pie chart

True-Blue Tempo

Legacy Mono-Blue Tempo

souris


Description

True-Blue Tempo

This whole thing started with me finding myself not really having much fun at legacy tournaments anymore. I was looking for something new to play but without investing too much into the format. When True-Name Nemesis was spoiled, I knew it was one of those cards I couldn't wait to get my hands on and start messing with, and it seemed like a perfect filler in a tempo deck with some nice equipment strapped to it. Obviously, decks like Stoneblade and BUG Tempo are proving this idea right on a regular basis, but I don't really have the money to invest into a bunch of dual lands. So this was my take on it. When you cut it down to size, it's basically UR Delver with a few changes and without the extra reach of Bolts. It does handle fine on its own, however, and I've been quite happy with the results after tweaking it to the point it's at today. So let's dive in:

SPELLS

The standard staples with a few extra features

  • Brainstorm and Ponder, as usual, help us set up Delver and dig through our deck.
  • Our counter library is well stocked, with Force of Will, Daze and Spell Pierce in the main with Flusterstorm and Counterspell backup in the board.
  • Stifle is one of those cards this deck just can't live without. Believe me, I've tried hard to do without it, but in the format with this kind of a deck it's a go-to solution for disruption of many kinds and keeps the momentum in your favor.
  • Vapor Snag is probaby my favorite tempo card ever printed. Unsummon and they lose a life? That's insane and insanely effective.

CREATURES

  • Delver of Secrets  Flip is the best turn one pressure any blue card can offer. It's also the only 4x in our creature base.
  • Snapcaster Mage and Vendilion Clique are essential for our control scheme and can put a little extra pressure on or chump block in a pinch.
  • True-Name Nemesis is the reason this deck even exists. I think without it it could stand a chance but with it it's much more effective. This thing is a house, so make sure that your opponent is unable to remove it. Strapping Umezawa's Jitte to it makes it an even bigger threat and more or less unstoppable after it gets some counters.

IN CONCLUSION

If you've ever played a tempo deck before, you know exactly how this thing works. It will always be a work in progress, but I'm very satisfied with where it's at and I've been having nothing but fun testing and playing this deck. Let me know what you think in the comments!

Updates

Comments

macaroniman says... #1

Hey man! I like the idea here a ton, I would recommend Vapor Snag though. Why did you feel the need to replace it with chain of vapor? Chain of vapor is only really better than vapor snag against certain decks, but in general vapor snag is great. Just wondering what the thought process was :).

December 8, 2013 1:36 a.m.

Altus22000 says... #2

I really like the Curfew to fight sneak and show. +1

December 8, 2013 12:12 p.m.

infinitemana says... #3

Have you considered Sea Gate Oracle it's a pretty great card, especially against aggressive decks.

December 8, 2013 1:29 p.m.

souris says... #4

@macaroniman when it came down to it after playtesting a bunch of games, the thought process was this:

"How do I deal with non-creature permanents if I don't have a counterspell in hand at the time it's cast?"

Vapor Snag was amazing against aggro and S&S, but if enchantments or planeswalkers actually resolve against me I have no good way to deal with them other than beating them down.

December 8, 2013 11:20 p.m.

Please login to comment




Compare to inventory
Date added 4 years
Last updated 2 years
Legality

This deck is Legacy legal.

Cards 60
Avg. CMC 2.12
Views 2914

Revision 9 See all

2 years ago)

-1 Treasure Cruise main
+2 Dismember main
+2 Ninja of the Deep Hours main