Sideboard

Instant (6)

Sorcery (3)


Maybeboard

Instant (1)

Sorcery (1)

Artifact (1)


okay 22 forests isnt that bad, but getting every single one onto the battlefield might be. just be happy i dont put Omnath, Locus of Mana in and splash red for Devil's Play.

in all seriousness this deck is probably too slow for any competitive modern play. the basic premise of the deck is to play either raging baloths or Avenger of Zendikar before dropping a Boundless Realms. in the mean time fill the field with forests using some of the many wonderful forest playing cards such as:

Lay of the Land : while this card doesnt actually put a land on the field it can help make sure you dont miss a land drop or that you have a second land in hand for when you use Explore.speaking of which.

Explore: another card that doesnt actually put a land on the field. id advice waiting until you have 2 lands in hand to play this, unless you are really desperate for the draw. putting 2 lands down in 1 turn can really help speed up the deck or just activate the landfall abilities more.

Khalni Heart Expedition : i can get three lands out in 1 turn (granted not always, but its still possible). so 2 lands extra for 2 mana isnt bad.

Sakura-Tribe Elder: very simple. put forest on field. or block then put a forest on the field. easy.

Cultivate: puting the second land in hand isnt necessarily a bad thing. you can follow up with explore to play it the turn you draw it or just play it the next turn if you have no other lands in hand.

Harrow: this card was designed with landfall in mind, 2 lands onto the field for only 3 mana which really only cost 1 mana (tap 3 lands, sac 1 of the tapped lands. play 2 lands (not tapped) you are left with 2 open mana that you didnt have before, so 2-3=-1 meaning you only really lost 1 mana in the process.)

Harmonize:green draw spell, and not a bad one at that.

raging baloths:even without casting Boundless Realms the landfall on this card can win a game. you will build up an army of 4/4's so fast your opponent wont know what to do. the 6/6 trample body is also nice.

Avenger of Zendikar : if there is any creature you should play before Boundless Realms then this is it. its nice to drop this with 9 lands then next turn drop realms and have 9 11/11's on the field.

Overrun: your army of plants and our beasts are pointless if they have enough blockers. lets make sure the damage gets through.

Boundless Realms:this is the pinnacle of the deck. this tops off everything really.

WARNING: DO NOT PLAY BEFORE DROPPING A raging baloths OR Avenger of Zendikar UNLESS YOU HAVE A Howl of the Night Pack YOU CAN AND WILL RUN OUT OF LAND.
Land fall is kind of useless without land to play.

any suggestions would be welcome. id prefer not to let the deck get to pricy.

I'm pretty sure that this deck is not competitive in the slightest so its more for fun. any and all suggestions are welcome. or if you just want to comment on any stupid deck ideas, id also be willing to hear them out and try and make them.
I just have a habit of making subpar modern decks. you have an idea and if i have free time ill try it.

hope everyone has a nice day.

also heres the side board:

Autumn's Veil id rather not have any of my 6+ mana cards be countered.

budoka gardner: not terribly hard to flip, his second ability can get me a pretty big beater without much effort.

Corrosive Gale: death to fliers.

Fog: i lack creatures to block with most times. aggro will need an answer.

Oracle of Nectars : extra mana becomes life points. not too bad.

Scute Mob : lets be honest. 5 lands is not that hard for this deck.

Suggestions

Updates Add

Moved Grazing Gladehart to side board since most times if i have 3 mana open for him, i have a land dropper that i want to play.
Scute Mob removed from sideboard seeing as it doesnt fit the overall theme of the deck. drop some lands, play some tokens. over run for win. scute mob takes time to get big and doesnt even have trample when it does get big. the nectar elf that tapped to give me life was moved from sideboard since it wouldnt be effective if i ever needed it. the life gain would be so small because it would never have any open mana to pump into it until late game when my goal should be getting my 7 drops out. at which point i id rather have another avenger of raging baloth in my hand than the elf.
the gardener was taken out because he basically gave me a big vanilla creature after i was at 10 lands on field which wont do me any good.
switched Overrun to Overwhelming Stampede.

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Date added 9 years
Last updated 8 years
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

5 - 2 Rares

12 - 6 Uncommons

16 - 7 Commons

Cards 60
Avg. CMC 3.78
Tokens Beast 4/4 G, Plant 0/1 G, Wolf 2/2 G
Folders Modern, infinity, Decks, mdn, Neat Ideas
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