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Turn 2: 939 Damage!! [[With Primer]]

Modern Aggro Combo Devotion Mono-Green Ramp

NomadicSixGod


Yes the 939 damage is accurate it is how much damage we can swing with if we cast our whole deck and play Craterhoof Behemoth on the last wave. Giving all of our 26 creatures and 4 1/1 tokens +30/+30 and trample. They can attack on turn 2 utilizing Fervor .

Please take a min to read through some details below!

All +1's and comments appreciated!

Why play green devotion? You want to play this deck if you enjoy being able to pull of awesome combos and play a versatile and resilient deck that is surprisingly competitive in the modern format. There are many forms of green devotion and I believe this is the pinnacle of the archetype in terms of its ability to win quick with combo-ing off, or win grindy long matches as well.
The combo of this deck obviously revolves around Genesis Wave but there are several key pieces that we like to have, but are not necessary for the combo. The most important cards to fuel Genesis Wave are Arbor Elf , Utopia Sprawl , Nykthos, Shrine to Nyx , and Garruk Wildspeaker .

Each of these cards synergize completely with each other and the ability to ramp mana is exceptional. One Arbor Elf , and one Utopia Sprawl enchanted forest can generate 4 mana by themselves. Once you add Nykthos, Shrine to Nyx and Garruk Wildspeaker into the mix with some other creatures on the board for devotion, things can get out of hand very quickly in terms of mana production.

After some explanation of pieces of the combo, here is how we combo off and cast our entire deck. We want to ramp up to be able to cast Genesis Wave for at least X4, usually we can hit for between X6 or X8 on our first wave. The reason why we need to be able to hit for at least X4 is because we need to be able to hit Garruk Wildspeaker and either have another Genesis Wave in hand, or hit Eternal Witness to recycle our last wave. Once we hit Garruk Wildspeaker and have another Genesis Wave available, we +1 Garruk to untap two lands, ideally an enchanted forest and nykthos. We then tap the 2 mana from our enchanted forest into nykthos for X, which by this point we have plenty of devotion to be able to cast Genesis Wave again, then we repeat this process again and again if possible and play as much of our deck as we want.

Yes this combo is not a sure shot and it can fizzle, but every time we cast Genesis Wave , even if we dont combo, we get value and devotion on the board as well as more ramp to be able to cast wave again as soon as possible.

Turn 2 deck casting looks like this

There are actually a few T1 hand combos that work for this casting, one of the T1 hand looks like this. Forest , Arbor Elf , Utopia Sprawl , Burning-Tree Emissary , Burning-Tree Emissary , Burning-Tree Emissary , Genesis Wave , Nykthos, Shrine to Nyx (one of these on our first draw/ we can be on the play as long as we have Forest and Arbor Elf in hand).

T1: Forest , Arbor Elf

T2: Tap Forest and enchant it with Utopia Sprawl tap Arbor Elf to untap the enchanted forest. Play Burning-Tree Emissary , Burning-Tree Emissary , Burning-Tree Emissary . Play Nykthos, Shrine to Nyx use the floating 2 mana to tap into Nykthos, Shrine to Nyx for 8 green mana then cast Genesis Wave for 5. It isn't much but if we hit Garruk Wildspeaker and Eternal Witness we can repeat the process by untapping the enchanted Forest and Nykthos, Shrine to Nyx to tap for minimally 12 green mana(depending what other cards we hit) and cast Genesis Wave which hits for 9. This process will simply repeat if we hit the right cards and we can cast our whole deck if we want.

Obviously the T2 casting is very rare, but it is possible and the more turns we play the more chance we have of comboing off. If we cannot draw Nykthos, Shrine to Nyx we can play Primeval Titan and tutor it up.

It can be a little difficult just looking at the deck list to see its interactions and how powerful they are, but try playing it for a few games and see for yourself!

My go to way to win con with this deck may surprise you, it is not to swing in with our 800+ power after casting our whole deck(even though that does sound fun). We do need to be wary about board wipes as well as damage prevention from our opponent, Fog , Angel's Grace , etc. The solution to this is simple we cast a spell that cannot be countered for well above lethal damage and that card comes in the form of Banefire .

Banefire is the absolute sleeper killer in this deck, ideally we combo off with wave and by the time we are done Banefire is either in our grave or in our hand. At this point we have access to as much mana as we want and after our final wave, instead of attacking, we simply return Banefire to our hand with Eternal Witness and toast our opponent for lethal that cannot be countered.

Our deck is stacked with alternative win conditions besides our combo.

Banefire : We have already hit on this, please see above.

Kessig Wolf Run : Creatures that are easy to pump with Kessig Wolf Run include Birds of Paradise , Hornet Queen or any of her tokens, and Primeval Titan

Garruk Wildspeaker : After just one turn Garruk Wildspeaker can final and give all creatures +3/+3 and trample making all our mana dorks big threats! Also great with Hornet Queen giving us a 5/5 and 4 4/4s with flying, trample, and deathtouch

Craterhoof Behemoth : Once again interacts great with all our mana dorks with 3 creatures on the board dropping Craterhoof Behemoth represents lethal damage. Obviously the more creatures the better but it can function separately from Genesis Wave

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Revision 8 See all

6 minutes ago)

-1 Rhythm of the Wild main
+1 Fervor main
-1 Creeping Corrosion side
-1 Primal Command side
+2 Rhythm of the Wild side