Turn 2: Etherium Sculptor
Then either:
Turn 3: Sculptor, Master of Etherium, Master of Etherium
Turn 4+: Push with aggro to win
-----OR----
Turn 3: Sculptor, free borderpost
Turn 4: Transmuter, use ability to drop down a fatty or a summoner to pull a fatty for next turn.
Tools-
Ornithopter: Free, becomes a 2/4 with Master of Etherium and Monument.
Sphinx of the Steel Wind: Akroma for Esper. If they are playing red or green, this wins the game.
Inkwell Leviathan: Islandwalk, great blocker. Use this against blue.
Ethersworn Canonist & Lodestone Golem: Slows down cascade.
Sharuum the Hegemon: Discard a fatty and get a two-for-one when this guy comes into play. Keep bouncing him for continuous graveyard rez.
Scourglass: Wipe the opponent's side of the board. GG.
Combos-
Amulet of Vigor + Borderposts: Free mana fixing.
Transmuter + Eldrazi Monument: Play the monument during your turn, then bounce it the end of the opponent's turn. You get two turns of indestructible, +1/+1, flying creatures and no downside.
Borderposts + Master of Etherium: These things make MOE much bigger from the get go. Normally he is a 5/5 by turn 5 or so, with these in play you can have 6/6 or 7/7 a real possibility.