Welcome, I am creating this deck to serve as a guide for beginners and also to absorb tips and information from more experienced players around the commanders Trynn, Champion of Freedom and Silvar, Devourer of the Free.

Before talking about the deck, initially I would like to explain its scope. In order to create a deck within my budget lines, I decided to modify the Ruthless Regiment deck, which was based on a human tribal focused on the Aggro strategy. Thus, much of what makes up the deck comes from the precon.

My initial idea was to build an Aggro deck that could hurt not only by hitting, but with ETBs or creature deaths, making the strategy more concise and reducing the amount of damage needed to win the game (120 points). In this line I was using cards like Mogis, Titan Hunter, Harsh Mentor and Brutal Hordechief. I found that this strategy was being very slow for the deck, with very heavy cards and often not deciding the game, I decided to change this small engine.

I replaced the damage strategy with something more aggressive within the proposal of the deck, I decided to add combat combos and ETB, so I brought Kiki-Jiki, Mirror Breaker, Vilage bell-ringer, Midnight Guard, Combat Celebrant and Splinter Twin, plus more compact combos like Leonin Relic-Warder + Animate Dead and alesha / Fireflux Squad + Master of Cruelties.

With these combos I managed to add several ways to finish the game in a more solid and decisive way than a basic aggro.

As I said, I built the deck within my budget, so the mana base is still very simple, but I've been trying to make the deck as competitive as possible within what I can spend. I hope you can give me tips on what to improve and viable strategies within the proposal of this deck.

The Deck

- The main measures to be taken when playing with this deck, besides trying to make your combos with the help of draw engines and Final Parting, consist of in creating an army of tokens, this last card can instant combo if you fetch Animate Dead and send leonin to the grave.

To help us with our combos and strategies we have a myriad of cards ready to facilitate and speed up our moves, or even protect them. In the draw engine we have cards like Final Parting, Fireflux Squad, Humble Defector, Mentor of the Meek, Midnight Guard, Phyrexian Arena, Plunge into Darkness, Priest of Forgotten Gods, Beseech the Queen, Skullclamp, Species Specialist, Verge Rangers

As protection for the execution of our combos and strategies we have cards aimed at protections such as: Rebuff the Wicked, Pyroblast, Frontline Medic, Flawless Maneuver and Boros Charm

As an aid to specific problems we have removals such as: Boros Charm, Bounty Agent, Cleansing Nova, Despark, Devout Chaplain, Dire Tactics, Fiend Hunter, Grave Pact, Priest of Forgotten Gods, Swords to Plowshares

Don't forget to UPVOTE, It's important to bring visuability and improve even more!


Updates Add



Notes: I analyzed the tokens arquiteture of this deck and conclude that: wait 3 turn for one Human tokens its very slow to anything, transmute my humans in angles its very strong, but not resolves one hard game at all. I opt for one more ramp, this time to execute more faster my combo with red cards and one more combo piece.

Conspiracy can sinergize with Xathrid Necromancer to infinites ETBs with Sac outlet ,and alone can improve sinergize to whole deck.


34% Casual

66% Competitive

Top Ranked
Date added 2 months
Last updated 2 weeks

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

45 - 0 Rares

26 - 0 Uncommons

11 - 0 Commons

Cards 100
Avg. CMC 2.92
Tokens None Copy Clone, 3/2 Eldrazi Horror, 1/1 Human, None Treasure, 1/1 Human Cleric, 2/2 Zombie, 1/1 Human Soldier
Folders EDH Inspiration, EDH IDeen, Jirina preco, fave decks, EDH, Commander ideas
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