Transcendent Perfection

Commander / EDH GregariousG

SCORE: 75 | 48 COMMENTS | 25822 VIEWS | IN 49 FOLDERS


Leveled up to Web Wizard Lvl. 2 —Sept. 29, 2015

Did some editing, added some pictures, and made it look overall nicer.

NarejED says... #1

It looks good, but have you even considered playing the more combo-oriented version of Narset that runs a ton of extra turn / extra combat phase effects? It's considered more competitive, as the list often wins / become untouchable the second Narset swings. Typically the deck combos out turn four and immediately starts murdering the table. Exceptionally good in 1v1 environments.

Example list:


Narset's Face-Wrecking Turn Fest Playtest

Commander / EDH* NarejED

SCORE: 1 | 1 COMMENTS | 149 VIEWS


August 28, 2015 1:45 a.m.

NarejED says... #2

I would definitely advise adding back in Aggravated Assault. It's arguably the single best extra turn / combat effect to hit with Narset, as it creates an infinite loop if Narset is equipped with Sword of Feast and Famine, so long as you have lands that can tap for 5+ mana.

August 30, 2015 11:45 a.m.

HonoraryFugu says... #3

NarejED, I actually must beg to differ. An extra turn effect is miles better than additional combat steps.

Aggravated Assault is the best of those effects sure, but in nearly every case, something like Capture of Jingzhou will be much, much better. You get to draw another card, untap with everything, get an additional upkeep for whatever you need, AND you get another combat step. Also, he has very few creatures, so the extra combat effects are absolutely terrible when Narset isn't on the field, but the extra turn effects are still pretty awesome even if you have to pay for them. It is just far more practical to go with the extra turn effects.

As to you Gregarious, you can run the control suite, that's fine. The reason the other players have all those expensive cards is to get maximum value out of every Narset activation. Those decks get basically an absolute blowout after a single narset activation, whereas for you a narset activation is pretty meh.

September 4, 2015 6:59 p.m.

NarejED says... #4

HonoraryFugu Aggravated Assault + SoFaF is a guaranteed same-turn table-wide kill, so long as you have at least mana available from lands. No single extra turn effect is that powerful, save Beacon of Tomorrows when combined with Enter the Infinite. That combo obviously requires 3 more available mana to start off, and Enter isn't nearly as playable by itself as the Sword is. No other single extra turn effect assures victory, not even Time Stretch.

September 4, 2015 7:37 p.m.

HonoraryFugu says... #5

That's a two card combo, and you say that no other -single- extra turn card is that powerful?

I could not agree more. However, that is a two card combo in a singleton 100-card format. It's not going to come up often.

Pound for pound, 1 card vs 1 card, and extra turn effect is miles better. Sure, AA + SoFaF is great, and the cards are good individually, but two extra turns will win you the game as well. Any two extra turns. Any. Simply because you will just trigger Narset again, allowing you to reveal even more possbilities, while being able to draw 2 cards, activate planeswalker abilities, and get a crapton of upkeeps.

Finally, what if Narset gets killed by blockers? Or, what if she just gets blocked? Your combo is gone, but if Narset is chumped, I'd rather get two extra turns to attack more rather than just being forced to pass my turn. For me, the decision is: two more untap steps, two more upkeeps, and two more turns to recast Narset; or... an incredible equipment with no creatures to equip, and an extra combat enchantment that does nothing without a creature on the battlefield. You know what? I'd even take 1 extra turn with a dead narset instead of a good equipment and enchantment and a dead narset.

I could not agree more that those are good cards, but having an extra turn to regroup, a guaranteed untap step, a chance to recast Narset, instead of being forced to pass the turn... I mean...

September 4, 2015 7:51 p.m.

NarejED says... #6

I personally prefer hitting AA over just about any other card with Narset's ability in my deck. Of course, that deck is quite different from this one. Its primary goal is to simply swing with Narset and win, whereas this deck will primarily be topdecking Planeswalkers and various control-based answers when Narset swings.

AA is indeed quite a bit weaker in this control deck where, as Greg said, he doesn't often get Narset to resolve. Extra turns are much better by themselves than extra combat phases in regular decks. They're essentially one in the same when you're running a good Narset decklist though. Thus anything that has recursion (IE, Aggrevated assault) stands out from the general extra turn / combat phase effects. I will definitely agree that it's not strictly better than extra turn effects in this particular list.

September 4, 2015 8:13 p.m.

kameenook says... #7

8 counterspells feels like a lot, because they're duds off Narset.

September 28, 2015 3:21 p.m.

GregariousG says... #8

To kameenook,

Narset allows for free spells, not uncounterable ones. Flipping a counterspell with a heavy hitting spell (such as Tragic Arrogance, Cataclysm, or Ugin, the Spirit Dragon) makes fighting over them much easier, especially when I'm manipulating other players' lands.

September 28, 2015 3:30 p.m.