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Artifact (1)


Hello, this is my EDH deck, the main strength to this deck is abusing the ETB trigger of Nazahn, Revered Bladesmith. The deck is a voltron deck that looks to either pop the whole board, or one shot your opponents

A lot of the cards in the deck are metagamed. I'll go over the key cards:

Nazahn, Revered Bladesmith

His tutor effect is very powerful, and being able to put the Hammer on the battlefield only makes him more deadly. In the later stage of the games, you'll be able to recast him and get one of the remaining combo pieces there are in the deck.

His second ability is nothing to laugh at either, its a great way to get through blockers and really takes this deck to the next level when you are able to get more than one creature with some equipment on the battlefield.

Hammer of Nazahn

The strongest card in the deck, it allows us to cheat equip costs, making all your clunkly equipment very mana efficient, and fast.

This card is essential to the deck, and is the main reason I run cards like Eternal Witness and Auriok Survivors.

TWO EQUIPMENT KILLS

These artifacts are lethal when equipped to your general together.

Batterskull/Inquisitor's Flail

Grafted Exoskeleton/Inquisitor's Flail

Blackblade Reforged/Inquisitor's Flail (4 lands)

Grafted Exoskeleton/Blackblade Reforged (3 lands)

INVASION AND PROTECTION

These artifacts are there to either get around blockers, or to protect your general from spot removal, or control magic type effetcts.

Fleetfeather Sandals

Whispersilk Cloak

Lightning Greaves

Swiftfoot Boots

IF YOU'RE FAR BEHIND

Sometimes, the deck can be on the slower side, varaince is a factor but you can always play around it. The combination of artifacts destroy big board states.

Darksteel Plate/Worldslayer

Heroic Intervention/Worldslayer

ARE YOU IN A RACE?

If your opponents are faster than you, and are able to get a clock going against you, or a combo deck is slowly draining your life total, then some of the lifelink equipments can come into play to gain you life, giving you just enough time to find another combination of cards to win.

Behemoth Sledge

Trample is key here, and is a good way to get through a deck that produces an abundunce of blockers.

Batterskull

This card is very powerful for the fact that it can be recurred, always making it a threat can be key super lategame when you need something to attack with.

Inquisitor's Flail

Blackblade Reforged

Both of these cards word very well with Batterskull or Behemoth Sledge

THE RAMP

Sol Ring

Mana Vault

This is the main target for Enlightened Tutor.

The main reason being, it adding 3 will allow you to cast your general turn 3.

Mana Crypt

Grim Monolith

Thran Dynamo

Voltaic Key

The card works really well if you draw any of the rocks mentioned above.

Knight of the Reliquary AKA DADDY

This is one of the most powerful creatures in the deck, his ablity allows you to use your utility lands whenever you want.

Ancient Tomb

This card is usually tutored for after you have untapped with KOTR. Going from 3 mana, to making your 4th land drop, and then floating a mana and sacing it to find this card to get you to 6.

Cavern of Souls

This one is a bit more obvious, you search it up when you need your general to resolve.

Inventors' Fair

This card can gain you life if you have metalcraft, which is very easy with this deck. It can also be used as a tutor for any artifact in your deck, and is recurrable with Ramunap Excavator and Sun Titan.

Strip Mine

Wasteland

Either of these lands can be used to destroy a pesky land preventing you from winning the game, and is also recurrable with Ramunap Excavator and Sun Titan.

Scavenger Grounds

This card has been an allstar for me, and is the only interaction I have against Flash Hulk Grand Abolisher

With the other deserts in the deck, this is a good way to interact with degenerate GY strategies.

Homeward Path

Used to combat againost control magic effects.

Rogue's Passage

If you need your general to attack through.

Thanks for reading and checking my deck out, I'll post more about it whenever I can.

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Date added 5 years
Last updated 5 years
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

7 - 0 Mythic Rares

46 - 0 Rares

24 - 0 Uncommons

9 - 0 Commons

Cards 100
Avg. CMC 2.41
Tokens Copy Clone, Phyrexian Germ 0/0 B, Plant 0/2 G
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