I built this deck because I was ready for something fun and completely unique. The basic plan is to give Tromo +3 power, double his damage, and tap one creature for a one-shot kill. Since Tromo has hexproof outside of combat, we are safe to equip him until we go in for the hit with countermagic in-hand. As we assemble this concoction, we just manage the board in typical blue fashion by leaving islands up on opponent’s turns. Early game, we ramp up and setup our game. Mid-game, we control the board while drawing and tutoring. Late game, we take opponents out one by one while maintaining control.

Favorite card: Colossus Hammer is stupid and I love it!

Let me know what you think!


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23% Casual

77% Competitive

Date added 10 months
Last updated 2 hours

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 3.14
Tokens None Copy Clone, 1/1 Bird
Folders Uncategorized
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