.
  • Quasiduplicate out, Tainted Pact in.
  • Rite of Replication out, Plunge into Darkness in.
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    Casual

    100% Competitive

    Top Ranked
    • Achieved #15 position overall 1 week ago
    • Achieved #6 position in Commander / EDH 1 week ago
    Date added 1 week
    Last updated 1 week
    Legality

    This deck is not Commander / EDH legal.

    Highlight illegal cards
    Cards 100
    Avg. CMC 1.73
    Tokens None Treasure, None Copy Clone, 1/1 Spirit, 1/1 Bird
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