Primarily tribal angels with some help of course to get more use out of Odric. The idea is just to play as many things as you can and attack at much as you can.

Looking for efficient draw effects in mono white, as well as some library shuffling agents.

Any suggestions are highly encouraged and appreciated!

What's coming out: Seraph of Dawn, Evangel of Heliod, Aetherflux Resevoir, Skullclamp



KingMathoro says... #1

I would recommend getting some more mana dorks because Angels cost a lot and also Concerted Effort for those times when Odric isn't out there.

March 17, 2017 11:42 a.m.

Grantley91 says... #2

Luminarch Ascension is awesome. Nothing else needs to be said about it. I also would suggest Land Tax, best white ramp there is. As for card draw, there's not much in white, but you could use group hug cards like Howling Mine or Horn of Greed. I love angels and this seems like a legitimate take on putting them into EDH.

March 18, 2017 9:32 a.m.

marcopollo says... #3

Endless Horizons, Marble Diamond, Knight of the White Orchid and Gift of Estates will help with the mana ramp.

True Conviction, and Test of Endurance would help with the lifegain win-con.

March 26, 2017 12:41 p.m.

NV_1980 says... #4

Looks good, though I second (or third?) the opinions of others to add a bit more ramp. I'd add Homeward Path too, to prevent/counteract people stealing your angels. Because most your creatures have a high CMC, I'd also add Quicksilver Amulet and/or Belbe's Portal. As an additional bonus to bringing Angels to the battlefield cheap, these cards are perfect against blue's possible counters (because you're not casting your angels spells. Also, try to get a Baneslayer Angel; just because it's so bad-ass :)

June 27, 2017 7:38 a.m.

superhuman21 says... #5

Isochron Scepter+Cloudshift+Knight of the White Orchid+Emeria Shepherd.
Use the cloudshifted scepter on the knight. This will allow you to continue to ramp mana by getting 3 lands on the field each turn (ideally).

  • playing a land (hopefully a plains)
  • Using the above combo to bring the knight off the field and back for his ETB effect of putting another plains on the field.
  • Emeria Shepherd's ability activates twice for the 2 lands giving you reanimation.

  • (OPTIONAL). You could have Voltaic Key and Clock of Omens in the deck. Should you have both of these on the field with say Sol Ring and literally any other artifact (other than the scepter). This is when things will get crazy.
    You can play the usual land, bounce the knight for 1, and use both artifacts to / the scepter 2x for a total of 4 plains.

September 15, 2017 12:35 p.m.

superhuman21 says... #6

The above stuff is messy compared to a straightforward aggro approach.
Things could be way more messy than even that.Panoptic Mirror, Shell of the Last Kappa, Nevinyrral's Disk, Spellbinder, and Second Sunrise. By doing this any one of these will get destroyed by the disk. Having greaves on emeria will shield her, then you cast a land bring back the artifact that triggers sunrise, which brings back everything. Repeat.

September 15, 2017 12:43 p.m.

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Date added 11 months
Last updated 1 month
Exclude colors UBRG

This deck is Commander / EDH legal.

Cards 100
Avg. CMC 4.08
Tokens 1/1 Servo, 1/1 Warrior, 1/1 Soldier, Gideon, Ajani, 2/2 Knight Ally
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