Sideboard

Sorcery (2)

Creature (1)

Enchantment (1)


So I was thinking of how strong the Tree and Triskaidekaphobia is and I thought "What if The Whole Deck's goal is to reject everything your opponent will ever try to do to my life?" In this standard format, there is no other viable win condition other than swinging with creatures (let's face it, mill isn't in and big instant kill combos are very very rare), Felidar Sovereign, and Triskaidekaphobia. So the answer is Providence. It starts off the game with 26, but that is just the extra: hard casting that with low life is the goal. The whole deck is to stall until Tris, Tainted Remedy, or a bunch of other stuff kills the enemy, but the secondary win condition is for them to scoop. Let's face it, no deck can do 26 damage in one turn. It's hard in Modern, it's harder in Standard, especially with control and life gain. I purposely made this deck have 80 cards so I wouldn't get milled out and have very little doubles because of Declaration in Stone. This deck is pretty much the hate deck of many pro decks, especially Bant Company.

To play with this deck, you have to know when to switch gears from defense to offense sometimes. If the opponent is aggressive, it is best to try to stall. With Ayli, Eternal Pilgrim and Tree of Perdition, you can gain a crazy ton of life in one go. If it's a complete control deck, keep pulling out walls and kill the flyers. There should be enough kill spells to get around their negates, and even if there aren't, flying stuff (probably Gisela or Spirits) take time to kill you and you like that time. There is so much control and life gain (and weird white stuff) that it should be unlikely that they kill you before you combo, board wipe, just win, or kill everything that's a threat even if they have negates.

How to win against Bant Company: The new Bant Company decks all run Reflector Mage and Spell Queller, which are huge problems. The Languish and Infinite Obliteration in the sideboard seems to be the bane of all Bant Company decks. Because pro decks LOVE four of a kind, Infinite Obliteration just wipes out their entire deck. In my matches, I pretty much confirmed that there are only 4 or so cards in Bant Company that can win the game, and if even one of those is gone, its power is cut in half. If you get rid of those, it's pretty much GG (One of the games my opponent actually milled themselves hoping that there would be an answer).

UPDATE: The main problem I'm having with this deck is the late decks. I bought this on MTGO and I am going 28/10 on it (Lost 1 because of time, 3 because of bad card draws, 2 to control, 2 to Elder Deep-Fiend, and 2 to super friends). I was right about it countering Bant Company very well. It seems that this deck can run against professional decks.

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Date added 7 years
Last updated 6 years
Legality

This deck is not Standard legal.

Rarity (main - side)

8 - 1 Mythic Rares

21 - 3 Rares

6 - 2 Uncommons

9 - 1 Commons

Cards 64
Avg. CMC 3.20
Tokens Clue, Eldrazi Scion 1/1 C, Emblem Gideon, Ally of Zendikar, Knight Ally 2/2 W, Kor Ally 1/1 W, Vampire Knight 1/1 B
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