Forest
+
Swamp
: It might be weird to explain basic lands, but I feel like people underestimate them. A lot of people seem to view basic lands as budget and believe they should try to run the bare minimum. I think that's wrong, and every mono, bi, and tri colored EDH deck should be running basic lands as AT LEAST a third of their land base. Running too many nonbasic lands leaves you vulnerable to hate cards like Blood Moon,
Ruination
, Back to Basics, or Tsabo's Web. The even 7/7 split between forest and swamp might also appear weird in this deck when you consider look at the mana and color distribution of the deck, but even thought the deck is extremely black heavy I still need early on in order to cast Glissa.
Bayou: The best duel land money can buy. I wouldn't go out and buy one for this deck, but if you already have one there's no reason not to run it.
Overgrown Tomb: Budget Bayou. Run it.
Command Tower: Unconditional color fixing that enters untapped.
Forbidden Orchard: Unconditional color fixing that enters untapped. The 1/1 is an upside in this deck as it provides more Glissa triggers.
Llanowar Wastes: Color fixing that enters untapped. The one life is negligible in edh.
Verdant Catacombs: Fetch Lands are amazing, and multicolored decks should always run on colored fetches. That said, I'm not a fan of off colored fetches. I feel like they take the place of basic lands most of the time, and I've seen more than one player screwed out of a game because their Esper deck with 9 fetch lands couldn't get rid of a Blood Moon.
Woodland Cemetery: Color fixing that enters untapped most of the time.
Twilight Mire: Color fixing that enters untapped. The filter is extremely powerful, but you need another source of in order for Mire to produce colored mana.
Tainted Wood: Color fixing that enters untapped. You need a swamp in order to activate it, but with 9 swamps, Urborg, Tomb of Yawgmoth, and plenty of ways to search for swamps that shouldn't be a problem too often.
Temple of Malady: Unconditional color fixing that enters tapped. Our first enters tapped land. I hate lands that enter tapped, because the temp loss is a killer. That said the scry is good enough that I don't mind.
Hissing Quagmire: Deathtouch Manland is okay. Entering tapped sucks, but the ability to create a deathtouch blocker seems situationally useful enough to warrant a slot.
Bojuka Bog: Entering tapped sucks, but graveyard hate is necessary, and this is uncountable (Yes The Mimeoplasm can Voidslime it, you're not being clever).
Barren Moor
+
Tranquil Thicket
: The cycle lands. They make up for entering tapped by being cantrips in the late game, and being synergistic with Life from the Loam.
Urborg, Tomb of Yawgmoth: Every black deck should run this, and even some nonblack ones should (Shimmer
+
Urborg, Tomb of Yawgmoth
on swamp is pretty funny). This deck is very black heavy, and turning all of our forests into Bayous is insane. Now would also be a good time to reread
Liliana of the Dark Realms
's -3.
Vault of Whispers: I heavily debate this card. The benefit is that it's a land recurable by both Glissa and
Salvaging Station
. The problem is that it gets blown up by every Vandalblast effect that goes off. #SS
High Market
+
Phyrexia's Core
: Sacrifice outlets are super important, never leave home without one.
Strip Mine: Targeted Land hate is super important. Tons of problem lands exist such as Cabal Coffers, Emeria, The Sky Ruin, or Gaea's Cradle, and you need the ability to remove them. Yes it works well with Life from the Loam, but that only really shuts down one opponent, so unless you're in a 1v1 situation it's a rather mediocre lock.
Phyrexian Tower: Sac outlet that doubles as ramp.
Volrath's Stronghold: I only have 4 nonartifact creatures in my deck so this isn't completely necessary, but it doesn't hurt to run. I'm sure some day having this will be the deciding factor in a win so I don't cut it.
Darksteel Citadel: It's an artifact that's also indestructible. Having a land that survives an Obliterate or Armageddon is nice, and producing colorless isn't that much of a downside in this deck since only 30% is colored.