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Rona's Radical Reanimating Superfriends

Commander / EDH Superfriends UB (Dimir) UBR (Grixis)

NickyBolas


Rona's Radical Recurring Superfriends

Part of the 32 Superfriends challenge - build a Superfriends deck of every possible color combination, this Dimir deck uses Rona's unique talent for reanimating planeswalkers to leverage Jace, Wielder of Mysteries as a win-con.

We use Basalt Monolith + Mesmeric Orb to instantly mill our entire library, then Rona, Disciple of Gix to exile our Jace, Wielder of Mysteries , cast him from exile, and then roll up him up win the game.

Rona + Jace is a 7 mana play (), so we're going to want a lot of ramp, ways to tutor up Monolith + Orb, and other mill engines so Rona has upside outside of the combo.

Additionally, we'll want ways to bounce Rona to our hand to use her as a recursive reanimation engine.

These cards help fill up our graveayard and give Rona optional targets. Using Rona early in the game isn't entirely adviseable because she's an expensive Snapcaster Mage when we want to combo off with Jace, Wielder of Mysteries , especially when her tax is high.
Having a few cards dedicated to bouncing Rona, Disciple of Gix makes her slightly-high CMC a little more palatable. Crystal Shard , Jace, Unraveler of Secrets , and Jace, the Mind Sculptor give us repeatable engines for recasting Rona and recurring Historic cards from our graveyard.
As mentioned before, even without tax our winning combo of Rona, Disciple of Gix to cast Jace, Wielder of Mysteries from our graveyard after milling ourselves completely out costs , so ramping and fixing is important.
Since our deck mostly durdles & digs, we're going to want a few pieces to just generally knock everyone back down long enough for us to find our win.
Dig for our combo the fair and fun way: Raw Draw.
Since our combo is pretty weak and there's little-to-no decent redundant pieces when we use our commander to recur a Laboratory Maniac , we'll supplement our combo with extra tutors.
  • Emry, Lurker of the Loch is an incredible reanimation engine. She doesn't work on planeswalkers, but she's great at adding more rocks to the pile.
  • Silas Renn, Seeker Adept is significantly worse, but still worth playing. Being an artifact himself gives him a little extra recurrable oompf, and being a death-touching blocker for our walkers has additional upside.
We do run a few proliferate pieces, although this build has been drifting further and further from the original design that attempted to win with Darksteel Reactor (That'll be reserved for Simic Proliferating Superfriends).
Some extra spice is in the list as:

After playing a four matches with the deck, it seems to function fairly consistently. When starting with a few mana rocks, the deck can combo off around turns 4-5. Additionally, recurring The Antiquities War with Rona offers a fun alternative way to win the game (by beating people to death with your mana rocks). Overall the deck performs very well.

The Mesmeric Orb + Basalt Monolith combo is easily fetched by several of our cards, they both serve purposes when played early, and both can be recurred if opponents wise up and destroy them immediately. The only weak point in the deck is strict mana requirement of the winning play: , so keeping that in mind is important when deciding which mana rocks and lands to fetch.

Competitive

>Optimized<

Focused

Casual

Jank

Spike Johnny

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Revision 7 See all

(3 years ago)

Date added 4 years
Last updated 3 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

28 - 0 Mythic Rares

29 - 0 Rares

18 - 0 Uncommons

8 - 0 Commons

Cards 100
Avg. CMC 3.05
Tokens Construct 0/0 C, Emblem Jace, Unraveler of Secrets, Emblem Jace, Vryn's Prodigy, Emblem Ob Nixilis Reignited, Emblem Teferi, Temporal Archmage, Emblem Tezzeret the Schemer, Emblem Tezzeret, Artifice Master, Etherium Cell, Spirit 2/2 C, Thopter 1/1 C, Wizard 2/2 U, Zombie 2/2 B
Folders Edh Ideas, Superfriends Challenge
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