This is a slightly adjusted take on illusion tribal, using some unusual choices to provide surprise, resilience, and hopefully more than a little frustration for opponents.

The deck works because of three key cards: Lord of the Unreal , Phantasmal Image, and Amoeboid Changeling . the lord provides hexproof buffs to a whole board full of cheap, strong creatures, the image copies the lord AND becomes hexproof himself, and the amoeboid can protect the lord directly while being tough to remove as well. The rest of the deck works on traditional blue strengths such as draw, counterspelling, and evasion to provide an ever-growing, tenacious hexproof tribe.

Key interactions include:

Lord of the Unreal plus Phantasmal Image: with these two, you have a 2/2 and a 4/4 hexproof on the field giving your board +2/+2 for a total of four mana. Not bad. You can even afford to lose the lord once the image is in play, since he'll be copying the hexproof.

Krovikan Mist plus Amoeboid Changeling : The changeling counts toward the mist's total and, in a pinch, can make enemy creatures illusions for that last little extra punch.

Lord of the Unreal plus Jace's Phantasm: there's something inherently worrying about a 2/2 flier that threatens to suddenly become 6/6, especially since your foe can't just bolt it; even if they could, they're risking crossing it's threshold.

It's important to note the low land count; this deck runs on two mana, but may be vulnerable to some mill strategies.

Suggestions

Updates Add

Playtesting and the examination of a few new sets has suggested some effective changes. Metallic Mimic is a great pseudo-lord that, unless I'm completely mistaken in the rulings, gets around the "target of spell or ability" clause on some illusions to give them counters. It also helps ramp krovikan mist. Mutavault helps in a similar manner while remaining safe from removal most of the time, while the obligatory pair of Cavern of Souls helps against the inevitable counter decks.

The most interesting addition is Perilous Research. At first, sacrificing precious creatures or lands may seem bad, but since the deck only needs three lands at most, and since some creatures die the moment they're targeted anyway, having the instant-speed sacrifice for two cards at only two mana is actually an excellent trade and an alternative answer to removal. It's also just a good way to cycle out a bear for the chance at another mimic or image.

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Date added 7 years
Last updated 6 years
Legality

This deck is Modern legal.

Rarity (main - side)

2 - 0 Mythic Rares

16 - 0 Rares

7 - 0 Uncommons

21 - 0 Commons

Cards 60
Avg. CMC 1.80
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