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Turbo Fogtrol (GP Atlantic City)

Modern Control Cruel Control GWU (Bant) TurboFog

ireman4life


Sideboard


Trying to make a successful competitive Turbo Fog. Since the meta is so heavily aggro, playing a deck like this gives an advantage, making many cards in their decks dead. Survive hits with cheap fog spells. They get too developed slow them down with a wrath. Get to the mill win-con. Games take about a 30 minutes so if you're curious about it please take the time to test it. Feedback is welcome, as well as +1's :)

For some reason my SB Verdict won't appear

ARTIFACTS 1x Elixir of Immortality - Gain a little life and cycle the graveyard.

CREATURES 3x Snapcaster Mage - Bring back fogs, wraths, or draw.

ENCHANTMENT1x Detention Sphere - Good for undying/indestructible.

INSTANT 3x Downpour - Testing it out. Strangleroot Geist has killed me.

3x Druid's Deliverance - A cute fog.

3x Feeling of Dread - Tap guys down, stops Hellrider trigger, and value with Alchemy.

4x Fog - Guess why...

2x Forbidden Alchemy - Helps search out whatever I need with flashback.

3x Sphinx's Revelation - Life gain and drawing, everything control is about.

2x Think Twice - Help miracle Terminus and get late game card draw.

PLANESWALKER 2x Jace, Memory Adept - Key to the deck.

SORCERY 1x Archangel's Light - A deck that this actually works in. Gains massive life and shuffles all that good stuff back in after all that drawing.

1x Increasing Confusion - Use it for the flashback value.

3x Supreme Verdict - Uncounterable board wipe to help with aggro and flash.

4x Terminus - Stops undying, Falkenrath Aristocrat, and most zombie-related problems.

UTILITY LANDS 2x Alchemist's Refuge - Wrath on opponent's turn.

1x Nephalia Drownyard - Added a black source to flashback Alchemy, so might as well run it.

1x Ghost Quarter - For Moorland Haunt primarily..

2x Cyclonic Rift - Help against pesky Hellrider or any Rings/Spheres.

1x Detention Sphere - Mostly for Planeswalkers.

3x Dispel - Help against Revelations.

1x Entreat the Angels - Alternate win condition after decks remove all creature hate.

2x Negate - Against control or Walkers.

1x Psychic Spiral - Awesome against anyone trying to mill me.

2x Purify the Grave - America Flash primarily.

1x Supreme Verdict - Mostly for America flash and G/W aggro.

2x Witchbane Orb Decks with Liliana of the Veil and Nicol Bolas, Planeswalker.

Suggestions

Updates Add

Round 1 - Mono Black (splash red) - I love this match. He has such a slow start and no haste creatures so I won. Mull'ed down to 5 and kept a one-land-hand with Feeling of Dread and some cantrips. Got mana screwed :(. Last game I flashed Snappy for Negate to stop Grafdigger's Cage when he had Desecration Demon since I could sac, but he left Tragic Slip in???? Oh well. (1-2)

Round 2 - Bye :(

Round 3 - R/G Aggro - One of the wost cards to face: Strangleroot Geist. He had plenty of them so I had to use fogs early and got burned late. Same problem game 2 so I added Downpour, as I think it helps in many aggro matches. (0-2)

Round 4 - Junk GY Shenanigans - Crushed him both games without SB. He was new so I played straight up knowing there was no tricks. (2-0)

Results - 2-2 (13th of 26) - Learned the hard way people might not SB properly, and I think Downpour was a good addition.

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Top Ranked
  • Achieved #78 position overall 11 years ago
Date added 11 years
Last updated 11 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 1 Mythic Rares

29 - 7 Rares

4 - 2 Uncommons

16 - 5 Commons

Cards 60
Avg. CMC 2.86
Tokens Angel 4/4 W
Folders insight
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