It might look like some of the choices for this deck might be underwhelming to say the least, I'm looking at you 4 copies of Travellers Amulet, but the sum of this library is greater than it's parts...sidebar is mainly for longer games that might require a lil health and wiggle room.
It plays aggressively, relentlessly, and thoroughly...when connecting...and it connects well...most of the time-lol
What do y'all think? Competitive or Nah?
last Year
I play tested this deck all last year...named it Project/Codename: Clockwork Blue. I've tried to improve upon it's design many times, but everytime I did it hampered or just totally lost it's ness. I'm super open to suggestions on improvements, but they'd be so much more helpful if you could tell me exactly what needs to go to make room for said suggestions.
Honestly, I'm at the point of just shifting the quantities of what already goes in around...I think the list is just about balanced. I could definitely use sidebar advice.
Warning: the original idea was of a blue aggro that kept the opponent on their heels until it connected with a combo K.O.. A deck that could also reconnect to the original combo K.O. or move effortlessly on to another combo Coup de Gras. The only restrictions I put on the build is that spells could not be about interacting with anything else except other spells in the Library... Basically a deck that minded it's own business...a sorta Anti-Control Blue Library.